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-rw-r--r--src/game.cpp118
1 files changed, 51 insertions, 67 deletions
diff --git a/src/game.cpp b/src/game.cpp
index c9f12fc66..2112b4e27 100644
--- a/src/game.cpp
+++ b/src/game.cpp
@@ -390,7 +390,8 @@ Game::Game():
viewport->setSize(mainGraphics->mWidth, mainGraphics->mHeight);
gcn::Container *const top = static_cast<gcn::Container*>(gui->getTop());
- top->add(viewport);
+ if (top)
+ top->add(viewport);
viewport->requestMoveToBottom();
AnimatedSprite::setEnableCache(mainGraphics->getOpenGL()
@@ -400,9 +401,7 @@ Game::Game():
config.getBoolValue("enableCompoundSpriteDelay"));
createGuiWindows();
-
windowMenu = new WindowMenu(nullptr);
-// mWindowMenu = windowMenu;
if (windowContainer)
windowContainer->add(windowMenu);
@@ -413,15 +412,6 @@ Game::Game():
if (actorSpriteManager)
actorSpriteManager->setPlayer(player_node);
- /*
- * To prevent the server from sending data before the client
- * has initialized, I've modified it to wait for a "ping"
- * from the client to complete its initialization
- *
- * Note: This only affects the latest eAthena version. This
- * packet is handled by the older version, but its response
- * is ignored by the client
- */
Net::getGameHandler()->ping(tick_time);
if (setupWindow)
@@ -431,7 +421,6 @@ Game::Game():
if (guildManager && GuildManager::getEnableGuildBot())
guildManager->requestGuildInfo();
-
DepricatedEvent::trigger(CHANNEL_GAME,
DepricatedEvent(EVENT_CONSTRUCTED));
}
@@ -441,12 +430,7 @@ Game::~Game()
touchManager.setInGame(false);
config.write();
serverConfig.write();
-
resetAdjustLevel();
-
-// delete mWindowMenu;
-// mWindowMenu = 0;
-
destroyGuiWindows();
AnimatedSprite::setEnableCache(false);
@@ -462,14 +446,12 @@ Game::~Game()
del_0(spellManager)
del_0(spellShortcut)
del_0(guildManager)
- #ifdef USE_MUMBLE
+#ifdef USE_MUMBLE
del_0(mumbleManager)
- #endif
+#endif
Being::clearCache();
-
mInstance = nullptr;
-
DepricatedEvent::trigger(CHANNEL_GAME,
DepricatedEvent(EVENT_DESTRUCTED));
}
@@ -499,13 +481,7 @@ bool Game::createScreenshot()
bool Game::saveScreenshot(SDL_Surface *const screenshot)
{
- static unsigned int screenshotCount = 0;
- // Search for an unused screenshot name
- std::stringstream filenameSuffix;
- std::stringstream filename;
- std::fstream testExists;
std::string screenshotDirectory = Client::getScreenshotDirectory();
- bool found = false;
if (mkdir_r(screenshotDirectory.c_str()) != 0)
{
@@ -515,6 +491,12 @@ bool Game::saveScreenshot(SDL_Surface *const screenshot)
screenshotDirectory = std::string(PhysFs::getUserDir());
}
+ // Search for an unused screenshot name
+ std::stringstream filenameSuffix;
+ std::stringstream filename;
+ std::fstream testExists;
+ bool found = false;
+ static unsigned int screenshotCount = 0;
do
{
screenshotCount++;
@@ -656,13 +638,14 @@ void Game::slowLogic()
void Game::adjustPerfomance()
{
FUNC_BLOCK("Game::adjustPerfomance", 1)
+ const int time = cur_time;
if (mNextAdjustTime <= adjustDelay)
{
- mNextAdjustTime = cur_time + adjustDelay;
+ mNextAdjustTime = time + adjustDelay;
}
- else if (mNextAdjustTime < static_cast<unsigned>(cur_time))
+ else if (mNextAdjustTime < static_cast<unsigned>(time))
{
- mNextAdjustTime = cur_time + adjustDelay;
+ mNextAdjustTime = time + adjustDelay;
if (mAdjustLevel > 3 || !player_node || player_node->getHalfAway()
|| player_node->getAway())
@@ -705,7 +688,7 @@ void Game::adjustPerfomance()
}
else
{
- mNextAdjustTime = cur_time + 1;
+ mNextAdjustTime = time + 1;
mLowerCounter = 2;
}
break;
@@ -714,7 +697,6 @@ void Game::adjustPerfomance()
if (Particle::emitterSkip < 4)
{
Particle::emitterSkip = 4;
-// config.setValue("particleEmitterSkip", 3);
if (localChatTab)
{
localChatTab->chatLog("Auto lower Particle "
@@ -723,7 +705,7 @@ void Game::adjustPerfomance()
}
else
{
