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-rw-r--r--src/resources/db/itemdb.cpp42
1 files changed, 21 insertions, 21 deletions
diff --git a/src/resources/db/itemdb.cpp b/src/resources/db/itemdb.cpp
index 3ef3c8bd4..a860dc8e5 100644
--- a/src/resources/db/itemdb.cpp
+++ b/src/resources/db/itemdb.cpp
@@ -173,7 +173,7 @@ void ItemDB::setStatsList(const std::vector<ItemDB::Stat> &stats)
extraStats = stats;
}
-static ItemTypeT itemTypeFromString(const std::string &name)
+static ItemDbTypeT itemTypeFromString(const std::string &name)
{
const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
for (size_t f = 0; f < sz; f ++)
@@ -183,10 +183,10 @@ static ItemTypeT itemTypeFromString(const std::string &name)
return type.type;
}
logger->log("Unknown item type: " + name);
- return ItemType::UNUSABLE;
+ return ItemDbType::UNUSABLE;
}
-static std::string useButtonFromItemType(const ItemTypeT &type)
+static std::string useButtonFromItemType(const ItemDbTypeT &type)
{
const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
for (size_t f = 0; f < sz; f ++)
@@ -203,7 +203,7 @@ static std::string useButtonFromItemType(const ItemTypeT &type)
return std::string();
}
-static std::string useButton2FromItemType(const ItemTypeT &type)
+static std::string useButton2FromItemType(const ItemDbTypeT &type)
{
const size_t sz = sizeof(itemTypeMap) / sizeof(itemTypeMap[0]);
for (size_t f = 0; f < sz; f ++)
@@ -464,28 +464,28 @@ void ItemDB::loadXmlFile(const std::string &fileName, int &tagNum)
switch (itemInfo->getType())
{
- case ItemType::USABLE:
+ case ItemDbType::USABLE:
itemInfo->addTag(mTags["Usable"]);
break;
- case ItemType::CARD:
- case ItemType::UNUSABLE:
+ case ItemDbType::CARD:
+ case ItemDbType::UNUSABLE:
itemInfo->addTag(mTags["Unusable"]);
break;
default:
- case ItemType::EQUIPMENT_ONE_HAND_WEAPON:
- case ItemType::EQUIPMENT_TWO_HANDS_WEAPON:
- case ItemType::EQUIPMENT_TORSO:
- case ItemType::EQUIPMENT_ARMS:
- case ItemType::EQUIPMENT_HEAD:
- case ItemType::EQUIPMENT_LEGS:
- case ItemType::EQUIPMENT_SHIELD:
- case ItemType::EQUIPMENT_RING:
- case ItemType::EQUIPMENT_NECKLACE:
- case ItemType::EQUIPMENT_FEET:
- case ItemType::EQUIPMENT_AMMO:
- case ItemType::EQUIPMENT_CHARM:
- case ItemType::SPRITE_RACE:
- case ItemType::SPRITE_HAIR:
+ case ItemDbType::EQUIPMENT_ONE_HAND_WEAPON:
+ case ItemDbType::EQUIPMENT_TWO_HANDS_WEAPON:
+ case ItemDbType::EQUIPMENT_TORSO:
+ case ItemDbType::EQUIPMENT_ARMS:
+ case ItemDbType::EQUIPMENT_HEAD:
+ case ItemDbType::EQUIPMENT_LEGS:
+ case ItemDbType::EQUIPMENT_SHIELD:
+ case ItemDbType::EQUIPMENT_RING:
+ case ItemDbType::EQUIPMENT_NECKLACE:
+ case ItemDbType::EQUIPMENT_FEET:
+ case ItemDbType::EQUIPMENT_AMMO:
+ case ItemDbType::EQUIPMENT_CHARM:
+ case ItemDbType::SPRITE_RACE:
+ case ItemDbType::SPRITE_HAIR:
itemInfo->addTag(mTags["Equipment"]);
break;
}