1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
|
/*
* The ManaPlus Client
* Copyright (C) 2004-2009 The Mana World Development Team
* Copyright (C) 2009-2010 The Mana Developers
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef GUI_WINDOWMENU_H
#define GUI_WINDOWMENU_H
#include "enums/input/inputaction.h"
#include "gui/widgets/container.h"
#include "listeners/actionlistener.h"
#include "listeners/mouselistener.h"
#include "listeners/selectionlistener.h"
#include "localconsts.h"
class Button;
class ImageSet;
struct ButtonInfo;
struct ButtonText;
/**
* The window menu. Allows showing and hiding many of the different windows
* used in the game.
*
* \ingroup Interface
*/
class WindowMenu final : public Container,
public ConfigListener,
public ActionListener,
public SelectionListener,
public MouseListener
{
public:
explicit WindowMenu(const Widget2 *const widget);
A_DELETE_COPY(WindowMenu)
~WindowMenu() override final;
void action(const ActionEvent &event) override final;
void mousePressed(MouseEvent &event) override final;
void mouseMoved(MouseEvent &event) override final;
void mouseExited(MouseEvent& event A_UNUSED) override final;
std::map <std::string, ButtonInfo*> &getButtonNames() A_WARN_UNUSED
{ return mButtonNames; }
STD_VECTOR <Button*> &getButtons() A_WARN_UNUSED
{ return mButtons; }
STD_VECTOR <ButtonText*> &getButtonTexts() A_WARN_UNUSED
{ return mButtonTexts; }
void showButton(const std::string &name, const Visible visible);
void loadButtons();
void saveButtons() const;
void optionChanged(const std::string &name) override final;
#ifdef USE_PROFILER
void logicChildren();
#endif // USE_PROFILER
protected:
void drawChildren(Graphics *const graphics) override final
A_NONNULL(2);
void safeDrawChildren(Graphics *const graphics) override final
A_NONNULL(2);
private:
inline void addButton(const char *const text,
const int iconNumber,
const std::string &description,
int &restrict x, int &restrict h,
const InputActionT key,
const Visible visible);
void updateButtons();
Skin *mSkin;
ImageSet *mImageSet;
int mPadding;
int mSpacing;
STD_VECTOR <Button*> mButtons;
STD_VECTOR <ButtonText*> mButtonTexts;
std::map <std::string, ButtonInfo*> mButtonNames;
bool mHaveMouse;
int mAutoHide;
bool mSmallWindow;
};
extern WindowMenu *windowMenu;
#endif // GUI_WINDOWMENU_H
|