blob: 0199ac33fe07c4f4ec6dc394e340b10ff87f7f1d (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
|
/*
* The ManaPlus Client
* Copyright (C) 2013-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/petrecv.h"
#include "actormanager.h"
#include "notifymanager.h"
#include "being/petinfo.h"
#include "being/playerinfo.h"
#include "const/net/inventory.h"
#include "enums/resources/notifytypes.h"
#include "gui/windows/eggselectiondialog.h"
#include "gui/widgets/createwidget.h"
#include "net/inventoryhandler.h"
#include "net/messagein.h"
#include "net/eathena/menu.h"
#include "debug.h"
namespace EAthena
{
void PetRecv::processPetMessage(Net::MessageIn &msg)
{
// techinally this is hercules pet emote,
// but it may send also hungry level on connect
// for both exists other packets.
msg.readBeingId("pet id");
msg.readInt32("param");
}
void PetRecv::processPetRoulette(Net::MessageIn &msg)
{
const uint8_t data = msg.readUInt8("data");
switch (data)
{
case 0:
NotifyManager::notify(NotifyTypes::PET_CATCH_FAILED);
break;
case 1:
NotifyManager::notify(NotifyTypes::PET_CATCH_SUCCESS);
break;
default:
NotifyManager::notify(NotifyTypes::PET_CATCH_UNKNOWN, data);
break;
}
}
void PetRecv::processEggsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("len") - 4) / 2;
const Inventory *const inv = PlayerInfo::getInventory();
if (inv == nullptr)
return;
menu = MenuType::Eggs;
if (count == 1)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
inventoryHandler->selectEgg(item);
return;
}
SellDialog *const dialog = CREATEWIDGETR0(EggSelectionDialog);
for (int f = 0; f < count; f ++)
{
const int index = msg.readInt16("index") - INVENTORY_OFFSET;
const Item *const item = inv->getItem(index);
if (item != nullptr)
dialog->addItem(item, 0);
}
}
void PetRecv::processPetData(Net::MessageIn &msg)
{
if (actorManager == nullptr)
return;
const int cmd = msg.readUInt8("type");
const BeingId id = msg.readBeingId("pet id");
Being *const dstBeing = actorManager->findBeing(id);
const int data = msg.readInt32("data");
if (cmd == 0) // pre init
{
PetInfo *const info = new PetInfo;
info->id = id;
PlayerInfo::setPet(info);
PlayerInfo::setPetBeing(dstBeing);
return;
}
PetInfo *const info = PlayerInfo::getPet();
if (info == nullptr)
return;
switch (cmd)
{
case 1: // intimacy
info->intimacy = data;
break;
case 2: // hunger
info->hungry = data;
break;
case 3: // accesory
info->equip = data;
break;
case 4: // performance
info->performance = data;
break;
case 5: // hair style
info->hairStyle = data;
break;
default:
break;
}
}
void PetRecv::processPetStatus(Net::MessageIn &msg)
{
const std::string name = msg.readString(24, "pet name");
msg.readUInt8("rename flag");
const int level = msg.readInt16("level");
const int hungry = msg.readInt16("hungry");
const int intimacy = msg.readInt16("intimacy");
const int equip = msg.readInt16("equip"); // look like always int16
// Being *const being = PlayerInfo::getPetBeing();
// if (being)
// being->setLevel(level);
PetInfo *const info = PlayerInfo::getPet();
if (info == nullptr)
return;
info->name = name;
info->level = level;
info->hungry = hungry;
info->intimacy = intimacy;
info->equip = equip;
if (msg.getVersion() >= 20081126)
info->race = msg.readInt16("class");
else
info->race = 0;
}
void PetRecv::processPetFood(Net::MessageIn &msg)
{
const int result = msg.readUInt8("result");
msg.readItemId("food id");
if (result != 0)
NotifyManager::notify(NotifyTypes::PET_FEED_OK);
else
NotifyManager::notify(NotifyTypes::PET_FEED_ERROR);
}
void PetRecv::processPetCatchProcess(Net::MessageIn &msg A_UNUSED)
{
NotifyManager::notify(NotifyTypes::PET_CATCH_PROCESS);
}
void PetRecv::processPetEvolution(Net::MessageIn &msg)
{
UNIMPLEMENTEDPACKET;
msg.readUInt8("result");
}
} // namespace EAthena
|