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-rw-r--r--src/net/eathena/beinghandler.cpp49
1 files changed, 24 insertions, 25 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index bda2ef7fc..efcaa634c 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -634,7 +634,10 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
const bool visible = msg.getId() == SMSG_BEING_VISIBLE;
if (visible)
- msg.readUInt8("padding?");
+ {
+ const int len = msg.readInt16("len");
+ msg.readUInt8("object type");
+ }
// Information about a being in range
const int id = msg.readInt32("being id");
@@ -646,9 +649,9 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
mSpawnId = 0;
int16_t speed = msg.readInt16("speed");
const uint16_t stunMode = msg.readInt16("opt1");
+ // probably wrong effect usage
uint32_t statusEffects = msg.readInt16("opt2");
- statusEffects |= (static_cast<uint16_t>(
- msg.readInt16("option"))) << 16U;
+ msg.readInt32("option");
const int16_t job = msg.readInt16("class");
Being *dstBeing = actorManager->findBeing(id);
@@ -710,31 +713,22 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
localPlayer->checkNewName(dstBeing);
const int hairStyle = msg.readInt16("hair style");
- const uint16_t weapon = msg.readInt16("weapon");
+ const uint32_t weapon = static_cast<uint32_t>(msg.readInt32("weapon"));
const uint16_t headBottom = msg.readInt16("head bottom");
- const uint16_t shield = msg.readInt16("shield");
+// const uint16_t shield = msg.readInt16("shield");
const uint16_t headTop = msg.readInt16("head top");
const uint16_t headMid = msg.readInt16("head mid");
const int hairColor = msg.readInt16("hair color");
const uint16_t shoes = msg.readInt16("shoes or clothes color?");
- uint16_t gloves;
- if (dstBeing->getType() == ActorType::MONSTER)
- {
- msg.readInt32("?");
- msg.readInt32("?");
- gloves = 0;
- }
- else
- {
- gloves = msg.readInt16("head dir / gloves");
- msg.readInt32("guild");
- msg.readInt16("guild emblem");
- }
-
+ uint16_t gloves = msg.readInt16("head dir / gloves");
+ // may be use robe as gloves?
+ msg.readInt16("robe");
+ msg.readInt32("guild id");
+ msg.readInt16("guild emblem");
msg.readInt16("manner");
- dstBeing->setStatusEffectBlock(32, msg.readInt16("opt3"));
+ dstBeing->setStatusEffectBlock(32, msg.readInt32("opt3"));
msg.readUInt8("karma");
uint8_t gender = msg.readUInt8("gender");
@@ -751,8 +745,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_SHOE, shoes);
setSprite(dstBeing, SPRITE_GLOVES, gloves);
setSprite(dstBeing, SPRITE_WEAPON, weapon, "", 1, true);
- if (!mHideShield)
- setSprite(dstBeing, SPRITE_SHIELD, shield);
+// if (!mHideShield)
+// setSprite(dstBeing, SPRITE_SHIELD, shield);
}
else if (dstBeing->getType() == ActorType::NPC)
{
@@ -786,6 +780,8 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
uint8_t dir;
uint16_t x, y;
msg.readCoordinates(x, y, dir, "position");
+ msg.readInt8("xs");
+ msg.readInt8("ys");
dstBeing->setTileCoords(x, y);
if (job == 45 && socialWindow && outfitWindow)
@@ -805,9 +801,12 @@ void BeingHandler::processBeingVisibleOrMove(Net::MessageIn &msg)
dstBeing->setDirection(dir);
}
- msg.readUInt8("unknown");
- msg.readUInt8("action type?");
- msg.readInt16("level");
+ msg.readUInt8("action type");
+
+ const int level = static_cast<int>(msg.readInt16("level"));
+ if (level)
+ dstBeing->setLevel(level);
+ msg.readInt16("font");
dstBeing->setStunMode(stunMode);
dstBeing->setStatusEffectBlock(0, static_cast<uint16_t>(