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-rw-r--r--src/render/opengl/naclglfunctions.h322
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diff --git a/src/render/opengl/naclglfunctions.h b/src/render/opengl/naclglfunctions.h
deleted file mode 100644
index 4dc8424eb..000000000
--- a/src/render/opengl/naclglfunctions.h
+++ /dev/null
@@ -1,322 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2014-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef RENDER_OPENGL_NACLGLFUNCTIONS_H
-#define RENDER_OPENGL_NACLGLFUNCTIONS_H
-
-#if defined(__native_client__) && defined(USE_OPENGL)
-
-#include <ppapi/c/ppb_opengles2.h>
-
-extern const struct PPB_OpenGLES2* gles2Interface;
-extern PP_Resource gles2Context;
-
-#define mglDrawArrays(...) \
- gles2Interface->DrawArrays(gles2Context, __VA_ARGS__)
-#define mglEnableVertexAttribArray(...) \
- gles2Interface->EnableVertexAttribArray(gles2Context, __VA_ARGS__)
-#define mglVertexAttribPointer(...) \
- gles2Interface->VertexAttribPointer(gles2Context, __VA_ARGS__)
-#define mglUseProgram(...) \
- gles2Interface->UseProgram(gles2Context, __VA_ARGS__)
-#define mglViewport(...) \
- gles2Interface->Viewport(gles2Context, __VA_ARGS__)
-#define mglGenBuffers(...) \
- gles2Interface->GenBuffers(gles2Context, __VA_ARGS__)
-#define mglBindBuffer(...) \
- gles2Interface->BindBuffer(gles2Context, __VA_ARGS__)
-#define mglBufferData(...) \
- gles2Interface->BufferData(gles2Context, __VA_ARGS__)
-#define mglDeleteBuffers(...) \
- gles2Interface->DeleteBuffers(gles2Context, __VA_ARGS__)
-#define mglGetUniformLocation(...) \
- gles2Interface->GetUniformLocation(gles2Context, __VA_ARGS__)
-#define mglCreateShader(...) \
- gles2Interface->CreateShader(gles2Context, __VA_ARGS__)
-#define mglShaderSource(...) \
- gles2Interface->ShaderSource(gles2Context, __VA_ARGS__)
-#define mglCompileShader(...) \
- gles2Interface->CompileShader(gles2Context, __VA_ARGS__)
-#define mglGetShaderiv(...) \
- gles2Interface->GetShaderiv(gles2Context, __VA_ARGS__)
-#define mglAttachShader(...) \
- gles2Interface->AttachShader(gles2Context, __VA_ARGS__)
-#define mglBindAttribLocation(...) \
- gles2Interface->BindAttribLocation(gles2Context, __VA_ARGS__)
-#define mglLinkProgram(...) \
- gles2Interface->LinkProgram(gles2Context, __VA_ARGS__)
-#define mglGetProgramiv(...) \
- gles2Interface->GetProgramiv(gles2Context, __VA_ARGS__)
-#define mglClearColor(...) \
- gles2Interface->ClearColor(gles2Context, __VA_ARGS__)
-#define mglUniform1f(...) \
- gles2Interface->Uniform1f(gles2Context, __VA_ARGS__)
-#define mglUniform2f(...) \
- gles2Interface->Uniform2f(gles2Context, __VA_ARGS__)
-#define mglUniform3f(...) \
- gles2Interface->Uniform3f(gles2Context, __VA_ARGS__)
-#define mglUniform4f(...) \
- gles2Interface->Uniform4f(gles2Context, __VA_ARGS__)
-#define mglUniform1i(...) \
- gles2Interface->Uniform1i(gles2Context, __VA_ARGS__)
-#define mglUniform2i(...) \
- gles2Interface->Uniform2i(gles2Context, __VA_ARGS__)
-#define mglUniform3i(...) \
- gles2Interface->Uniform3i(gles2Context, __VA_ARGS__)
-#define mglUniform4i(...) \
- gles2Interface->Uniform4i(gles2Context, __VA_ARGS__)
-#define mglUniform1fv(...) \
- gles2Interface->Uniform1fv(gles2Context, __VA_ARGS__)
-#define mglUniform2fv(...) \
- gles2Interface->Uniform2fv(gles2Context, __VA_ARGS__)
-#define mglUniform3fv(...) \
- gles2Interface->Uniform3fv(gles2Context, __VA_ARGS__)
-#define mglUniform4fv(...) \
- gles2Interface->Uniform4fv(gles2Context, __VA_ARGS__)
-#define mglUniform1iv(...) \
