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Diffstat (limited to 'src/resources/loaders/shaderloader.cpp')
-rw-r--r-- | src/resources/loaders/shaderloader.cpp | 67 |
1 files changed, 0 insertions, 67 deletions
diff --git a/src/resources/loaders/shaderloader.cpp b/src/resources/loaders/shaderloader.cpp deleted file mode 100644 index 550be0a75..000000000 --- a/src/resources/loaders/shaderloader.cpp +++ /dev/null @@ -1,67 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2004-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifdef USE_OPENGL - -#include "utils/checkutils.h" - -#include "render/shaders/shader.h" -#include "render/shaders/shadersmanager.h" - -#include "resources/loaders/shaderloader.h" - -#include "resources/resourcemanager/resourcemanager.h" - -#include "debug.h" - -namespace -{ - struct ShaderLoader final - { - A_DEFAULT_COPY(ShaderLoader) - - const std::string name; - const unsigned int type; - - static Resource *load(const void *const v) - { - if (v == nullptr) - return nullptr; - - const ShaderLoader *const rl - = static_cast<const ShaderLoader *>(v); - Shader *const resource = shaders.createShader(rl->type, rl->name); - if (resource == nullptr) - reportAlways("Shader creation error: %s", rl->name.c_str()); - return resource; - } - }; -} // namespace - -Resource *Loader::getShader(const unsigned int type, - const std::string &name) -{ - ShaderLoader rl = { name, type }; - return ResourceManager::get("shader_" + name, ShaderLoader::load, &rl); -} - -#endif // USE_OPENGL |