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-rw-r--r--src/net/ea/inventoryhandler.cpp67
-rw-r--r--src/net/ea/inventoryhandler.h2
-rw-r--r--src/net/eathena/inventoryhandler.cpp71
-rw-r--r--src/net/eathena/inventoryhandler.h2
-rw-r--r--src/net/tmwa/inventoryhandler.cpp70
-rw-r--r--src/net/tmwa/inventoryhandler.h2
6 files changed, 145 insertions, 69 deletions
diff --git a/src/net/ea/inventoryhandler.cpp b/src/net/ea/inventoryhandler.cpp
index fb651ae25..0cc84d7ae 100644
--- a/src/net/ea/inventoryhandler.cpp
+++ b/src/net/ea/inventoryhandler.cpp
@@ -283,73 +283,6 @@ void InventoryHandler::processPlayerStorageEquip(Net::MessageIn &msg)
BLOCK_END("InventoryHandler::processPlayerStorageEquip")
}
-void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
-{
- BLOCK_START("InventoryHandler::processPlayerInventoryAdd")
- Inventory *const inventory = localPlayer
- ? PlayerInfo::getInventory() : nullptr;
-
- if (PlayerInfo::getEquipment()
- && !PlayerInfo::getEquipment()->getBackend())
- { // look like SMSG_PLAYER_INVENTORY was not received
- mEquips.clear();
- PlayerInfo::getEquipment()->setBackend(&mEquips);
- }
- const int index = msg.readInt16() - INVENTORY_OFFSET;
- int amount = msg.readInt16();
- const int itemId = msg.readInt16();
- uint8_t identified = msg.readUInt8();
- msg.readUInt8(); // attribute
- const uint8_t refine = msg.readUInt8();
- for (int i = 0; i < 4; i++)
- msg.readInt16(); // cards[i]
- const int equipType = msg.readInt16();
- msg.readUInt8(); // itemType
-
- const ItemInfo &itemInfo = ItemDB::get(itemId);
- const unsigned char err = msg.readUInt8();
- int floorId;
- if (mSentPickups.empty())
- {
- floorId = 0;
- }
- else
- {
- floorId = mSentPickups.front();
- mSentPickups.pop();
- }
-
- if (err)
- {
- if (localPlayer)
- localPlayer->pickedUp(itemInfo, 0, identified, floorId, err);
- }
- else
- {
- if (localPlayer)
- {
- localPlayer->pickedUp(itemInfo, amount,
- identified, floorId, Pickup::OKAY);
- }
-
- if (inventory)
- {
- const Item *const item = inventory->getItem(index);
-
- if (item && item->getId() == itemId)
- amount += item->getQuantity();
-
- if (serverVersion < 1 && identified > 1)
- identified = 1;
-
- inventory->setItem(index, itemId, amount, refine,
- identified, equipType != 0);
- }
- ArrowsListener::distributeEvent();
- }
- BLOCK_END("InventoryHandler::processPlayerInventoryAdd")
-}
-
void InventoryHandler::processPlayerInventoryRemove(Net::MessageIn &msg)
{
BLOCK_START("InventoryHandler::processPlayerInventoryRemove")
diff --git a/src/net/ea/inventoryhandler.h b/src/net/ea/inventoryhandler.h
index b45c4e337..7afd688dc 100644
--- a/src/net/ea/inventoryhandler.h
+++ b/src/net/ea/inventoryhandler.h
@@ -84,8 +84,6 @@ class InventoryHandler notfinal : public Net::InventoryHandler
void processPlayerStorageEquip(Net::MessageIn &msg);
- void processPlayerInventoryAdd(Net::MessageIn &msg);
-
static void processPlayerInventoryRemove(Net::MessageIn &msg);
static void processPlayerInventoryUse(Net::MessageIn &msg);
diff --git a/src/net/eathena/inventoryhandler.cpp b/src/net/eathena/inventoryhandler.cpp
index 607a0717c..abc03d3df 100644
--- a/src/net/eathena/inventoryhandler.cpp
+++ b/src/net/eathena/inventoryhandler.cpp
@@ -23,6 +23,9 @@
