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2014-06-12For now disable batch draw in modern opengl because it not implimented.Andrei Karas1-1/+2
2014-06-12In modernopengl add drawimagerect function.Andrei Karas1-0/+1
2014-06-12In modernopengl add drawnet function.Andrei Karas2-0/+68
2014-06-12In modernopengl add rescaleddraw.Andrei Karas2-4/+76
Also fix drawpattern.
2014-06-12In modernopengl add draw rescaled image.Andrei Karas3-6/+66
2014-06-12In modernopengl add support for draw point and draw line.Andrei Karas1-0/+25
2014-06-12Add points and lines in draw test.Andrei Karas1-0/+7
2014-06-12Use only one shader program for all drawing.Andrei Karas5-99/+55
2014-06-11In modernopengl add alpha for textures.Andrei Karas3-12/+13
2014-06-11In modernopengl for textures use one attribute (before was two)Andrei Karas2-16/+1
2014-06-11Add OpenGL glBindVertexBuffers.Andrei Karas4-0/+23
Add info about missing and found OpenGL functions.
2014-06-11in modernopengl use new api for vertex attributes.Andrei Karas1-15/+26
2014-06-10Add some vertex OpenGL functions.Andrei Karas4-0/+19
2014-06-10In modernopengl implimented drawpattern.Andrei Karas2-4/+106
2014-06-10In modernopengl dont set color if it already same.Andrei Karas1-16/+19
2014-06-10In modernopengl Use one global VBOAndrei Karas2-13/+6
2014-06-10In modernopengl add basic VAO usage.Andrei Karas2-18/+21
2014-06-10In modernopengl use glProgramUniform.Andrei Karas1-15/+0
2014-06-10testAndrei Karas1-5/+12
2014-06-10In drawtest add outline color for text.Andrei Karas1-1/+2
2014-06-10Add OpenGL functions glProgramUniformXf.Andrei Karas4-0/+24
2014-06-10Remove unused buffers from modernopengl.Andrei Karas2-24/+13
2014-06-10Use cliparea for texture drawing position in modernopengl.Andrei Karas2-3/+6
2014-06-10Use same varaible names in simple and texture shaders.Andrei Karas1-3/+3
2014-06-10Add basic texture drawing in modernopengl.Andrei Karas7-30/+163
2014-06-09Add basic shaders in modernopengl.Andrei Karas11-21/+173
Add draw/fill rectangle functions.
2014-06-08Add simple shader creation.Andrei Karas8-2/+38
2014-06-08Add frag color variable in shared program creation.Andrei Karas1-0/+1
2014-06-08Clean modernopenglgraphics from legacy code.Andrei Karas2-810/+8
Now it cant draw anything.
2014-06-08Add shaderprogram class.Andrei Karas13-1/+196
2014-06-08Add ShaderManager and Shader class.Andrei Karas11-2/+242
2014-06-08copy mobileopengl into modernopengl.Andrei Karas7-2/+1476
2014-06-08Add Modern OpenGL render type.Andrei Karas11-30/+73
Now it using normal OpenGL renderer.
2014-06-08dump missing OpenGL extensions in log.Andrei Karas1-12/+49
2014-06-07Fallback to safe OpenGL mode if OpenGL version is lower than 2.0.Andrei Karas3-6/+27
2014-06-07Improve a bit video mode initialisation code.Andrei Karas4-15/+18
2014-06-07add some more OpenGL functions.Andrei Karas4-0/+4
2014-06-07Split mgl into separate files.Andrei Karas5-164/+232
2014-06-07Change version to 1.4.6.7.v1.4.6.7Andrei Karas1-2/+2
2014-06-07fix code style.Andrei Karas34-326/+513
2014-06-06Fix compilation with some options.Andrei Karas5-6/+8
2014-06-06Remove some duplicate code.Andrei Karas14-194/+106
2014-06-05Remove duplicate code in renderers.Andrei Karas5-45/+4
2014-06-05Remove duplicate code in actorsprite.Andrei Karas1-23/+22
2014-06-04Create empty OpenGL textures in batches.Andrei Karas11-41/+72
2014-06-04Add info in log about assigned OpenGL functions.Andrei Karas2-2/+8
2014-06-04Add shader related OpenGL functions and some other.Andrei Karas3-0/+131
2014-06-04Add buffers related OpenGL functions.Andrei Karas3-2/+21
2014-06-04Add VAO OpenGL functions.Andrei Karas3-0/+30
for now unused.
2014-06-03Fix wrong includes.Andrei Karas8-9/+9