Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Same as type S for colors + alpha channel.
Example:
equipment/feet/boots.png|A:#3c3c3cff,40332d40,4d4d4dff,5e4a3d40
here colors in format RRGGBBAA.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Can work for now only in OpenGL modes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Remove SDL merge method. It was very slow and unused.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Remove debug code.
|
|
|
|
|
|
|
|
|
|
Add groundtop collision support (not collision but special selected tiles).
|
|
|
|
Add option to switch new/old texture format.
|
|
Limit tmw emotes.
|