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Diffstat (limited to 'src/render/opengl/naclglfunctions.h')
-rw-r--r-- | src/render/opengl/naclglfunctions.h | 322 |
1 files changed, 0 insertions, 322 deletions
diff --git a/src/render/opengl/naclglfunctions.h b/src/render/opengl/naclglfunctions.h deleted file mode 100644 index 4dc8424eb..000000000 --- a/src/render/opengl/naclglfunctions.h +++ /dev/null @@ -1,322 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2014-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef RENDER_OPENGL_NACLGLFUNCTIONS_H -#define RENDER_OPENGL_NACLGLFUNCTIONS_H - -#if defined(__native_client__) && defined(USE_OPENGL) - -#include <ppapi/c/ppb_opengles2.h> - -extern const struct PPB_OpenGLES2* gles2Interface; -extern PP_Resource gles2Context; - -#define mglDrawArrays(...) \ - gles2Interface->DrawArrays(gles2Context, __VA_ARGS__) -#define mglEnableVertexAttribArray(...) \ - gles2Interface->EnableVertexAttribArray(gles2Context, __VA_ARGS__) -#define mglVertexAttribPointer(...) \ - gles2Interface->VertexAttribPointer(gles2Context, __VA_ARGS__) -#define mglUseProgram(...) \ - gles2Interface->UseProgram(gles2Context, __VA_ARGS__) -#define mglViewport(...) \ - gles2Interface->Viewport(gles2Context, __VA_ARGS__) -#define mglGenBuffers(...) \ - gles2Interface->GenBuffers(gles2Context, __VA_ARGS__) -#define mglBindBuffer(...) \ - gles2Interface->BindBuffer(gles2Context, __VA_ARGS__) -#define mglBufferData(...) \ - gles2Interface->BufferData(gles2Context, __VA_ARGS__) -#define mglDeleteBuffers(...) \ - gles2Interface->DeleteBuffers(gles2Context, __VA_ARGS__) -#define mglGetUniformLocation(...) \ - gles2Interface->GetUniformLocation(gles2Context, __VA_ARGS__) -#define mglCreateShader(...) \ - gles2Interface->CreateShader(gles2Context, __VA_ARGS__) -#define mglShaderSource(...) \ - gles2Interface->ShaderSource(gles2Context, __VA_ARGS__) -#define mglCompileShader(...) \ - gles2Interface->CompileShader(gles2Context, __VA_ARGS__) -#define mglGetShaderiv(...) \ - gles2Interface->GetShaderiv(gles2Context, __VA_ARGS__) -#define mglAttachShader(...) \ - gles2Interface->AttachShader(gles2Context, __VA_ARGS__) -#define mglBindAttribLocation(...) \ - gles2Interface->BindAttribLocation(gles2Context, __VA_ARGS__) -#define mglLinkProgram(...) \ - gles2Interface->LinkProgram(gles2Context, __VA_ARGS__) -#define mglGetProgramiv(...) \ - gles2Interface->GetProgramiv(gles2Context, __VA_ARGS__) -#define mglClearColor(...) \ - gles2Interface->ClearColor(gles2Context, __VA_ARGS__) -#define mglUniform1f(...) \ - gles2Interface->Uniform1f(gles2Context, __VA_ARGS__) -#define mglUniform2f(...) \ - gles2Interface->Uniform2f(gles2Context, __VA_ARGS__) -#define mglUniform3f(...) \ - gles2Interface->Uniform3f(gles2Context, __VA_ARGS__) -#define mglUniform4f(...) \ - gles2Interface->Uniform4f(gles2Context, __VA_ARGS__) -#define mglUniform1i(...) \ - gles2Interface->Uniform1i(gles2Context, __VA_ARGS__) -#define mglUniform2i(...) \ - gles2Interface->Uniform2i(gles2Context, __VA_ARGS__) -#define mglUniform3i(...) \ - gles2Interface->Uniform3i(gles2Context, __VA_ARGS__) -#define mglUniform4i(...) \ - gles2Interface->Uniform4i(gles2Context, __VA_ARGS__) -#define mglUniform1fv(...) \ - gles2Interface->Uniform1fv(gles2Context, __VA_ARGS__) -#define mglUniform2fv(...) \ - gles2Interface->Uniform2fv(gles2Context, __VA_ARGS__) -#define mglUniform3fv(...) \ - gles2Interface->Uniform3fv(gles2Context, __VA_ARGS__) -#define mglUniform4fv(...) \ - gles2Interface->Uniform4fv(gles2Context, __VA_ARGS__) -#define