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/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2015 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/tabs/setup_players.h"
#include "gui/models/namesmodel.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/setupitem.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#include "debug.h"
static const int badgesListSize = 4;
static const char *const badgesList[] =
{
// TRANSLATORS: screen badges type
N_("hide"),
// TRANSLATORS: screen badges type
N_("show at top"),
// TRANSLATORS: screen badges type
N_("show at right"),
// TRANSLATORS: screen badges type
N_("show at bottom"),
};
Setup_Players::Setup_Players(const Widget2 *const widget) :
SetupTabScroll(widget),
mBadgesList(new NamesModel)
{
// TRANSLATORS: settings tab name
setName(_("Players"));
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mScroll, 10, 10);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show gender"), "",
"showgender", this, "showgenderEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show level"), "",
"showlevel", this, "showlevelEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show own name"), "",
"showownname", this, "showownnameEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable extended mouse targeting"), "",
"extMouseTargeting", this, "extMouseTargetingEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Target dead players"), "",
"targetDeadPlayers", this, "targetDeadPlayersEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Visible names"), "",
"visiblenames", this, "visiblenamesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Auto move names"), "",
"moveNames", this, "moveNamesEvent");
mBadgesList->fillFromArray(&badgesList[0], badgesListSize);
// TRANSLATORS: settings option
new SetupItemDropDown(_("Badges"), "",
"showBadges", this, "showBadgesEvent", mBadgesList, 150);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Secure trades"), "",
"securetrades", this, "securetradesEvent");
// TRANSLATORS: settings option
new SetupItemTextField(_("Unsecure chars in names"), "",
"unsecureChars", this, "unsecureCharsEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show statuses"), "",
"showPlayersStatus", this, "showPlayersStatusEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show ip addresses on screenshots"), "",
"showip", this, "showipEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Allow self heal with mouse click"), "",
"selfMouseHeal", this, "selfMouseHealEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Group friends in who is online window"), "",
"groupFriends", this, "groupFriendsEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Hide erased players nicks"), "",
"hideErased", this, "hideErasedEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Use special diagonal speed in players moving"),
"", "useDiagonalSpeed", this, "useDiagonalSpeedEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Emulate right mouse button by long mouse click"
" (useful for touch interfaces)"),
"", "longmouseclick", this, "longmouseclickEvent");
setDimension(Rect(0, 0, 550, 350));
}
Setup_Players::~Setup_Players()
{
delete2(mBadgesList);
}
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