Age | Commit message (Collapse) | Author | Files | Lines | |
---|---|---|---|---|---|
2012-08-24 | fix includes. | Andrei Karas | 1 | -1/+4 | |
2012-08-23 | Remove useless includes. | Andrei Karas | 1 | -1/+0 | |
2012-08-17 | Fix code style. | Andrei Karas | 1 | -3/+0 | |
2012-07-19 | Rename openglgraphics to normalopenglgraphics. | Andrei Karas | 1 | -7/+7 | |
2012-07-19 | Rename opengl1graphics to safeopenglgraphics. | Andrei Karas | 1 | -3/+3 | |
2012-03-13 | Fix to avoid false positives in automatic checking software. | Andrei Karas | 1 | -8/+1 | |
2012-03-02 | Use FBO for screenshots. Disabled for windows. | Andrei Karas | 1 | -1/+2 | |
2012-02-03 | Fix compilation warning with gcc 4.4. | Andrei Karas | 1 | -1/+1 | |
2012-01-05 | Update copyrights year. | Andrei Karas | 1 | -1/+1 | |
2011-11-07 | Fix some warnings under gcc 4.7. | Andrei Karas | 1 | -1/+2 | |
2011-07-18 | Fix code style. | Andrei Karas | 1 | -2/+4 | |
2011-07-17 | Optimisation in drawing map in opengl mode. | Andrei Karas | 1 | -1/+4 | |
2011-07-17 | Reserve some memory for image vectors. | Andrei Karas | 1 | -1/+3 | |
2011-07-17 | Add basic tiles caching for opengl. | Andrei Karas | 1 | -2/+12 | |
2011-07-16 | Add tiles caching for software mode. | Andrei Karas | 1 | -0/+18 | |
2011-07-08 | Fix some issues after automatic checking. | Andrei Karas | 1 | -0/+3 | |
Change compilation flags in make scripts. | |||||
2011-07-01 | Replace some lists to vectors. | Andrei Karas | 1 | -2/+2 | |
2011-05-31 | Revert "Switch includes to use embedded guichan." | Andrei Karas | 1 | -1/+1 | |
This reverts commit 338c3b1cae626830c9b9d231aeb9f9e8034b37d1. | |||||
2011-05-30 | Switch includes to use embedded guichan. | Andrei Karas | 1 | -1/+1 | |
2011-04-22 | Small optimisation in opengl gui drawing. | Andrei Karas | 1 | -8/+8 | |
2011-03-26 | Fix complilation without opengl. | Andrei Karas | 1 | -5/+12 | |
2011-03-26 | Precalculation vertexes for improving draw speed. | Andrei Karas | 1 | -0/+155 | |
Implemented in Software and fast OpenGL backends. Not all controls using this mode because some limitations. Known issue: impossible compile without opengl. Will be fixed in next commits. |