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-rw-r--r--src/actions/actions.cpp24
-rw-r--r--src/input/inputactionmap.h2
2 files changed, 19 insertions, 7 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp
index 8f7ba5579..ce53eaed9 100644
--- a/src/actions/actions.cpp
+++ b/src/actions/actions.cpp
@@ -731,20 +731,32 @@ impHandler0(targetAttack)
if (localPlayer && actorManager)
{
Being *target = nullptr;
-
+ std::string args = event.args;
const bool newTarget = !inputManager.isActionActive(
InputAction::STOP_ATTACK);
+
+ if (!args.empty())
+ {
+ if (args[0] != ':')
+ {
+ target = actorManager->findNearestByName(args);
+ }
+ else
+ {
+ target = actorManager->findBeing(atoi(args.substr(1).c_str()));
+ if (target && target->getType() != ActorType::Monster)
+ target = nullptr;
+ }
+ }
+ if (!target)
+ target = localPlayer->getTarget();
// A set target has highest priority
- if (!localPlayer->getTarget())
+ if (!target)
{
// Only auto target Monsters
target = actorManager->findNearestLivingBeing(
localPlayer, 90, ActorType::Monster, true);
}
- else
- {
- target = localPlayer->getTarget();
- }
localPlayer->attack2(target, newTarget);
return true;
diff --git a/src/input/inputactionmap.h b/src/input/inputactionmap.h
index 030600a38..23d4e6c06 100644
--- a/src/input/inputactionmap.h
+++ b/src/input/inputactionmap.h
@@ -115,7 +115,7 @@ static const InputActionData inputActionData[InputAction::TOTAL] = {
InputCondition::GAME | InputCondition::NOFOLLOW
| InputCondition::VALIDSPEED | InputCondition::ALIVE,
"targetattack",
- false},
+ true},
{"keyMoveToTarget",
addKey(SDLK_v),
emptyKey,