- gles2Interface->Uniform1iv(gles2Context, __VA_ARGS__)
-#define mglUniform2iv(...) \
- gles2Interface->Uniform2iv(gles2Context, __VA_ARGS__)
-#define mglUniform3iv(...) \
- gles2Interface->Uniform3iv(gles2Context, __VA_ARGS__)
-#define mglUniform4iv(...) \
- gles2Interface->Uniform4iv(gles2Context, __VA_ARGS__)
-#define mglActiveTexture(...) \
- gles2Interface->ActiveTexture(gles2Context, __VA_ARGS__)
-#define mglBindTexture(...) \
- gles2Interface->BindTexture(gles2Context, __VA_ARGS__)
-#define mglEnable(...) \
- gles2Interface->Enable(gles2Context, __VA_ARGS__)
-#define mglClear(...) \
- gles2Interface->Clear(gles2Context, __VA_ARGS__)
-#define mglValidateProgram(...) \
- gles2Interface->ValidateProgram(gles2Context, __VA_ARGS__)
-#define mglDeleteProgram(...) \
- gles2Interface->DeleteProgram(gles2Context, __VA_ARGS__)
-#define mglCreateProgram() \
- gles2Interface->CreateProgram(gles2Context)
-#define mglGetProgramInfoLog(...) \
- gles2Interface->GetProgramInfoLog(gles2Context, __VA_ARGS__)
-#define mglDisable(...) \
- gles2Interface->Disable(gles2Context, __VA_ARGS__)
-#define mglHint(...) \
- gles2Interface->Hint(gles2Context, __VA_ARGS__)
-#define mglScissor(...) \
- gles2Interface->Scissor(gles2Context, __VA_ARGS__)
-#define mglEnable(...) \
- gles2Interface->Enable(gles2Context, __VA_ARGS__)
-#define mglGetIntegerv(...) \
- gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__)
-#define mglGetString(...) \
- gles2Interface->GetString(gles2Context, __VA_ARGS__)
-#define mglBindFramebuffer(...) \
- gles2Interface->BindFramebuffer(gles2Context, __VA_ARGS__)
-#define mglBindRenderbuffer(...) \
- gles2Interface->BindRenderbuffer(gles2Context, __VA_ARGS__)
-#define mglBlendColor(...) \
- gles2Interface->BlendColor(gles2Context, __VA_ARGS__)
-#define mglBlendEquation(...) \
- gles2Interface->BlendEquation(gles2Context, __VA_ARGS__)
-#define mglBlendEquationSeparate(...) \
- gles2Interface->BlendEquationSeparate(gles2Context, __VA_ARGS__)
-#define mglBlendFunc(...) \
- gles2Interface->BlendFunc(gles2Context, __VA_ARGS__)
-#define mglBlendFuncSeparate(...) \
- gles2Interface->BlendFuncSeparate(gles2Context, __VA_ARGS__)
-#define mglBufferSubData(...) \
- gles2Interface->BufferSubData(gles2Context, __VA_ARGS__)
-#define mglCheckFramebufferStatus(...) \
- gles2Interface->CheckFramebufferStatus(gles2Context, __VA_ARGS__)
-#define mglClearDepthf(...) \
- gles2Interface->ClearDepthf(gles2Context, __VA_ARGS__)
-#define mglClearStencil(...) \
- gles2Interface->ClearStencil(gles2Context, __VA_ARGS__)
-#define mglColorMask(...) \
- gles2Interface->ColorMask(gles2Context, __VA_ARGS__)
-#define mglCompressedTexImage2D(...) \
- gles2Interface->CompressedTexImage2D(gles2Context, __VA_ARGS__)
-#define mglCompressedTexSubImage2D(...) \
- gles2Interface->CompressedTexSubImage2D(gles2Context, __VA_ARGS__)
-#define mglCopyTexImage2D(...) \
- gles2Interface->CopyTexImage2D(gles2Context, __VA_ARGS__)
-#define mglCopyTexSubImage2D(...) \
- gles2Interface->CopyTexSubImage2D(gles2Context, __VA_ARGS__)
-#define mglCullFace(...) \
- gles2Interface->CullFace(gles2Context, __VA_ARGS__)
-#define mglDeleteFramebuffers(...) \
- gles2Interface->DeleteFramebuffers(gles2Context, __VA_ARGS__)
-#define mglDeleteRenderbuffers(...) \
- gles2Interface->DeleteRenderbuffers(gles2Context, __VA_ARGS__)
-#define mglDeleteShader(...) \
- gles2Interface->DeleteShader(gles2Context, __VA_ARGS__)
-#define mglDeleteTextures(...) \
- gles2Interface->DeleteTextures(gles2Context, __VA_ARGS__)
-#define mglDepthFunc(...) \