mglUniform1iv(...) \ - gles2Interface->Uniform1iv(gles2Context, __VA_ARGS__) -#define mglUniform2iv(...) \ - gles2Interface->Uniform2iv(gles2Context, __VA_ARGS__) -#define mglUniform3iv(...) \ - gles2Interface->Uniform3iv(gles2Context, __VA_ARGS__) -#define mglUniform4iv(...) \ - gles2Interface->Uniform4iv(gles2Context, __VA_ARGS__) -#define mglActiveTexture(...) \ - gles2Interface->ActiveTexture(gles2Context, __VA_ARGS__) -#define mglBindTexture(...) \ - gles2Interface->BindTexture(gles2Context, __VA_ARGS__) -#define mglEnable(...) \ - gles2Interface->Enable(gles2Context, __VA_ARGS__) -#define mglClear(...) \ - gles2Interface->Clear(gles2Context, __VA_ARGS__) -#define mglValidateProgram(...) \ - gles2Interface->ValidateProgram(gles2Context, __VA_ARGS__) -#define mglDeleteProgram(...) \ - gles2Interface->DeleteProgram(gles2Context, __VA_ARGS__) -#define mglCreateProgram() \ - gles2Interface->CreateProgram(gles2Context) -#define mglGetProgramInfoLog(...) \ - gles2Interface->GetProgramInfoLog(gles2Context, __VA_ARGS__) -#define mglDisable(...) \ - gles2Interface->Disable(gles2Context, __VA_ARGS__) -#define mglHint(...) \ - gles2Interface->Hint(gles2Context, __VA_ARGS__) -#define mglScissor(...) \ - gles2Interface->Scissor(gles2Context, __VA_ARGS__) -#define mglEnable(...) \ - gles2Interface->Enable(gles2Context, __VA_ARGS__) -#define mglGetIntegerv(...) \ - gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) -#define mglGetString(...) \ - gles2Interface->GetString(gles2Context, __VA_ARGS__) -#define mglBindFramebuffer(...) \ - gles2Interface->BindFramebuffer(gles2Context, __VA_ARGS__) -#define mglBindRenderbuffer(...) \ - gles2Interface->BindRenderbuffer(gles2Context, __VA_ARGS__) -#define mglBlendColor(...) \ - gles2Interface->BlendColor(gles2Context, __VA_ARGS__) -#define mglBlendEquation(...) \ - gles2Interface->BlendEquation(gles2Context, __VA_ARGS__) -#define mglBlendEquationSeparate(...) \ - gles2Interface->BlendEquationSeparate(gles2Context, __VA_ARGS__) -#define mglBlendFunc(...) \ - gles2Interface->BlendFunc(gles2Context, __VA_ARGS__) -#define mglBlendFuncSeparate(...) \ - gles2Interface->BlendFuncSeparate(gles2Context, __VA_ARGS__) -#define mglBufferSubData(...) \ - gles2Interface->BufferSubData(gles2Context, __VA_ARGS__) -#define mglCheckFramebufferStatus(...) \ - gles2Interface->CheckFramebufferStatus(gles2Context, __VA_ARGS__) -#define mglClearDepthf(...) \ - gles2Interface->ClearDepthf(gles2Context, __VA_ARGS__) -#define mglClearStencil(...) \ - gles2Interface->ClearStencil(gles2Context, __VA_ARGS__) -#define mglColorMask(...) \ - gles2Interface->ColorMask(gles2Context, __VA_ARGS__) -#define mglCompressedTexImage2D(...) \ - gles2Interface->CompressedTexImage2D(gles2Context, __VA_ARGS__) -#define mglCompressedTexSubImage2D(...) \ - gles2Interface->CompressedTexSubImage2D(gles2Context, __VA_ARGS__) -#define mglCopyTexImage2D(...) \ - gles2Interface->CopyTexImage2D(gles2Context, __VA_ARGS__) -#define mglCopyTexSubImage2D(...) \ - gles2Interface->CopyTexSubImage2D(gles2Context, __VA_ARGS__) -#define mglCullFace(...) \ - gles2Interface->CullFace(gles2Context, __VA_ARGS__) -#define mglDeleteFramebuffers(...) \ - gles2Interface->DeleteFramebuffers(gles2Context, __VA_ARGS__) -#define mglDeleteRenderbuffers(...) \ - gles2Interface->DeleteRenderbuffers(gles2Context, __VA_ARGS__) -#define mglDeleteShader(...) \ - gles2Interface->DeleteShader(gles2Context, __VA_ARGS__) -#define mglDeleteTextures(...) \ - gles2Interface->DeleteTextures(gles2Context, __VA_ARGS__) -#define