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/*
* The ManaPlus Client
* Copyright (C) 2012-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "gui/setupactiondata.h"
#include "gui/touchactiondata.h"
#include "gui/models/touchactionmodel.h"
#include "utils/foreach.h"
#include <algorithm>
#include "debug.h"
const int touchActionDataSize = 5;
static class SortTouchActionFunctor final
{
public:
A_DEFAULT_COPY(SortTouchActionFunctor)
bool operator() (const SetupActionData *const data1,
const SetupActionData *const data2) const
{
if ((data1 == nullptr) || (data2 == nullptr))
return false;
return data1->name < data2->name;
}
} touchActionSorter;
TouchActionsModel::TouchActionsModel() :
NamesModel(),
mActionId(),
mActionToSelection()
{
STD_VECTOR<SetupActionData*> data;
for (int f = 0, fsz = touchActionDataSize; f < fsz; f ++)
{
int k = 0;
while (!touchActionData[f][k].name.empty())
{
data.push_back(&touchActionData[f][k]);
k ++;
}
}
std::sort(data.begin(), data.end(), touchActionSorter);
int cnt = 0;
FOR_EACH (STD_VECTOR<SetupActionData*>::iterator, it, data)
{
const SetupActionData *const data1 = *it;
mNames.push_back(data1->name);
mActionId.push_back(data1->actionId);
mActionToSelection[data1->actionId] = cnt;
cnt ++;
}
}
InputActionT TouchActionsModel::getActionFromSelection(const int sel) const
{
if (sel < 0 || sel > static_cast<signed int>(mActionId.size()))
return InputAction::NO_VALUE;
return mActionId[sel];
}
int TouchActionsModel::getSelectionFromAction(const InputActionT action) const
{
const std::map<InputActionT, int>::const_iterator it
= mActionToSelection.find(action);
if (it == mActionToSelection.end())
return 0;
return (*it).second;
}
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