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path: root/src/resources/image.cpp
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2016-02-07Replace most static_cast<Type> to shorter versions from defines.Andrei Karas1-11/+11
2016-01-02Update copyrights year.Andrei Karas1-1/+1
2015-12-18Fix code style.Andrei Karas1-3/+0
2015-12-15Add safeopenglimagehelper for using in safe opengl mode only.Andrei Karas1-3/+6
2015-12-10Add support for mobileopengl2 backend (still copy from modern opengl).Andrei Karas1-6/+10
2015-08-22Use resource manager as global variable.Andrei Karas1-3/+1
2015-07-21Add missing checks and non null attributes.Andrei Karas1-0/+2
2015-03-16Remove useless includes from cpp filesAndrei Karas1-1/+2
2015-01-01Update copyrights year.Andrei Karas1-1/+1
2014-07-01Dont invalidate non existing images.Andrei Karas1-1/+1
It create issues atleast in Mesa.
2014-06-15Add OpenGL extension GL_ARB_invalidate_subdata.Andrei Karas1-0/+9
And use it for invalidate prepared for deletion images.
2014-06-08Add Modern OpenGL render type.Andrei Karas1-2/+4
Now it using normal OpenGL renderer.
2014-01-01update copyright year in all sources.Andrei Karas1-1/+1
2013-12-17add restrict into image.Andrei Karas1-3/+4
2013-11-05add configure option --without-internalsdlgfx for not use emdedded sdl2gfx.Andrei Karas1-0/+4
2013-11-05fix compilation warnings.Andrei Karas1-3/+3
2013-11-03improve alpha change speed in software modeAndrei Karas1-20/+53
aslo fix random wrong textures alpha in software mode.
2013-09-29change smaller letter literalt into capital letter.Andrei Karas1-4/+4
2013-09-16remove unused includes from resources.Andrei Karas1-9/+0
2013-09-13Fix compilation errors with different flags.Andrei Karas1-1/+3
Also fix renderer selection in build without OpenGL.
2013-09-01add software renderer for SDL2.Andrei Karas1-5/+5
before it used default renderer with software flags.
2013-09-01add SDL2 default render mode.Andrei Karas1-1/+3
in this mode SDL using own driver with hardware acceleration.
2013-09-01add renderer enum.Andrei Karas1-2/+2
2013-08-31move render classes into render dir.Andrei Karas1-3/+3
2013-08-29improve debug checkers.Andrei Karas1-5/+5
add missing surface functions for debugging.
2013-08-29fix compilation errors and warnings in debug checkers.Andrei Karas1-3/+4
2013-08-26add surface allocation debug code.Andrei Karas1-2/+4
2013-08-25add partial support for software mode with SDL2.Andrei Karas1-1/+70
2013-08-25add code for image creation/deletion.Andrei Karas1-0/+11
2013-08-24remove unused sdl2gfx files.Andrei Karas1-0/+4
2013-08-24first part of fixes for compilation with SDL2Andrei Karas1-1/+6
2013-07-28move bools in image.Andrei Karas1-4/+4
2013-06-03Remove subdir SDL from SDL includes.Andrei Karas1-2/+2
2013-06-03fix SDL includes.Andrei Karas1-2/+2
2013-04-20fix style in resources directory.Andrei Karas1-0/+4
2013-04-15improve image class.Andrei Karas1-5/+1
2013-03-02Other fixes from Coverity checks.Andrei Karas1-0/+2
2013-01-16update copyrights year.Andrei Karas1-1/+1
2012-10-26Add initial version of mobile OpenGL backend.Andrei Karas1-0/+1
2012-10-11Replace some getters to direct fileds using.Andrei Karas1-3/+3
2012-10-06Improve map draw speed in fast opengl.Andrei Karas1-6/+4
2012-09-08Improve constructors in some classes.Andrei Karas1-5/+6
2012-09-04add const to more classes,Andrei Karas1-2/+1
fix other small style issues.
2012-09-02Add const to more classes.Andrei Karas1-10/+13
2012-08-26Add const to graphics class.Andrei Karas1-1/+1
2012-08-23Remove useless includes.Andrei Karas1-3/+0
2012-07-23Improve perfomance in some object constructors.Andrei Karas1-6/+6
2012-07-19Rename openglgraphics to normalopenglgraphics.Andrei Karas1-1/+1
2012-07-19Rename opengl1graphics to safeopenglgraphics.Andrei Karas1-1/+1
2012-06-18Fix code style.Andrei Karas1-1/+2