- gles2Interface->DepthFunc(gles2Context, __VA_ARGS__)
-#define mglDepthMask(...) \
- gles2Interface->DepthMask(gles2Context, __VA_ARGS__)
-#define mglDepthRangef(...) \
- gles2Interface->DepthRangef(gles2Context, __VA_ARGS__)
-#define mglDetachShader(...) \
- gles2Interface->DetachShader(gles2Context, __VA_ARGS__)
-#define mglDisableVertexAttribArray(...) \
- gles2Interface->DisableVertexAttribArray(gles2Context, __VA_ARGS__)
-#define mglDrawElements(...) \
- gles2Interface->DrawElements(gles2Context, __VA_ARGS__)
-#define mglFinish(...) \
- gles2Interface->Finish(gles2Context, __VA_ARGS__)
-#define mglFlush(...) \
- gles2Interface->Flush(gles2Context, __VA_ARGS__)
-#define mglFramebufferRenderbuffer(...) \
- gles2Interface->FramebufferRenderbuffer(gles2Context, __VA_ARGS__)
-#define mglFramebufferTexture2D(...) \
- gles2Interface->FramebufferTexture2D(gles2Context, __VA_ARGS__)
-#define mglFrontFace(...) \
- gles2Interface->FrontFace(gles2Context, __VA_ARGS__)
-#define mglGenerateMipmap(...) \
- gles2Interface->GenerateMipmap(gles2Context, __VA_ARGS__)
-#define mglGenFramebuffers(...) \
- gles2Interface->GenFramebuffers(gles2Context, __VA_ARGS__)
-#define mglGenRenderbuffers(...) \
- gles2Interface->GenRenderbuffers(gles2Context, __VA_ARGS__)
-#define mglGenTextures(...) \
- gles2Interface->GenTextures(gles2Context, __VA_ARGS__)
-#define mglGetActiveAttrib(...) \
- gles2Interface->GetActiveAttrib(gles2Context, __VA_ARGS__)
-#define mglGetActiveUniform(...) \
- gles2Interface->GetActiveUniform(gles2Context, __VA_ARGS__)
-#define mglGetAttachedShaders(...) \
- gles2Interface->GetAttachedShaders(gles2Context, __VA_ARGS__)
-#define mglGetAttribLocation(...) \
- gles2Interface->GetAttribLocation(gles2Context, __VA_ARGS__)
-#define mglGetBooleanv(...) \
- gles2Interface->GetBooleanv(gles2Context, __VA_ARGS__)
-#define mglGetBufferParameteriv(...) \
- gles2Interface->GetBufferParameteriv(gles2Context, __VA_ARGS__)
-#define mglGetError(...) \
- gles2Interface->GetError(gles2Context, __VA_ARGS__)
-#define mglGetFloatv(...) \
- gles2Interface->GetFloatv(gles2Context, __VA_ARGS__)
-#define mglGetFramebufferAttachmentParameteriv(...) \
- gles2Interface->GetFramebufferAttachmentParameteriv(gles2Context, \
- __VA_ARGS__)
-#define mglGetIntegerv(...) \
- gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__)
-#define mglGetRenderbufferParameteriv(...) \
- gles2Interface->GetRenderbufferParameteriv(gles2Context, __VA_ARGS__)
-#define mglGetShaderInfoLog(...) \
- gles2Interface->GetShaderInfoLog(gles2Context, __VA_ARGS__)
-#define mglGetShaderPrecisionFormat(...) \
- gles2Interface->GetShaderPrecisionFormat(gles2Context, __VA_ARGS__)
-#define mglGetShaderSource(...) \
- gles2Interface->GetShaderSource(gles2Context, __VA_ARGS__)
-#define mglGetTexParameterfv(...) \
- gles2Interface->GetTexParameterfv(gles2Context, __VA_ARGS__)
-#define mglGetTexParameteriv(...) \
- gles2Interface->GetTexParameteriv(gles2Context, __VA_ARGS__)
-#define mglGetUniformfv(...) \
- gles2Interface->GetUniformfv(gles2Context, __VA_ARGS__)
-#define mglGetUniformiv(...) \
- gles2Interface->GetUniformiv(gles2Context, __VA_ARGS__)
-#define mglGetVertexAttribfv(...) \
- gles2Interface->GetVertexAttribfv(gles2Context, __VA_ARGS__)
-#define mglGetVertexAttribiv(...) \
- gles2Interface->GetVertexAttribiv(gles2Context, __VA_ARGS__)
-#define mglGetVertexAttribPointerv(...) \
- gles2Interface->GetVertexAttribPointerv(gles2Context, __VA_ARGS__)
-#define mglIsBuffer(...) \
- gles2Interface->IsBuffer(gles2Context, __VA_ARGS__)
-#define mglIsEnabled(...) \
