1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
|
/*
* The ManaPlus Client
* Copyright (C) 2009 The Mana World Development Team
* Copyright (C) 2009-2010 Andrei Karas
* Copyright (C) 2011-2017 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/widgets/tabs/setup_perfomance.h"
#include "configuration.h"
#include "gui/models/namesmodel.h"
#include "gui/widgets/containerplacer.h"
#include "gui/widgets/layouthelper.h"
#include "gui/widgets/scrollarea.h"
#include "gui/widgets/setupitem.h"
#include "utils/delete2.h"
#include "utils/gettext.h"
#ifdef USE_SDL2
#include "utils/sdlhelper.h"
#endif // USE_SDL2
#include "debug.h"
static const int texturesListSize = 5;
static const char *const texturesList[] =
{
// TRANSLATORS: texture compression type
N_("No"),
"s3tc",
"fxt1",
"ARB",
"bptc"
};
Setup_Perfomance::Setup_Perfomance(const Widget2 *const widget) :
SetupTabScroll(widget),
mTexturesList(new NamesModel),
mSdlDriversList(new NamesModel)
{
// TRANSLATORS: settings tab name
setName(_("Performance"));
// Do the layout
LayoutHelper h(this);
ContainerPlacer place = h.getPlacer(0, 0);
place(0, 0, mScroll, 10, 10);
#ifdef USE_SDL2
StringVect sdlDriversList;
SDL::getRenderers(sdlDriversList,
config.getStringValue("sdlDriver"));
sdlDriversList.insert(sdlDriversList.begin(),
// TRANSLATORS: sdl driver name
N_("default"));
#endif // USE_SDL2
// TRANSLATORS: settings option
new SetupItemLabel(_("Better performance (enable for better performance)"),
"", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Auto adjust performance"), "",
"adjustPerfomance", this, "adjustPerfomanceEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Hw acceleration"), "",
"hwaccel", this, "hwaccelEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable opacity cache (Software, can "
"use much memory)"), "", "alphaCache", this, "alphaCacheEvent");
#ifndef USE_SDL2
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable map reduce (Software)"), "",
"enableMapReduce", this, "enableMapReduceEvent");
#endif // USE_SDL2
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable compound sprite delay (Software)"), "",
"enableCompoundSpriteDelay", this, "enableCompoundSpriteDelayEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable delayed images load (OpenGL)"), "",
"enableDelayedAnimations", this, "enableDelayedAnimationsEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable texture sampler (OpenGL)"), "",
"useTextureSampler", this, "useTextureSamplerEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable OpenGL context creation"),
"", "openglContext", this, "openglContextEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable OpenGL direct state access"),
"", "enableDSA", this, "enableDSAEvent");
// TRANSLATORS: settings option
new SetupItemLabel(_("Better quality (disable for better performance)"),
"", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable alpha channel fix (Software, can "
"be very slow)"), "Can slow down drawing", "enableAlphaFix",
this, "enableAlphaFixEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Show beings transparency"), "",
"beingopacity", this, "beingopacityEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable reorder sprites (need for mods support)."),
"", "enableReorderSprites", this, "enableReorderSpritesEvent");
#ifndef USE_SDL2
// TRANSLATORS: settings option
new SetupItemLabel(_("Small memory (enable for lower memory usage)"),
"", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable advanced beings caching (Software)"), "",
"disableAdvBeingCaching", this, "disableAdvBeingCachingEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable beings caching (Software)"), "",
"disableBeingCaching", this, "disableBeingCachingEvent");
#endif // USE_SDL2
// TRANSLATORS: settings group
new SetupItemLabel(_("Different options (enable or disable can "
"improve performance)"), "", this);
#ifdef USE_SDL2
mSdlDriversList->fillFromVector(sdlDriversList);
new SetupItemDropDownStr(
// TRANSLATORS: settings option
_("Try first sdl driver (only for SDL2 default mode)"),
"", "sdlDriver", this, "sdlDriverEvent", mSdlDriversList, 100);
#endif // USE_SDL2
mTexturesList->fillFromArray(&texturesList[0], texturesListSize);
// TRANSLATORS: settings option
new SetupItemDropDown(_("Enable texture compression (OpenGL)"), "",
"compresstextures", this, "compresstexturesEvent", mTexturesList, 100);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable rectangular texture extension (OpenGL)"),
"", "rectangulartextures", this, "rectangulartexturesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Use new texture internal format (OpenGL)"),
"", "newtextures", this, "newtexturesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Enable texture atlases (OpenGL)"), "",
"useAtlases", this, "useAtlasesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Cache all sprites per map (can use "
"additional memory)"), "", "uselonglivesprites", this,
"uselonglivespritesEvent");
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Cache all sounds (can use additional memory)"),
"", "uselonglivesounds", this,
"uselonglivesoundsEvent");
// TRANSLATORS: settings group
new SetupItemLabel(_("Critical options (DO NOT change if you don't "
"know what you're doing)"), "", this);
// TRANSLATORS: settings option
new SetupItemCheckBox(_("Disable logging in game (do not enable)"),
"", "disableLoggingInGame", this, "disableLoggingInGameEvent");
setDimension(Rect(0, 0, 550, 350));
}
Setup_Perfomance::~Setup_Perfomance()
{
delete2(mTexturesList);
#ifdef USE_SDL2
delete2(mSdlDriversList);
#endif // USE_SDL2
}
|