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-rw-r--r--src/net/ea/playerhandler.cpp9
-rw-r--r--src/net/ea/playerhandler.h2
-rw-r--r--src/net/eathena/network.h2
-rw-r--r--src/net/eathena/packets.h2
-rw-r--r--src/net/eathena/playerhandler.cpp5
-rw-r--r--src/net/eathena/protocol.h1
-rw-r--r--src/net/tmwa/playerhandler.cpp9
-rw-r--r--src/net/tmwa/playerhandler.h2
8 files changed, 19 insertions, 13 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 82d9139ee..8fd63a641 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -523,4 +523,13 @@ void PlayerHandler::setStat(const int type,
}
}
+void PlayerHandler::processMapMask(Net::MessageIn &msg)
+{
+ const int mask = msg.readInt32("mask");
+ msg.readInt32("unused");
+ Map *const map = Game::instance()->getCurrentMap();
+ if (map)
+ map->setMask(mask);
+}
+
} // namespace Ea
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 786c63625..211baab2e 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -72,6 +72,8 @@ class PlayerHandler notfinal : public Net::PlayerHandler
static void processPlayerStatUpdate6(Net::MessageIn &msg);
static void processPlayerArrowMessage(Net::MessageIn &msg);
+
+ static void processMapMask(Net::MessageIn &msg);
};
} // namespace Ea
diff --git a/src/net/eathena/network.h b/src/net/eathena/network.h
index 81e2131e0..f7caeef33 100644
--- a/src/net/eathena/network.h
+++ b/src/net/eathena/network.h
@@ -29,7 +29,7 @@
* Protocol version, reported to the eAthena char and mapserver who can adjust
* the protocol accordingly.
*/
-#define CLIENT_PROTOCOL_VERSION 2
+#define CLIENT_PROTOCOL_VERSION 3
namespace EAthena
{
diff --git a/src/net/eathena/packets.h b/src/net/eathena/packets.h
index f32df43d3..5e71c7304 100644
--- a/src/net/eathena/packets.h
+++ b/src/net/eathena/packets.h
@@ -279,7 +279,7 @@ int16_t packet_lengths[] =
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
// #0x0B00
- 16, -1, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
+ 16, -1, 10, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index 3ef653de4..7e1458e90 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -59,6 +59,7 @@ PlayerHandler::PlayerHandler() :
SMSG_PVP_INFO,
SMSG_PLAYER_HEAL,
SMSG_PLAYER_SKILL_MESSAGE,
+ SMSG_MAP_MASK,
0
};
handledMessages = _messages;
@@ -130,6 +131,10 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
processPlayerSkillMessage(msg);
break;
+ case SMSG_MAP_MASK:
+ processMapMask(msg);
+ break;
+
default:
break;
}
diff --git a/src/net/eathena/protocol.h b/src/net/eathena/protocol.h
index 72b0e4fa2..b101e273a 100644
--- a/src/net/eathena/protocol.h
+++ b/src/net/eathena/protocol.h
@@ -307,6 +307,7 @@
#define SMSG_ELEMENTAL_INFO 0x081d
#define SMSG_UPDATE_HOST 0x0063
+#define SMSG_MAP_MASK 0x0b02
/**********************************
* Packets from client to server *
diff --git a/src/net/tmwa/playerhandler.cpp b/src/net/tmwa/playerhandler.cpp
index a73c4c28b..8bea7d01e 100644
--- a/src/net/tmwa/playerhandler.cpp
+++ b/src/net/tmwa/playerhandler.cpp
@@ -329,15 +329,6 @@ void PlayerHandler::updateStatus(const uint8_t status) const
outMsg.writeInt8(0, "unused");
}
-void PlayerHandler::processMapMask(Net::MessageIn &msg)
-{
- const int mask = msg.readInt32("mask");
- msg.readInt32("unused");
- Map *const map = Game::instance()->getCurrentMap();
- if (map)
- map->setMask(mask);
-}
-
void PlayerHandler::processMapMusic(Net::MessageIn &msg)
{
const int size = msg.readInt16("len") - 5;
diff --git a/src/net/tmwa/playerhandler.h b/src/net/tmwa/playerhandler.h
index 6f643c46f..694961354 100644
--- a/src/net/tmwa/playerhandler.h
+++ b/src/net/tmwa/playerhandler.h
@@ -85,8 +85,6 @@ class PlayerHandler final : public MessageHandler, public Ea::PlayerHandler
const int mod,
const bool notify) const override final;
- static void processMapMask(Net::MessageIn &msg);
-
static void processMapMusic(Net::MessageIn &msg);
static void processPlayerStatUpdate5(Net::MessageIn &msg);