blob: 87f00f019941f15b7ffe7d27e5e2e3ef113a9880 (
plain) (
blame)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
|
/*
* The ManaPlus Client
* Copyright (C) 2011-2020 The ManaPlus Developers
* Copyright (C) 2020-2023 The ManaVerse Developers
*
* This file is part of The ManaPlus Client.
*
* This program is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef ACTIONS_ACTIONS_H
#define ACTIONS_ACTIONS_H
#include "localconsts.h"
#define decHandler(name) bool name(InputEvent &event)
struct InputEvent;
namespace Actions
{
decHandler(emote);
decHandler(outfit);
decHandler(mouseClick);
decHandler(ok);
decHandler(shortcut);
decHandler(quit);
decHandler(dropItem0);
decHandler(dropItem);
decHandler(dropItemId);
decHandler(dropItemInv);
decHandler(dropItemIdAll);
decHandler(dropItemInvAll);
decHandler(heal);
decHandler(healmd);
decHandler(itenplz);
decHandler(setHome);
decHandler(magicAttack);
decHandler(copyEquippedToOutfit);
decHandler(pickup);
decHandler(sit);
decHandler(screenshot);
decHandler(ignoreInput);
decHandler(talk);
decHandler(buy);
decHandler(sell);
decHandler(stopAttack);
decHandler(untarget);
decHandler(attack);
decHandler(targetAttack);
decHandler(safeVideoMode);
decHandler(stopSit);
decHandler(showKeyboard);
decHandler(showWindows);
decHandler(openTrade);
decHandler(ipcToggle);
decHandler(where);
decHandler(who);
decHandler(cleanGraphics);
decHandler(cleanFonts);
decHandler(attackHuman);
decHandler(trade);
decHandler(priceLoad);
decHandler(priceSave);
decHandler(cacheInfo);
decHandler(disconnect);
decHandler(undress);
decHandler(dirs);
decHandler(uptime);
decHandler(dump);
decHandler(serverIgnoreAll);
decHandler(serverUnIgnoreAll);
decHandler(error)
#ifndef BAD_CILKPLUS
__attribute__ ((noreturn))
#endif // BAD_CILKPLUS
;
decHandler(dumpGraphics);
decHandler(dumpEnvironment);
decHandler(dumpTests);
decHandler(dumpOGL);
decHandler(dumpGL);
decHandler(dumpMods);
#if defined USE_OPENGL && defined DEBUG_SDLFONT
decHandler(testSdlFont);
#endif // defined USE_OPENGL && defined DEBUG_SDLFONT
decHandler(createItems);
decHandler(createItem);
decHandler(uploadConfig);
decHandler(uploadServerConfig);
decHandler(uploadLog);
decHandler(mercenaryFire);
decHandler(mercenaryToMaster);
decHandler(homunculusToMaster);
decHandler(homunculusFeed);
decHandler(useItem);
decHandler(useItemInv);
decHandler(invToStorage);
decHandler(tradeAdd);
decHandler(storageToInv);
decHandler(protectItem);
decHandler(unprotectItem);
decHandler(kick);
decHandler(clearDrop);
decHandler(testInfo);
decHandler(craftKey);
decHandler(resetGameModifiers);
decHandler(barToChat);
decHandler(seen);
decHandler(dumpMemoryUsage);
decHandler(setEmoteType);
} // namespace Actions
#undef decHandler
#endif // ACTIONS_ACTIONS_H
|