1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
|
/*
* The ManaVerse Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2019 The ManaPlus Developers
*
* This file is part of The ManaVerse Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef NET_EA_INVENTORYITEM_H
#define NET_EA_INVENTORYITEM_H
#include "const/resources/item/cards.h"
#include "enums/resources/item/itemtype.h"
#include "enums/simpletypes/damaged.h"
#include "enums/simpletypes/equipm.h"
#include "enums/simpletypes/favorite.h"
#include "enums/simpletypes/identified.h"
#include "enums/simpletypes/itemcolor.h"
#include "utils/vector.h"
#include "resources/item/itemoptionslist.h"
#include "localconsts.h"
namespace Ea
{
/**
* Used to cache storage data until we get size data for it.
*/
class InventoryItem final
{
public:
int cards[maxCards];
ItemOptionsList *options;
int slot;
int id;
int quantity;
int equipIndex;
ItemTypeT type;
ItemColor color;
Identified identified;
Damaged damaged;
Favorite favorite;
Equipm equip;
uint8_t refine;
InventoryItem(const int slot0,
const int id0,
const ItemTypeT type0,
const int *const cards0,
ItemOptionsList *options0,
const int quantity0,
const uint8_t refine0,
const ItemColor color0,
const Identified identified0,
const Damaged damaged0,
const Favorite favorite0,
Equipm equip0,
int equipIndex0) :
cards(),
options(ItemOptionsList::copy(options0)),
slot(slot0),
id(id0),
quantity(quantity0),
equipIndex(equipIndex0),
type(type0),
color(color0),
identified(identified0),
damaged(damaged0),
favorite(favorite0),
equip(equip0),
refine(refine0)
{
if (cards0 == nullptr)
return;
for (int f = 0; f < 4; f ++)
cards[f] = cards0[f];
}
InventoryItem(const InventoryItem &c) :
cards(),
options(ItemOptionsList::copy(c.options)),
slot(c.slot),
id(c.id),
quantity(c.quantity),
equipIndex(c.equipIndex),
type(c.type),
color(c.color),
identified(c.identified),
damaged(c.damaged),
favorite(c.favorite),
equip(c.equip),
refine(c.refine)
{
for (int f = 0; f < 4; f ++)
cards[f] = c.cards[f];
}
A_DEFAULT_COPY(InventoryItem)
~InventoryItem()
{
delete options;
}
};
typedef STD_VECTOR<InventoryItem> InventoryItems;
} // namespace Ea
#endif // NET_EA_INVENTORYITEM_H
|