diff options
Diffstat (limited to 'src/render')
-rw-r--r-- | src/render/graphics.cpp | 18 | ||||
-rw-r--r-- | src/render/mobileopengl2graphics.cpp | 58 | ||||
-rw-r--r-- | src/render/mobileopenglgraphics.cpp | 2 | ||||
-rw-r--r-- | src/render/modernopenglgraphics.cpp | 26 | ||||
-rw-r--r-- | src/render/normalopenglgraphics.cpp | 10 | ||||
-rw-r--r-- | src/render/safeopenglgraphics.cpp | 8 | ||||
-rw-r--r-- | src/render/sdlgraphics.cpp | 6 | ||||
-rw-r--r-- | src/render/shaders/shader.cpp | 2 | ||||
-rw-r--r-- | src/render/shaders/shaderprogram.cpp | 2 | ||||
-rw-r--r-- | src/render/shaders/shadersmanager.cpp | 2 |
10 files changed, 67 insertions, 67 deletions
diff --git a/src/render/graphics.cpp b/src/render/graphics.cpp index 9b584f9bb..42b313bd4 100644 --- a/src/render/graphics.cpp +++ b/src/render/graphics.cpp @@ -516,23 +516,23 @@ bool Graphics::videoInfo() restrict2 return false; logger->log("Possible to create hardware surfaces: %s", - ((vi->hw_available) != 0u ? "yes" : "no")); + ((vi->hw_available) != 0U ? "yes" : "no")); logger->log("Window manager available: %s", - ((vi->wm_available) != 0u ? "yes" : "no")); + ((vi->wm_available) != 0U ? "yes" : "no")); logger->log("Accelerated hardware to hardware blits: %s", - ((vi->blit_hw) != 0u ? "yes" : "no")); + ((vi->blit_hw) != 0U ? "yes" : "no")); logger->log("Accelerated hardware to hardware colorkey blits: %s", - ((vi->blit_hw_CC) != 0u ? "yes" : "no")); + ((vi->blit_hw_CC) != 0U ? "yes" : "no")); logger->log("Accelerated hardware to hardware alpha blits: %s", - ((vi->blit_hw_A) != 0u ? "yes" : "no")); + ((vi->blit_hw_A) != 0U ? "yes" : "no")); logger->log("Accelerated software to hardware blits: %s", - ((vi->blit_sw) != 0u ? "yes" : "no")); + ((vi->blit_sw) != 0U ? "yes" : "no")); logger->log("Accelerated software to hardware colorkey blits: %s", - ((vi->blit_sw_CC) != 0u ? "yes" : "no")); + ((vi->blit_sw_CC) != 0U ? "yes" : "no")); logger->log("Accelerated software to hardware alpha blits: %s", - ((vi->blit_sw_A) != 0u ? "yes" : "no")); + ((vi->blit_sw_A) != 0U ? "yes" : "no")); logger->log("Accelerated color fills: %s", - ((vi->blit_fill) != 0u ? "yes" : "no")); + ((vi->blit_fill) != 0U ? "yes" : "no")); #endif // USE_SDL2 return true; diff --git a/src/render/mobileopengl2graphics.cpp b/src/render/mobileopengl2graphics.cpp index 36f6263d1..73579005a 100644 --- a/src/render/mobileopengl2graphics.cpp +++ b/src/render/mobileopengl2graphics.cpp @@ -129,10 +129,10 @@ MobileOpenGL2Graphics::~MobileOpenGL2Graphics() void MobileOpenGL2Graphics::deleteGLObjects() restrict2 { delete2(mProgram); - if (mVbo != 0u) + if (mVbo != 0U) mglDeleteBuffers(1, &mVbo); #ifndef __native_client__ - if (mVao != 0u) + if (mVao != 0U) mglDeleteVertexArrays(1, &mVao); #endif // __native_client__ } @@ -172,7 +172,7 @@ void MobileOpenGL2Graphics::postInit() restrict2 logger->safeError("Shader creation error. See manaplus.log."); } mProgramId = mProgram->getProgramId(); - if (mProgramId == 0u) + if (mProgramId == 0U) logger->safeError("Shaders compilation error."); logger->log("Shaders compilation done."); @@ -186,19 +186,19 @@ void MobileOpenGL2Graphics::postInit() restrict2 mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha"); mTextureSizeUniform = mglGetUniformLocation(mProgramId, "textureSize"); - mglUniform1f(mTextureColorUniform, 1.0f); + mglUniform1f(mTextureColorUniform, 1.0F); mglVertexAttribPointer(0, 4, GL_FLOAT, GL_FALSE, 0, nullptr); mglEnableVertexAttribArray(0); mAttributesBinded = mVbo; mglUniform2f(mScreenUniform, - static_cast<float>(mWidth) / 2.0f, - static_cast<float>(mHeight) / 2.0f); + static_cast<float>(mWidth) / 2.0F, + static_cast<float>(mHeight) / 2.0F); // for safty init texture size to 1x1 mglUniform2f(mTextureSizeUniform, - 1.0f, - 1.0f); + 1.0F, + 1.0F); mglUniform4f(mSimpleColorUniform, 0.0F, 0.0F, @@ -946,7 +946,7 @@ void MobileOpenGL2Graphics::drawPoint(int x, int y) restrict2 const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = { - toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0f, 0.0f + toGL(x + clipArea.xOffset), toGL(y + clipArea.yOffset), 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); @@ -967,8 +967,8 @@ void MobileOpenGL2Graphics::drawLine(int x1, int y1, const ClipRect &clipArea = mClipStack.top(); GLfloat vertices[] = { - toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0f, 0.0f, - toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0f, 0.0f + toGL(x1 + clipArea.xOffset), toGL(y1 + clipArea.yOffset), 0.0F, 0.0F, + toGL(x2 + clipArea.xOffset), toGL(y2 + clipArea.yOffset), 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), vertices, GL_STREAM_DRAW); @@ -992,10 +992,10 @@ void MobileOpenGL2Graphics::drawRectangle(const Rect &restrict rect) restrict2 const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height); GLfloat vertices[] = { - x1, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f + x1, y1, 0.0F, 0.0F, + x1, y2, 0.0F, 0.0F, + x2, y2, 0.0F, 0.0F, + x2, y1, 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -1020,10 +1020,10 @@ void MobileOpenGL2Graphics::fillRectangle(const Rect &restrict rect) restrict2 const GLfloat y2 = y1 + static_cast<GLfloat>(rect.height); GLfloat vertices[] = { - x1, y1, 0.0f, 0.0f, - x2, y1, 0.0f, 0.0f, - x1, y2, 0.0f, 0.0f, - x2, y2, 0.0f, 0.0f + x1, y1, 0.0F, 0.0F, + x2, y1, 0.0F, 0.0F, + x1, y2, 0.0F, 0.0F, + x2, y2, 0.0F, 0.0F }; mglBufferData(GL_ARRAY_BUFFER, sizeof(vertices), @@ -1042,7 +1042,7 @@ void MobileOpenGL2Graphics::enableTexturingAndBlending() restrict2 if (!mTextureDraw) { mTextureDraw = true; - mglUniform1f(mDrawTypeUniform, 1.0f); + mglUniform1f(mDrawTypeUniform, 1.0F); } if (!mAlpha) { @@ -1056,7 +1056,7 @@ void MobileOpenGL2Graphics::disableTexturingAndBlending() restrict2 if (mTextureDraw) { mTextureDraw = false; - mglUniform1f(mDrawTypeUniform, 0.0f); + mglUniform1f(mDrawTypeUniform, 0.0F); } if (mAlpha && !mColorAlpha) { @@ -1100,13 +1100,13 @@ void MobileOpenGL2Graphics::drawNet(const int x1, { mFloatArray[vp + 0] = xs1; mFloatArray[vp + 1] = toGL(y); - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; + mFloatArray[vp + 2] = 0.0F; + mFloatArray[vp + 3] = 0.0F; mFloatArray[vp + 4] = xs2; mFloatArray[vp + 5] = toGL(y); - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; + mFloatArray[vp + 6] = 0.0F; + mFloatArray[vp + 7] = 0.0F; vp += 8; if (vp >= vLimit) @@ -1120,13 +1120,13 @@ void MobileOpenGL2Graphics::drawNet(const int x1, { mFloatArray[vp + 0] = toGL(x); mFloatArray[vp + 1] = ys1; - mFloatArray[vp + 2] = 0.0f; - mFloatArray[vp + 3] = 0.0f; + mFloatArray[vp + 2] = 0.0F; + mFloatArray[vp + 3] = 0.0F; mFloatArray[vp + 4] = toGL(x); mFloatArray[vp + 5] = ys2; - mFloatArray[vp + 6] = 0.0f; - mFloatArray[vp + 7] = 0.0f; + mFloatArray[vp + 6] = 0.0F; + mFloatArray[vp + 7] = 0.0F; vp += 8; if (vp >= vLimit) diff --git a/src/render/mobileopenglgraphics.cpp b/src/render/mobileopenglgraphics.cpp index cf5d7b83a..c8cbb7bba 100644 --- a/src/render/mobileopenglgraphics.cpp +++ b/src/render/mobileopenglgraphics.cpp @@ -427,7 +427,7 @@ void MobileOpenGLGraphics::drawPatternCached(const Image *restrict const image, void MobileOpenGLGraphics::completeCache() restrict2 { - if (mImageCached == 0u) + if (mImageCached == 0U) return; setColorAlpha(mAlphaCached); diff --git a/src/render/modernopenglgraphics.cpp b/src/render/modernopenglgraphics.cpp index 473b8d264..e742db33e 100644 --- a/src/render/modernopenglgraphics.cpp +++ b/src/render/modernopenglgraphics.cpp @@ -126,17 +126,17 @@ ModernOpenGLGraphics::~ModernOpenGLGraphics() void ModernOpenGLGraphics::deleteGLObjects() restrict2 { delete2(mProgram); - if (mVbo != 0u) + if (mVbo != 0U) { // logger->log("delete buffer vbo: %u", mVbo); mglDeleteBuffers(1, &mVbo); } - if (mEbo != 0u) + if (mEbo != 0U) { // logger->log("delete buffer ebo: %u", mEbo); mglDeleteBuffers(1, &mEbo); } - if (mVao != 0u) + if (mVao != 0U) mglDeleteVertexArrays(1, &mVao); } @@ -176,7 +176,7 @@ void ModernOpenGLGraphics::postInit() restrict2 logger->safeError("Shader creation error. See manaplus.log."); } mProgramId = mProgram->getProgramId(); - if (mProgramId == 0u) + if (mProgramId == 0U) logger->error("Shaders compilation error."); logger->log("Shaders compilation done."); @@ -191,7 +191,7 @@ void ModernOpenGLGraphics::postInit() restrict2 mDrawTypeUniform = mglGetUniformLocation(mProgramId, "drawType"); mTextureColorUniform = mglGetUniformLocation(mProgramId, "alpha"); - mglUniform1f(mTextureColorUniform, 1.0f); + mglUniform1f(mTextureColorUniform, 1.0F); mglBindVertexBuffer(0, mVbo, 0, 4 * sizeof(GLint)); mglVertexAttribBinding(mPosAttrib, 0); @@ -199,8 +199,8 @@ void ModernOpenGLGraphics::postInit() restrict2 mAttributesBinded = mVbo; mglUniform2f(mScreenUniform, - static_cast<float>(mWidth) / 2.0f, - static_cast<float>(mHeight) / 2.0f); + static_cast<float>(mWidth) / 2.0F, + static_cast<float>(mHeight) / 2.0F); mglUniform4f(mSimpleColorUniform, 0.0F, 0.0F, @@ -1032,7 +1032,7 @@ void ModernOpenGLGraphics::enableTexturingAndBlending() restrict2 if (!mTextureDraw) { mTextureDraw = true; - mglUniform1f(mDrawTypeUniform, 1.0f); + mglUniform1f(mDrawTypeUniform, 1.0F); } if (!mAlpha) { @@ -1046,7 +1046,7 @@ void ModernOpenGLGraphics::disableTexturingAndBlending() restrict2 if (mTextureDraw) { mTextureDraw = false; - mglUniform1f(mDrawTypeUniform, 0.0f); + mglUniform1f(mDrawTypeUniform, 0.0F); } if (mAlpha && !mColorAlpha) { @@ -1107,13 +1107,13 @@ void ModernOpenGLGraphics::drawNet(const int x1, const int y1, { mIntArray[vp + 0] = x; mIntArray[vp + 1] = ys1; - mIntArray[vp + 2] = 0.0f; - mIntArray[vp + 3] = 0.0f; + mIntArray[vp + 2] = 0.0F; + mIntArray[vp + 3] = 0.0F; mIntArray[vp + 4] = x; mIntArray[vp + 5] = ys2; - mIntArray[vp + 6] = 0.0f; - mIntArray[vp + 7] = 0.0f; + mIntArray[vp + 