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/*
* The ManaPlus Client
* Copyright (C) 2008 Fate <fate.tmw@googlemail.com>
* Copyright (C) 2008 Chuck Miller <shadowmil@gmail.com>
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef EFFECTMANAGER_H
#define EFFECTMANAGER_H
#include "enums/resources/spritedirection.h"
#include "enums/simpletypes/skiperror.h"
#include "utils/vector.h"
#include "particle/particletimer.h"
#include "resources/effectdescription.h"
#include <list>
#include "localconsts.h"
class Being;
class Particle;
class EffectManager final
{
public:
EffectManager();
A_DELETE_COPY(EffectManager)
~EffectManager();
void loadXmlFile(const std::string &fileName,
const SkipError skipError);
/**
* Triggers a effect with the id, at
* the specified being.
*/
bool trigger(const int id,
Being *const being,
const int rotation);
bool triggerDirection(const int id,
Being *const being,
const SpriteDirection::Type &direction);
Particle *triggerReturn(const int id,
Being *const being,
const int rotation);
/**
* Triggers a effect with the id, at
* the specified x and y coordinate.
*/
bool trigger(const int id,
const int x, const int y,
const time_t endTime,
const int rotation);
void triggerDefault(int effectId,
Being *const being,
const int defaultEffectId);
void triggerDefault(int effectId,
const int x,
const int y,
const time_t endTime,
const int defaultEffectId);
void logic();
void clear();
private:
STD_VECTOR<EffectDescription> mEffects;
std::list<ParticleTimer> mTimers;
};
extern EffectManager *effectManager;
#endif // EFFECTMANAGER_H
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