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/*
* The ManaPlus Client
* Copyright (C) 2011-2014 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "net/eathena/friendshandler.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
#include "debug.h"
extern Net::FriendsHandler *friendsHandler;
namespace EAthena
{
FriendsHandler::FriendsHandler() :
MessageHandler()
{
static const uint16_t _messages[] =
{
SMSG_FRIENDS_PLAYER_ONLINE,
SMSG_FRIENDS_LIST,
SMSG_FRIENDS_REQUEST_ACK,
0
};
handledMessages = _messages;
friendsHandler = this;
}
void FriendsHandler::handleMessage(Net::MessageIn &msg)
{
switch (msg.getId())
{
case SMSG_FRIENDS_PLAYER_ONLINE:
processPlayerOnline(msg);
break;
case SMSG_FRIENDS_LIST:
processFriendsList(msg);
break;
case SMSG_FRIENDS_REQUEST_ACK:
processRequestAck(msg);
break;
default:
break;
}
}
void FriendsHandler::processPlayerOnline(Net::MessageIn &msg)
{
msg.readInt32("account id");
msg.readInt32("char id");
msg.readUInt8("flag"); // 0 - online, 1 - offline
}
void FriendsHandler::processFriendsList(Net::MessageIn &msg)
{
const int count = (msg.readInt16("size") - 4) / 32;
for (int f = 0; f < count; f ++)
{
msg.readInt32("account id");
msg.readInt32("char id");
msg.readString(24, "name");
}
}
void FriendsHandler::processRequestAck(Net::MessageIn &msg)
{
msg.readInt16("type");
msg.readInt32("account id");
msg.readInt32("char id");
msg.readString(24, "name");
}
void FriendsHandler::invite(const std::string &name) const
{
createOutPacket(CMSG_FRIENDS_ADD_PLAYER);
outMsg.writeString(name, 24, "name");
}
void FriendsHandler::inviteResponse(const int accountId,
const int charId,
const bool accept) const
{
createOutPacket(CMSG_FRIENDS_REQUEST_ACK);
outMsg.writeInt32(accountId, "account id");
outMsg.writeInt32(charId, "char id");
outMsg.writeInt32(accept ? 1 : 0, "result");
}
} // namespace EAthena
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