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/* _______ __ __ __ ______ __ __ _______ __ __
* / _____/\ / /\ / /\ / /\ / ____/\ / /\ / /\ / ___ /\ / |\/ /\
* / /\____\// / // / // / // /\___\// /_// / // /\_/ / // , |/ / /
* / / /__ / / // / // / // / / / ___ / // ___ / // /| ' / /
* / /_// /\ / /_// / // / // /_/_ / / // / // /\_/ / // / | / /
* /______/ //______/ //_/ //_____/\ /_/ //_/ //_/ //_/ //_/ /|_/ /
* \______\/ \______\/ \_\/ \_____\/ \_\/ \_\/ \_\/ \_\/ \_\/ \_\/
*
* Copyright (c) 2004 - 2008 Olof Naess�n and Per Larsson
* Copyright (C) 2011-2012 The ManaPlus Developers
*
*
* Per Larsson a.k.a finalman
* Olof Naess�n a.k.a jansem/yakslem
*
* Visit: http://guichan.sourceforge.net
*
* License: (BSD)
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the
* distribution.
* 3. Neither the name of Guichan nor the names of its contributors may
* be used to endorse or promote products derived from this software
* without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
* TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef GCN_EXCEPTION_HPP
#define GCN_EXCEPTION_HPP
#include <string>
#include "guichan/platform.hpp"
#include "localconsts.h"
#ifndef __FUNCTION__
#define __FUNCTION__ "?"
#endif
/*
* A macro used to create a standard exception object.
* What it basicly does is that it creates a new exception
* and automatically sets the filename and line number where
* the exception occured by using other compiler macros.
*/
#define GCN_EXCEPTION(mess) gcn::Exception(mess, \
__FUNCTION__, \
__FILE__, \
__LINE__)
namespace gcn
{
/**
* An exception containing a message, a file and a line number
* where the exception occured. Guichan will only throw exceptions
* of this class.
*
* You can use this class for your own exceptions that has
* something to do with a GUI exception. A nifty feature of the
* excpetion class is that it can tell you from which line and
* file it was thrown. To make things easier when throwing
* exceptions there exists a macro for creating exceptions
* which automatically sets the filename and line number.
*
* EXAMPLE: @code
* throw GCN_EXCEPTION("my error message");
* @endcode
*/
class GCN_CORE_DECLSPEC Exception final
{
public:
/**
* Constructor.
*/
Exception();
/**
* Constructor.
*
* @param message The error message of the exception.
*/
Exception(const std::string& message);
/**
* Constructor.
*
* NOTE: Don't use this constructor. Use the GCN_EXCEPTION macro instead.
* This constructor merely exists for the GCN_EXCEPTION macro to
* use.
*
* @param message The error message of the exception.
* @param function The function name where the exception occured.
* @param filename The name of the file where the exception occured.
* @param line The line number in the source code where the exception
* occured.
*/
Exception(const std::string& message,
const std::string& function,
const std::string& filename,
const unsigned int line);
/**
* Gets the function name where the exception occured.
*
* @return The function name where the exception occured.
*/
const std::string& getFunction() const A_WARN_UNUSED;
/**
* Gets the error message of the exception.
*
* @return The error message of the exception.
*/
const std::string& getMessage() const A_WARN_UNUSED;
/**
* Gets the filename where the exception occured.
*
* @return The filename where the exception occured.
*/
const std::string& getFilename() const A_WARN_UNUSED;
/**
* Gets the line number where the exception occured.
*
* @return The line number where the exception occured.
*/
unsigned int getLine() const A_WARN_UNUSED;
protected:
/**
* Holds the name of the function name where the
* exception occured.
*/
std::string mFunction;
/**
* Holds the error message of the exception.
*/
std::string mMessage;
/**
* Holds the filename where the exception occured.
*/
std::string mFilename;
/**
* Holds the line number where the exception occured.
*/
unsigned int mLine;
};
}
#endif // end GCN_EXCEPTION_HPP
/*
* "Final Fantasy XI is the BEST!... It's even better then water!"
* - Astrolite
* I believe it's WoW now days.
*/
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