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/*
* The ManaVerse Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaVerse Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef RENDER_MOBILEOPENGL2GRAPHICS_H
#define RENDER_MOBILEOPENGL2GRAPHICS_H
#if defined(USE_OPENGL) && !defined(ANDROID)
#include "localconsts.h"
#include "render/graphics.h"
#include "resources/fboinfo.h"
#ifdef ANDROID
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <GLES2/gl2.h>
#else // ANDROID
#ifndef USE_SDL2
#define GL_GLEXT_PROTOTYPES 1
#endif // USE_SDL2
PRAGMA48(GCC diagnostic push)
PRAGMA48(GCC diagnostic ignored "-Wshadow")
// ignore -Wredundant-decls for SDL 1.2
PRAGMA45(GCC diagnostic push)
PRAGMA45(GCC diagnostic ignored "-Wredundant-decls")
#include <SDL_opengl.h>
PRAGMA45(GCC diagnostic pop)
PRAGMA48(GCC diagnostic pop)
#if defined(__APPLE__)
#include <OpenGL/glext.h>
#elif !defined(__native_client__)
PRAGMA45(GCC diagnostic push)
PRAGMA45(GCC diagnostic ignored "-Wredundant-decls")
#include <GL/glext.h>
PRAGMA45(GCC diagnostic pop)
#endif // defined(__APPLE__)
#endif // ANDROID
class OpenGLGraphicsVertexes;
class ShaderProgram;
class MobileOpenGL2Graphics final : public Graphics
{
public:
MobileOpenGL2Graphics();
A_DELETE_COPY(MobileOpenGL2Graphics)
~MobileOpenGL2Graphics() override final;
void postInit() restrict2 override final;
void setColor(const Color &restrict color) restrict2 override final;
void screenResized() restrict2 override final;
void finalize(ImageCollection *restrict const col)
restrict2 override final;
void finalize(ImageVertexes *restrict const vert)
restrict2 override final;
void testDraw() restrict2 override final;
void removeArray(const uint32_t id,
uint32_t *restrict const arr)
restrict2 override final A_NONNULL(3);
void createGLContext(const bool custom) restrict2 override final;
#include "render/graphicsdef.hpp"
RENDER_GRAPHICSDEF_HPP
#include "render/openglgraphicsdef.hpp"
RENDER_OPENGLGRAPHICSDEF_HPP
#include "render/openglgraphicsdefadvanced.hpp"
RENDER_OPENGLGRAPHICSDEFADVANCED_HPP
private:
void deleteGLObjects() restrict2;
inline void drawQuad(const int srcX,
const int srcY,
const int dstX,
const int dstY,
const int width,
const int height) restrict2 A_INLINE;
inline void drawRescaledQuad(const int srcX, const int srcY,
const int dstX, const int dstY,
const int width, const int height,
const int desiredWidth,
const int desiredHeight)
restrict2 A_INLINE;
inline void drawTriangleArray(const int size) restrict2 A_INLINE;
inline void drawTriangleArray(const GLfloat *restrict const array,
const int size) restrict2 A_INLINE;
inline void drawLineArrays(const int size) restrict2 A_INLINE;
inline void bindArrayBuffer(const GLuint vbo) restrict2 A_INLINE;
inline void bindArrayBufferAndAttributes(const GLuint vbo)
restrict2 A_INLINE;
inline void bindAttributes() restrict2 A_INLINE;
static void bindTexture2(const GLenum target,
const Image *restrict const image);
static GLuint mTextureSizeUniform;
static int mTextureWidth;
static int mTextureHeight;
GLfloat *mFloatArray A_NONNULLPOINTER;
GLfloat *mFloatArrayCached A_NONNULLPOINTER;
ShaderProgram *mProgram;
float mAlphaCached;
int mVpCached;
float mFloatColor;
int mMaxVertices;
GLuint mProgramId;
GLuint mSimpleColorUniform;
GLint mPosAttrib;
GLint mTextureColorUniform;
GLuint mScreenUniform;
GLuint mDrawTypeUniform;
#ifndef __native_client__
GLuint mVao;
#endif // __native_client__
GLuint mVbo;
GLuint mVboBinded;
GLuint mAttributesBinded;
bool mColorAlpha;
bool mTextureDraw;
#ifdef DEBUG_BIND_TEXTURE
std::string mOldTexture;
unsigned mOldTextureId;
#endif // DEBUG_BIND_TEXTURE
FBOInfo mFbo;
};
#endif // defined(USE_OPENGL) && !defined(ANDROID)
#endif // RENDER_MOBILEOPENGL2GRAPHICS_H
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