- gles2Interface->IsEnabled(gles2Context, __VA_ARGS__)
-#define mglIsFramebuffer(...) \
- gles2Interface->IsFramebuffer(gles2Context, __VA_ARGS__)
-#define mglIsProgram(...) \
- gles2Interface->IsProgram(gles2Context, __VA_ARGS__)
-#define mglIsRenderbuffer(...) \
- gles2Interface->IsRenderbuffer(gles2Context, __VA_ARGS__)
-#define mglIsShader(...) \
- gles2Interface->IsShader(gles2Context, __VA_ARGS__)
-#define mglIsTexture(...) \
- gles2Interface->IsTexture(gles2Context, __VA_ARGS__)
-#define mglLineWidth(...) \
- gles2Interface->LineWidth(gles2Context, __VA_ARGS__)
-#define mglPixelStorei(...) \
- gles2Interface->PixelStorei(gles2Context, __VA_ARGS__)
-#define mglPolygonOffset(...) \
- gles2Interface->PolygonOffset(gles2Context, __VA_ARGS__)
-#define mglReadPixels(...) \
- gles2Interface->ReadPixels(gles2Context, __VA_ARGS__)
-#define mglReleaseShaderCompiler(...) \
- gles2Interface->ReleaseShaderCompiler(gles2Context, __VA_ARGS__)
-#define mglRenderbufferStorage(...) \
- gles2Interface->RenderbufferStorage(gles2Context, __VA_ARGS__)
-#define mglSampleCoverage(...) \
- gles2Interface->SampleCoverage(gles2Context, __VA_ARGS__)
-#define mglShaderBinary(...) \
- gles2Interface->ShaderBinary(gles2Context, __VA_ARGS__)
-#define mglStencilFunc(...) \
- gles2Interface->StencilFunc(gles2Context, __VA_ARGS__)
-#define mglStencilFuncSeparate(...) \
- gles2Interface->StencilFuncSeparate(gles2Context, __VA_ARGS__)
-#define mglStencilMask(...) \
- gles2Interface->StencilMask(gles2Context, __VA_ARGS__)
-#define mglStencilMaskSeparate(...) \
- gles2Interface->StencilMaskSeparate(gles2Context, __VA_ARGS__)
-#define mglStencilOp(...) \
- gles2Interface->StencilOp(gles2Context, __VA_ARGS__)
-#define mglStencilOpSeparate(...) \
- gles2Interface->StencilOpSeparate(gles2Context, __VA_ARGS__)
-#define mglTexImage2D(...) \
- gles2Interface->TexImage2D(gles2Context, __VA_ARGS__)
-#define mglTexParameterf(...) \
- gles2Interface->TexParameterf(gles2Context, __VA_ARGS__)
-#define mglTexParameterfv(...) \
- gles2Interface->TexParameterfv(gles2Context, __VA_ARGS__)
-#define mglTexParameteri(...) \
- gles2Interface->TexParameteri(gles2Context, __VA_ARGS__)
-#define mglTexParameteriv(...) \
- gles2Interface->TexParameteriv(gles2Context, __VA_ARGS__)
-#define mglTexSubImage2D(...) \
- gles2Interface->TexSubImage2D(gles2Context, __VA_ARGS__)
-#define mglUniformMatrix2fv(...) \
- gles2Interface->UniformMatrix2fv(gles2Context, __VA_ARGS__)
-#define mglUniformMatrix3fv(...) \
- gles2Interface->UniformMatrix3fv(gles2Context, __VA_ARGS__)
-#define mglUniformMatrix4fv(...) \
- gles2Interface->UniformMatrix4fv(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib1f(...) \
- gles2Interface->VertexAttrib1f(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib2f(...) \
- gles2Interface->VertexAttrib2f(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib3f(...) \
- gles2Interface->VertexAttrib3f(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib4f(...) \
- gles2Interface->VertexAttrib4f(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib1fv(...) \
- gles2Interface->VertexAttrib1fv(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib2fv(...) \
- gles2Interface->VertexAttrib2fv(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib3fv(...) \
- gles2Interface->VertexAttrib3fv(gles2Context, __VA_ARGS__)
-#define mglVertexAttrib4fv(...) \
- gles2Interface->VertexAttrib4fv(gles2Context, __VA_ARGS__)
-
-#endif // defined(__native_client__) && defined(USE_OPENGL)
-#endif // RENDER_OPENGL_NACLGLFUNCTIONS_H