1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWS_STATUSWINDOW_H
#define GUI_WINDOWS_STATUSWINDOW_H
#include "gui/widgets/window.h"
#include "enums/simpletypes/modifiable.h"
#include "listeners/actionlistener.h"
#include "listeners/attributelistener.h"
#include "listeners/statlistener.h"
class AttrDisplay;
class Button;
class Label;
class ProgressBar;
class ScrollArea;
class VertContainer;
/**
* The player status dialog.
*
* \ingroup Interface
*/
class StatusWindow final : public Window,
public ActionListener,
public AttributeListener,
public StatListener
{
public:
/**
* Constructor.
*/
StatusWindow();
A_DELETE_COPY(StatusWindow)
void setPointsNeeded(const AttributesT id,
const int needed);
void addAttribute(const AttributesT id,
const std::string &restrict name,
const std::string &restrict shortName = "",
const Modifiable modifiable = Modifiable_false);
static void updateHPBar(ProgressBar *const bar,
const bool showMax = false);
void updateMPBar(ProgressBar *bar, const bool showMax = false) const;
static void updateJobBar(ProgressBar *const bar,
const bool percent = true);
static void updateXPBar(ProgressBar *const bar,
const bool percent = true);
static void updateWeightBar(ProgressBar *const bar);
static void updateInvSlotsBar(ProgressBar *const bar);
static void updateMoneyBar(ProgressBar *const bar);
static void updateArrowsBar(ProgressBar *const bar);
void updateStatusBar(ProgressBar *const bar,
const bool percent = true) const;
static void updateProgressBar(ProgressBar *const bar,
const int value,
const int max,
const bool percent);
static void updateProgressBar(ProgressBar *const bar,
const AttributesT id,
const bool percent = true);
void action(const ActionEvent &event) override;
void clearAttributes();
void attributeChanged(const AttributesT id,
const int oldVal,
const int newVal) override final;
void statChanged(const AttributesT id,
const int oldVal1,
const int oldVal2) override final;
void updateLevelLabel();
void addBasicAttributes();
private:
static std::string translateLetter(const char *const letters);
static std::string translateLetter2(const std::string &letters);
/**
* Status Part
*/
Label *mLvlLabel A_NONNULLPOINTER;
Label *mMoneyLabel A_NONNULLPOINTER;
Label *mHpLabel A_NONNULLPOINTER;
Label *mMpLabel A_NONNULLPOINTER;
Label *mXpLabel A_NONNULLPOINTER;
ProgressBar *mHpBar A_NONNULLPOINTER;
ProgressBar *mMpBar A_NONNULLPOINTER;
ProgressBar *mXpBar A_NONNULLPOINTER;
Label *mJobLvlLabel;
Label *mJobLabel;
ProgressBar *mJobBar;
VertContainer *mAttrCont A_NONNULLPOINTER;
ScrollArea *mAttrScroll A_NONNULLPOINTER;
VertContainer *mDAttrCont A_NONNULLPOINTER;
ScrollArea *mDAttrScroll A_NONNULLPOINTER;
Label *mCharacterPointsLabel A_NONNULLPOINTER;
Button *mCopyButton;
typedef std::map<AttributesT, AttrDisplay*> Attrs;
Attrs mAttrs;
};
extern StatusWindow *statusWindow;
#endif // GUI_WINDOWS_STATUSWINDOW_H
|