- mNextAdjustTime = cur_time + 1;
+ mNextAdjustTime = time + 1;
mLowerCounter = 2;
}
break;
@@ -779,6 +761,9 @@ void Game::resetAdjustLevel()
void Game::handleMove()
{
+ if (!player_node)
+ return;
+
// Moving player around
if (player_node->isAlive() && !PlayerInfo::isTalking()
&& chatWindow && !chatWindow->isInputFocused()
@@ -836,9 +821,13 @@ void Game::handleMove()
void Game::moveInDirection(const unsigned char direction)
{
+ if (!viewport)
+ return;
+
if (!viewport->getCameraMode())
{
- player_node->specialMove(direction);
+ if (player_node)
+ player_node->specialMove(direction);
}
else
{
@@ -869,14 +858,16 @@ void Game::handleActive(const SDL_Event &event)
if (event.active.gain)
{ // window restore
Client::setIsMinimized(false);
- if (player_node && !player_node->getAway())
- fpsLimit = config.getIntValue("fpslimit");
if (player_node)
+ {
+ if (!player_node->getAway())
+ fpsLimit = config.getIntValue("fpslimit");
player_node->setHalfAway(false);
+ }
setPriority(true);
}
else
- { // window minimisation
+ { // window minimization
#ifdef ANDROID
Client::setState(STATE_EXIT);
#else
@@ -1029,16 +1020,6 @@ void Game::changeMap(const std::string &mapPath)
// Attempt to load the new map
Map *const newMap = MapReader::readMap(fullMap, realFullMap);
- if (!newMap)
- {
-/*
- logger->log("Error while loading %s", fullMap.c_str());
- new OkDialog(_("Could Not Load Map"), strprintf(
- _("Error while loading %s"), fullMap.c_str()),
- DIALOG_ERROR, false);
-*/
- }
-
if (mCurrentMap)
mCurrentMap->saveExtraLayer();
@@ -1063,8 +1044,8 @@ void Game::changeMap(const std::string &mapPath)
newMap->initializeParticleEffects(particleEngine);
// Start playing new music file when necessary
- std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : "";
- std::string newMusic = newMap ? newMap->getMusicFile() : "";
+ const std::string oldMusic = mCurrentMap ? mCurrentMap->getMusicFile() : "";
+ const std::string newMusic = newMap ? newMap->getMusicFile() : "";
if (newMusic != oldMusic)
{
if (newMusic.empty())
@@ -1078,12 +1059,11 @@ void Game::changeMap(const std::string &mapPath)
delete mCurrentMap;
mCurrentMap = newMap;
-// mCurrentMap = 0;
- #ifdef USE_MUMBLE
+#ifdef USE_MUMBLE
if (mumbleManager)
mumbleManager->setMap(mapPath);
- #endif
+#endif
DepricatedEvent event(EVENT_MAPLOADED);
event.setString("mapPath", mapPath);
DepricatedEvent::trigger(CHANNEL_GAME, event);
@@ -1103,40 +1083,42 @@ void Game::updateHistory(const SDL_Event &event)
int idx = -1;
for (int f = 0; f < MAX_LASTKEYS; f ++)
{
- if (mLastKeys[f].key == key)
+ LastKey &lastKey = mLastKeys[f];
+ if (lastKey.key == key)
{
idx = f;
old = true;
break;
}
- else if (idx >= 0 && mLastKeys[f].time < mLastKeys[idx].time)
+ else if (idx >= 0 && lastKey.time < mLastKeys[idx].time)
+ {
idx = f;
+ }
}
if (idx < 0)
{
idx = 0;
for (int f = 0; f < MAX_LASTKEYS; f ++)
{
- if (mLastKeys[f].key == -1
- || mLastKeys[f].time < mLastKeys[idx].time)
- {
+ LastKey &lastKey = mLastKeys[f];
+ if (lastKey.key == -1 || lastKey.time < mLastKeys[idx].time)
idx = f;
- }
}
}
if (idx < 0)
idx = 0;
+ LastKey &keyIdx = mLastKeys[idx];
if (!old)
{
- mLastKeys[idx].time = time;
- mLastKeys[idx].key = key;
- mLastKeys[idx].cnt = 0;
+ keyIdx.time = time;
+ keyIdx.key = key;
+ keyIdx.cnt = 0;
}
else
{
- mLastKeys[idx].cnt++;
+ keyIdx.cnt++;
}
}
}
@@ -1149,15 +1131,17 @@ void Game::checkKeys()
if (!player_node || !player_node->getAttackType())
return;
+ const int time = cur_time;
for (int f = 0; f < MAX_LASTKEYS; f ++)
{
- if (mLastKeys[f].key != -1)
+ LastKey &lastKey = mLastKeys[f];
+ if (lastKey.key != -1)
{
- if (mLastKeys[f].time + timeRange < cur_time)
+ if (lastKey.time + timeRange < time)
{
- if (mLastKeys[f].cnt > cntInTime)
+ if (lastKey.cnt > cntInTime)
mValidSpeed = false;
- mLastKeys[f].key = -1;
+ lastKey.key = -1;
}
}
}