mglDepthFunc(...) \ - gles2Interface->DepthFunc(gles2Context, __VA_ARGS__) -#define mglDepthMask(...) \ - gles2Interface->DepthMask(gles2Context, __VA_ARGS__) -#define mglDepthRangef(...) \ - gles2Interface->DepthRangef(gles2Context, __VA_ARGS__) -#define mglDetachShader(...) \ - gles2Interface->DetachShader(gles2Context, __VA_ARGS__) -#define mglDisableVertexAttribArray(...) \ - gles2Interface->DisableVertexAttribArray(gles2Context, __VA_ARGS__) -#define mglDrawElements(...) \ - gles2Interface->DrawElements(gles2Context, __VA_ARGS__) -#define mglFinish(...) \ - gles2Interface->Finish(gles2Context, __VA_ARGS__) -#define mglFlush(...) \ - gles2Interface->Flush(gles2Context, __VA_ARGS__) -#define mglFramebufferRenderbuffer(...) \ - gles2Interface->FramebufferRenderbuffer(gles2Context, __VA_ARGS__) -#define mglFramebufferTexture2D(...) \ - gles2Interface->FramebufferTexture2D(gles2Context, __VA_ARGS__) -#define mglFrontFace(...) \ - gles2Interface->FrontFace(gles2Context, __VA_ARGS__) -#define mglGenerateMipmap(...) \ - gles2Interface->GenerateMipmap(gles2Context, __VA_ARGS__) -#define mglGenFramebuffers(...) \ - gles2Interface->GenFramebuffers(gles2Context, __VA_ARGS__) -#define mglGenRenderbuffers(...) \ - gles2Interface->GenRenderbuffers(gles2Context, __VA_ARGS__) -#define mglGenTextures(...) \ - gles2Interface->GenTextures(gles2Context, __VA_ARGS__) -#define mglGetActiveAttrib(...) \ - gles2Interface->GetActiveAttrib(gles2Context, __VA_ARGS__) -#define mglGetActiveUniform(...) \ - gles2Interface->GetActiveUniform(gles2Context, __VA_ARGS__) -#define mglGetAttachedShaders(...) \ - gles2Interface->GetAttachedShaders(gles2Context, __VA_ARGS__) -#define mglGetAttribLocation(...) \ - gles2Interface->GetAttribLocation(gles2Context, __VA_ARGS__) -#define mglGetBooleanv(...) \ - gles2Interface->GetBooleanv(gles2Context, __VA_ARGS__) -#define mglGetBufferParameteriv(...) \ - gles2Interface->GetBufferParameteriv(gles2Context, __VA_ARGS__) -#define mglGetError(...) \ - gles2Interface->GetError(gles2Context, __VA_ARGS__) -#define mglGetFloatv(...) \ - gles2Interface->GetFloatv(gles2Context, __VA_ARGS__) -#define mglGetFramebufferAttachmentParameteriv(...) \ - gles2Interface->GetFramebufferAttachmentParameteriv(gles2Context, \ - __VA_ARGS__) -#define mglGetIntegerv(...) \ - gles2Interface->GetIntegerv(gles2Context, __VA_ARGS__) -#define mglGetRenderbufferParameteriv(...) \ - gles2Interface->GetRenderbufferParameteriv(gles2Context, __VA_ARGS__) -#define mglGetShaderInfoLog(...) \ - gles2Interface->GetShaderInfoLog(gles2Context, __VA_ARGS__) -#define mglGetShaderPrecisionFormat(...) \ - gles2Interface->GetShaderPrecisionFormat(gles2Context, __VA_ARGS__) -#define mglGetShaderSource(...) \ - gles2Interface->GetShaderSource(gles2Context, __VA_ARGS__) -#define mglGetTexParameterfv(...) \ - gles2Interface->GetTexParameterfv(gles2Context, __VA_ARGS__) -#define mglGetTexParameteriv(...) \ - gles2Interface->GetTexParameteriv(gles2Context, __VA_ARGS__) -#define mglGetUniformfv(...) \ - gles2Interface->GetUniformfv(gles2Context, __VA_ARGS__) -#define mglGetUniformiv(...) \ - gles2Interface->GetUniformiv(gles2Context, __VA_ARGS__) -#define mglGetVertexAttribfv(...) \ - gles2Interface->GetVertexAttribfv(gles2Context, __VA_ARGS__) -#define mglGetVertexAttribiv(...) \ - gles2Interface->GetVertexAttribiv(gles2Context, __VA_ARGS__) -#define mglGetVertexAttribPointerv(...) \ - gles2Interface->GetVertexAttribPointerv(gles2Context, __VA_ARGS__) -#define mglIsBuffer(...) \ - gles2Interface->IsBuffer(gles2Context, __VA_ARGS__) -#define