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2014-01-09add support for localdir option in moddb.Andrei Karas3-2/+12
2014-01-09add mods tab in settings.Andrei Karas3-2/+10
2014-01-08add moddb support.Andrei Karas4-0/+250
2014-01-07fix deaddb loading.Andrei Karas1-4/+4
2014-01-07fix leak in petdb with duplicate pets.Andrei Karas1-3/+7
2014-01-07fix leak in emotedb with duplicate emotes.Andrei Karas1-3/+10
2014-01-07fix leak in atatardb with duplicate avatars.Andrei Karas1-1/+1
2014-01-07fix leak in atatardb with duplicate avatars.Andrei Karas1-3/+7
2014-01-06fix loading monsters with id 0.Andrei Karas1-7/+1
2014-01-06add ability to inlude config parts from subdirs for most dbs.Andrei Karas10-12/+33
2014-01-06add patch files loading for most dbs.Andrei Karas7-0/+10
2014-01-06add support for include in sounds.xml.Andrei Karas2-2/+15
2014-01-06add support for include in pets.xml.Andrei Karas2-6/+21
2014-01-06add support for include in maps.xml.Andrei Karas2-4/+15
2014-01-06add support for include in emotes.xml.Andrei Karas2-10/+40
2014-01-06add support for include in deadmessages.xml.Andrei Karas2-3/+16
2014-01-06add include support in itemcolors.xml.Andrei Karas2-7/+13
2014-01-06add support for include in hair.xml.Andrei Karas2-13/+20
2014-01-06delete legacy config file loading (colors.xml).Andrei Karas1-20/+5
For now always loaded only hair.xml.
2014-01-06Add support for include in avatars.xml.Andrei Karas2-2/+18
2014-01-06add ability to inlude config parts from subdirs for items, monsters, npcs.Andrei Karas5-0/+44
2014-01-06dont leak memory if exists monster duplicate with same id.Andrei Karas1-3/+16
2014-01-06dont leak memory if exists npc duplicate with same id.Andrei Karas1-2/+8
2014-01-06add support for patch files for items.xml, npcs.xml, monsters.xmlAndrei Karas3-0/+3
2014-01-05dont leak memory if exists item duplicates with same id.Andrei Karas1-13/+5
2014-01-01update copyright year in all sources.Andrei Karas79-79/+79
2013-12-31add pet direction type if owner dead.Andrei Karas3-0/+10
New pet db attribute: deadDirectionType
2013-12-31add pet offset if owner is dead.Andrei Karas3-0/+20
New pet db attributes: deadOffsetX, deadOffsetY
2013-12-31add pet offset if owner is moving.Andrei Karas3-0/+20
New pet db attributes: moveOffsetX, moveOffsetY
2013-12-29improve draw image calls.Andrei Karas1-1/+1
2013-12-28In renderers replace ImagePattern in methods into Pattern.Andrei Karas1-4/+4
2013-12-26add pet name loading from pet db.Andrei Karas1-2/+7
New pet db attribute: name
2013-12-26remove duplicate sprite name in itemdb.Andrei Karas1-1/+1
2013-12-25add support for pet sit direction logic.Andrei Karas3-0/+13
New pet db attribute: sitDirectionType It can be set same values like in directionType.
2013-12-25add direction logic to pets.Andrei Karas2-0/+9
New pet db attribute: directionType Possible values: 0 - not change direction. 1 - use same direction as owner. 2 - always look to owner. 3 - always look outside from owner.
2013-12-25add pet think time.Andrei Karas2-0/+9
New pet db attribute: thinkTime time in milliseconds. also remove extra pet logic calls.
2013-12-25add support for pet offsets if owner is sitting.Andrei Karas3-0/+20
2013-12-25extend pet follow logic with follow in fixed position to owner.Andrei Karas1-1/+1
2013-12-25add pet spawn offset in tiles from owner position.Andrei Karas1-0/+5
New pet db attributes: offsetX, offsetY Offset counted from player direction.
2013-12-24add missing const int beinginfo.Andrei Karas1-7/+7
2013-12-24add support for warp pets if distance very long.Andrei Karas3-0/+11
New pet db option: warpDistance
2013-12-24add speed parameter for pets.Andrei Karas3-0/+11
New pet db option: walkSpeed
2013-12-24dehardcode pet logic parameters.Andrei Karas3-0/+21
New pet db parameters: startFollowDistance - distance from pet start follow owner. followDistance - distance on what pet preffer follow owner.
2013-12-19add noexcept into animation.Andrei Karas2-20/+20
2013-12-19add noexcept into action.Andrei Karas2-10/+13
2013-12-19add new parallax attributes.Andrei Karas2-6/+10
Old attribute: parallax New attributes: parallaxX, parallaxY Before parallax was used for x and y. If parallaxX or parallaxY missing can be used parallax.
2013-12-19improve a bit ambientlayer.Andrei Karas2-4/+5
2013-12-18fix code style.Andrei Karas1-1/+2
2013-12-18add restrict into chardb.Andrei Karas2-2/+4
2013-12-18add restrict into surfaceimagehelper.Andrei Karas2-8/+8