Age | Commit message (Collapse) | Author | Files | Lines |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Works like equip/unequip effects.
|
|
It using: "equip", "unequip", "use" effects from items.
If no item effect present, fallback to same effects from player race.
|
|
|
|
|
|
|
|
Example:
/away /me sleeping
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
Also add some missing final to classes.
|
|
Also add some missing final to classes.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
using collisions from actual and not drawing tile.
still have issue with fringe layer objects.
|
|
|
|
|
|
|
|
|
|
By default option enabled.
|
|
|
|
|
|
Also change netcode version to 10.
Some times still movement bit wrong.
|