blob: f1dc2835627adbf7c286906920911c0a1f0d963c (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2016 The ManaPlus Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTIONS_COMMANDS_H
#define ACTIONS_COMMANDS_H
#define decHandler(name) bool name(InputEvent &event)
struct InputEvent;
namespace Actions
{
decHandler(chatAnnounce);
decHandler(chatIgnore);
decHandler(chatUnignore);
decHandler(chatFriend);
decHandler(chatDisregard);
decHandler(chatNeutral);
decHandler(chatBlackList);
decHandler(chatEnemy);
decHandler(chatErase);
decHandler(chatNuke);
decHandler(chatAdd);
decHandler(present);
decHandler(printAll);
decHandler(move);
decHandler(setTarget);
decHandler(commandOutfit);
decHandler(commandEmote);
decHandler(awayMessage);
decHandler(pseudoAway);
decHandler(follow);
decHandler(navigate);
decHandler(navigateTo);
decHandler(moveCamera);
decHandler(imitation);
decHandler(sendMail);
decHandler(info);
decHandler(wait);
decHandler(addPriorityAttack);
decHandler(addAttack);
decHandler(removeAttack);
decHandler(addIgnoreAttack);
decHandler(setDrop);
decHandler(url);
decHandler(openUrl);
decHandler(execute);
decHandler(enableHighlight);
decHandler(disableHighlight);
decHandler(dontRemoveName);
decHandler(removeName);
decHandler(disableAway);
decHandler(enableAway);
decHandler(testParticle);
decHandler(talkRaw);
decHandler(gm);
decHandler(hack);
decHandler(debugSpawn);
decHandler(serverIgnoreWhisper);
decHandler(serverUnIgnoreWhisper);
decHandler(setHomunculusName);
decHandler(fireHomunculus);
decHandler(leaveParty);
decHandler(warp);
decHandler(homunTalk);
decHandler(homunEmote);
decHandler(commandHomunEmote);
decHandler(createPublicChatRoom);
decHandler(joinChatRoom);
decHandler(leaveChatRoom);
decHandler(confSet);
decHandler(serverConfSet);
decHandler(confGet);
decHandler(serverConfGet);
decHandler(slide);
decHandler(selectSkillLevel);
decHandler(skill);
decHandler(craft);
decHandler(npcClipboard);
decHandler(addPickup);
decHandler(removePickup);
decHandler(ignorePickup);
decHandler(monsterInfo);
decHandler(itemInfo);
decHandler(whoDrops);
decHandler(mobSearch);
decHandler(mobSpawnSearch);
decHandler(playerGmCommands);
decHandler(playerCharGmCommands);
decHandler(commandShowLevel);
decHandler(commandShowStats);
decHandler(commandShowStorage);
decHandler(commandShowCart);
decHandler(commandShowInventory);
decHandler(locatePlayer);
decHandler(commandShowAccountInfo);
decHandler(commandSpawn);
decHandler(commandSpawnSlave);
decHandler(commandSpawnClone);
decHandler(commandSpawnSlaveClone);
decHandler(commandSpawnEvilClone);
decHandler(commandSavePosition);
decHandler(commandLoadPosition);
decHandler(commandRandomWarp);
decHandler(commandGotoNpc);
} // namespace Actions
#undef decHandler
#endif // ACTIONS_COMMANDS_H
|