mglIsEnabled(...) \ - gles2Interface->IsEnabled(gles2Context, __VA_ARGS__) -#define mglIsFramebuffer(...) \ - gles2Interface->IsFramebuffer(gles2Context, __VA_ARGS__) -#define mglIsProgram(...) \ - gles2Interface->IsProgram(gles2Context, __VA_ARGS__) -#define mglIsRenderbuffer(...) \ - gles2Interface->IsRenderbuffer(gles2Context, __VA_ARGS__) -#define mglIsShader(...) \ - gles2Interface->IsShader(gles2Context, __VA_ARGS__) -#define mglIsTexture(...) \ - gles2Interface->IsTexture(gles2Context, __VA_ARGS__) -#define mglLineWidth(...) \ - gles2Interface->LineWidth(gles2Context, __VA_ARGS__) -#define mglPixelStorei(...) \ - gles2Interface->PixelStorei(gles2Context, __VA_ARGS__) -#define mglPolygonOffset(...) \ - gles2Interface->PolygonOffset(gles2Context, __VA_ARGS__) -#define mglReadPixels(...) \ - gles2Interface->ReadPixels(gles2Context, __VA_ARGS__) -#define mglReleaseShaderCompiler(...) \ - gles2Interface->ReleaseShaderCompiler(gles2Context, __VA_ARGS__) -#define mglRenderbufferStorage(...) \ - gles2Interface->RenderbufferStorage(gles2Context, __VA_ARGS__) -#define mglSampleCoverage(...) \ - gles2Interface->SampleCoverage(gles2Context, __VA_ARGS__) -#define mglShaderBinary(...) \ - gles2Interface->ShaderBinary(gles2Context, __VA_ARGS__) -#define mglStencilFunc(...) \ - gles2Interface->StencilFunc(gles2Context, __VA_ARGS__) -#define mglStencilFuncSeparate(...) \ - gles2Interface->StencilFuncSeparate(gles2Context, __VA_ARGS__) -#define mglStencilMask(...) \ - gles2Interface->StencilMask(gles2Context, __VA_ARGS__) -#define mglStencilMaskSeparate(...) \ - gles2Interface->StencilMaskSeparate(gles2Context, __VA_ARGS__) -#define mglStencilOp(...) \ - gles2Interface->StencilOp(gles2Context, __VA_ARGS__) -#define mglStencilOpSeparate(...) \ - gles2Interface->StencilOpSeparate(gles2Context, __VA_ARGS__) -#define mglTexImage2D(...) \ - gles2Interface->TexImage2D(gles2Context, __VA_ARGS__) -#define mglTexParameterf(...) \ - gles2Interface->TexParameterf(gles2Context, __VA_ARGS__) -#define mglTexParameterfv(...) \ - gles2Interface->TexParameterfv(gles2Context, __VA_ARGS__) -#define mglTexParameteri(...) \ - gles2Interface->TexParameteri(gles2Context, __VA_ARGS__) -#define mglTexParameteriv(...) \ - gles2Interface->TexParameteriv(gles2Context, __VA_ARGS__) -#define mglTexSubImage2D(...) \ - gles2Interface->TexSubImage2D(gles2Context, __VA_ARGS__) -#define mglUniformMatrix2fv(...) \ - gles2Interface->UniformMatrix2fv(gles2Context, __VA_ARGS__) -#define mglUniformMatrix3fv(...) \ - gles2Interface->UniformMatrix3fv(gles2Context, __VA_ARGS__) -#define mglUniformMatrix4fv(...) \ - gles2Interface->UniformMatrix4fv(gles2Context, __VA_ARGS__) -#define mglVertexAttrib1f(...) \ - gles2Interface->VertexAttrib1f(gles2Context, __VA_ARGS__) -#define mglVertexAttrib2f(...) \ - gles2Interface->VertexAttrib2f(gles2Context, __VA_ARGS__) -#define mglVertexAttrib3f(...) \ - gles2Interface->VertexAttrib3f(gles2Context, __VA_ARGS__) -#define mglVertexAttrib4f(...) \ - gles2Interface->VertexAttrib4f(gles2Context, __VA_ARGS__) -#define mglVertexAttrib1fv(...) \ - gles2Interface->VertexAttrib1fv(gles2Context, __VA_ARGS__) -#define mglVertexAttrib2fv(...) \ - gles2Interface->VertexAttrib2fv(gles2Context, __VA_ARGS__) -#define mglVertexAttrib3fv(...) \ - gles2Interface->VertexAttrib3fv(gles2Context, __VA_ARGS__) -#define mglVertexAttrib4fv(...) \ - gles2Interface->VertexAttrib4fv(gles2Context, __VA_ARGS__) - -#endif // defined(__native_client__) && defined(USE_OPENGL) -#endif // RENDER_OPENGL_NACLGLFUNCTIONS_H |