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path: root/src/resources/openglimagehelper.cpp
AgeCommit message (Collapse)AuthorFilesLines
2013-08-26add surface allocation debug code.Andrei Karas1-5/+6
2013-08-24remove unused sdl2gfx files.Andrei Karas1-1/+0
2013-08-24fix images converting and drawing issues in SDL2 and OpenGL.Andrei Karas1-1/+4
2013-08-24first part of fixes for compilation with SDL2Andrei Karas1-0/+4
2013-08-19improve a bit normal dye code.Andrei Karas1-14/+1
move dye code to methods.
2013-08-18improve OpenGL A,S dye speed.Andrei Karas1-19/+2
2013-07-25Improve a bit dye code formatting.Andrei Karas1-2/+2
2013-06-03Remove subdir SDL from SDL includes.Andrei Karas1-2/+2
2013-06-03fix SDL includes.Andrei Karas1-2/+2
2013-04-15improve imagehelper class.Andrei Karas1-10/+11
2013-04-14some more style fixes from cpplint.Andrei Karas1-1/+1
2013-02-10Improve a bit image load speed.Andrei Karas1-2/+1
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-12-27Fix text size if it was not power of two.Andrei Karas1-4/+7
2012-12-27Change outline function to better quality but slower.Andrei Karas1-0/+22
Also add function to create 32 bit surfaces.
2012-10-26Android compilation fixes.Andrei Karas1-0/+7
2012-10-26Add initial version of mobile OpenGL backend.Andrei Karas1-4/+17
2012-10-23Fix texture sampler settings again.Andrei Karas1-1/+1
2012-10-23Fix texture sampler settings.Andrei Karas1-1/+0
2012-10-23Move OpenGL error conversion to string to graphicsmanager.Andrei Karas1-25/+3
2012-10-23Set for all textures max mipmap level to 0.Andrei Karas1-0/+2
2012-10-01Using GL_ARB_sampler_objects.Andrei Karas1-8/+27
2012-09-30add atlas textures support.Andrei Karas1-9/+8
2012-09-03Add const to more classes.Andrei Karas1-10/+10
2012-09-02Add const to more classes.Andrei Karas1-1/+2
2012-07-19Rename openglgraphics to normalopenglgraphics.Andrei Karas1-2/+2
2012-07-19Rename opengl1graphics to safeopenglgraphics.Andrei Karas1-2/+2
2012-07-17Fix more code style and additional warnings.Andrei Karas1-3/+3
2012-07-16Add new dye type A.Andrei Karas1-24/+48
Same as type S for colors + alpha channel. Example: equipment/feet/boots.png|A:#3c3c3cff,40332d40,4d4d4dff,5e4a3d40 here colors in format RRGGBBAA.
2012-06-30Extend bind texture debug logging.Andrei Karas1-0/+1
2012-06-17Replace SDL int types to C++ types.Andrei Karas1-6/+6
2012-06-11Fix code style.Andrei Karas1-1/+1
2012-06-10Split ImageHelper to ImageHelper, SDLImageHelper, OpenGLImageHelper.Andrei Karas1-0/+278