6] = 0.0F; + mIntArray[vp + 7] = 0.0F; vp += 8; if (vp >= vLimit) diff --git a/src/render/normalopenglgraphics.cpp b/src/render/normalopenglgraphics.cpp index 20b39cd99..edaeb17cb 100644 --- a/src/render/normalopenglgraphics.cpp +++ b/src/render/normalopenglgraphics.cpp @@ -416,10 +416,10 @@ void NormalOpenGLGraphics::testDraw() restrict2 { GLfloat tex[] = { - 0.0f, 0.781250f, - 0.0f, 0.781250f, - 0.0f, 0.585938f, - 0.0f, 0.585938f + 0.0F, 0.781250f, + 0.0F, 0.781250f, + 0.0F, 0.585938f, + 0.0F, 0.585938f }; GLint vert[] = @@ -631,7 +631,7 @@ void NormalOpenGLGraphics::drawPatternCached(const Image *restrict const image, void NormalOpenGLGraphics::completeCache() restrict2 { - if (mImageCached == 0u) + if (mImageCached == 0U) return; setColorAlpha(mAlphaCached); diff --git a/src/render/safeopenglgraphics.cpp b/src/render/safeopenglgraphics.cpp index 53b31f8c4..03ff2cc28 100644 --- a/src/render/safeopenglgraphics.cpp +++ b/src/render/safeopenglgraphics.cpp @@ -210,13 +210,13 @@ void SafeOpenGLGraphics::testDraw() restrict2 if (SafeOpenGLImageHelper::mTextureType == GL_TEXTURE_2D) { glBegin(GL_QUADS); - glTexCoord2f(0.0f, 0.781250f); + glTexCoord2f(0.0F, 0.781250f); glVertex2i(0, 0); - glTexCoord2f(0.0f, 0.781250f); + glTexCoord2f(0.0F, 0.781250f); glVertex2i(800, 0); - glTexCoord2f(0.0f, 0.585938f); + glTexCoord2f(0.0F, 0.585938f); glVertex2i(800, 600); - glTexCoord2f(0.0f, 0.585938f); + glTexCoord2f(0.0F, 0.585938f); glVertex2i(0, 600); glEnd(); } diff --git a/src/render/sdlgraphics.cpp b/src/render/sdlgraphics.cpp index 8e77cbf1e..ad7ea9fcd 100644 --- a/src/render/sdlgraphics.cpp +++ b/src/render/sdlgraphics.cpp @@ -1043,11 +1043,11 @@ void SDLGraphics::fillRectangle(const Rect &restrict rectangle) restrict2 unsigned rShift = rMask / 0xff; unsigned gShift = gMask / 0xff; unsigned bShift = bMask / 0xff; - if (rShift == 0u) + if (rShift == 0U) rShift = 1; - if (gShift == 0u) + if (gShift == 0U) gShift = 1; - if (bShift == 0u) + if (bShift == 0U) bShift = 1; if (pixel != mOldPixel || mColor.a != mOldAlpha) { diff --git a/src/render/shaders/shader.cpp b/src/render/shaders/shader.cpp index 38238a189..8464103d7 100644 --- a/src/render/shaders/shader.cpp +++ b/src/render/shaders/shader.cpp @@ -34,7 +34,7 @@ Shader::Shader(const unsigned int id) : Shader::~Shader() { - if (mShaderId != 0u) + if (mShaderId != 0U) mglDeleteShader(mShaderId); } diff --git a/src/render/shaders/shaderprogram.cpp b/src/render/shaders/shaderprogram.cpp index 42f0b725c..5d611de0e 100644 --- a/src/render/shaders/shaderprogram.cpp +++ b/src/render/shaders/shaderprogram.cpp @@ -43,7 +43,7 @@ ShaderProgram::ShaderProgram(const unsigned int id, ShaderProgram::~ShaderProgram() { - if (mProgramId != 0u) + if (mProgramId != 0U) mglDeleteProgram(mProgramId); if (mVertex != nullptr) mVertex->decRef(); diff --git a/src/render/shaders/shadersmanager.cpp b/src/render/shaders/shadersmanager.cpp index 86ede490e..5ec7b9680 100644 --- a/src/render/shaders/shadersmanager.cpp +++ b/src/render/shaders/shadersmanager.cpp @@ -86,7 +86,7 @@ ShaderProgram *ShadersManager::createProgram(const std::string &vertex, } GLuint programId = mglCreateProgram(); - if (programId == 0u) + if (programId == 0U) { vertexShader->decRef(); fragmentShader->decRef(); |