#include "net/eathena/inventoryhandler.h"
#include "being/localplayer.h"
+#include "being/pickup.h"
+
+#include "listeners/arrowslistener.h"
#include "net/eathena/messageout.h"
#include "net/eathena/protocol.h"
@@ -32,6 +35,7 @@
#include "debug.h"
extern Net::InventoryHandler *inventoryHandler;
+extern int serverVersion;
namespace EAthena
{
@@ -252,4 +256,71 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
BLOCK_END("InventoryHandler::processPlayerEquipment")
}
+void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryHandler::processPlayerInventoryAdd")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ if (PlayerInfo::getEquipment()
+ && !PlayerInfo::getEquipment()->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
+ }
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ int amount = msg.readInt16();
+ const int itemId = msg.readInt16();
+ uint8_t identified = msg.readUInt8();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
+ for (int i = 0; i < 4; i++)
+ msg.readInt16(); // cards[i]
+ const int equipType = msg.readInt16();
+ msg.readUInt8(); // itemType
+
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const unsigned char err = msg.readUInt8();
+ int floorId;
+ if (mSentPickups.empty())
+ {
+ floorId = 0;
+ }
+ else
+ {
+ floorId = mSentPickups.front();
+ mSentPickups.pop();
+ }
+
+ if (err)
+ {
+ if (localPlayer)
+ localPlayer->pickedUp(itemInfo, 0, identified, floorId, err);
+ }
+ else
+ {
+ if (localPlayer)
+ {
+ localPlayer->pickedUp(itemInfo, amount,
+ identified, floorId, Pickup::OKAY);
+ }
+
+ if (inventory)
+ {
+ const Item *const item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += item->getQuantity();
+
+ if (serverVersion < 1 && identified > 1)
+ identified = 1;
+
+ inventory->setItem(index, itemId, amount, refine,
+ identified, equipType != 0);
+ }
+ ArrowsListener::distributeEvent();
+ }
+ BLOCK_END("InventoryHandler::processPlayerInventoryAdd")
+}
+
} // namespace EAthena
diff --git a/src/net/eathena/inventoryhandler.h b/src/net/eathena/inventoryhandler.h
index 2b795c68c..1eb7e7d44 100644
--- a/src/net/eathena/inventoryhandler.h
+++ b/src/net/eathena/inventoryhandler.h
@@ -60,6 +60,8 @@ class InventoryHandler final : public MessageHandler,
protected:
void processPlayerEquipment(Net::MessageIn &msg);
+
+ void processPlayerInventoryAdd(Net::MessageIn &msg);
};
} // namespace EAthena
diff --git a/src/net/tmwa/inventoryhandler.cpp b/src/net/tmwa/inventoryhandler.cpp
index e3ff4e3a7..78aacb523 100644
--- a/src/net/tmwa/inventoryhandler.cpp
+++ b/src/net/tmwa/inventoryhandler.cpp
@@ -23,6 +23,9 @@
#include "net/tmwa/inventoryhandler.h"
#include "being/localplayer.h"
+#include "being/pickup.h"
+
+#include "listeners/arrowslistener.h"
#include "net/tmwa/messageout.h"
#include "net/tmwa/protocol.h"
@@ -256,4 +259,71 @@ void InventoryHandler::processPlayerEquipment(Net::MessageIn &msg)
BLOCK_END("InventoryHandler::processPlayerEquipment")
}
+void InventoryHandler::processPlayerInventoryAdd(Net::MessageIn &msg)
+{
+ BLOCK_START("InventoryHandler::processPlayerInventoryAdd")
+ Inventory *const inventory = localPlayer
+ ? PlayerInfo::getInventory() : nullptr;
+
+ if (PlayerInfo::getEquipment()
+ && !PlayerInfo::getEquipment()->getBackend())
+ { // look like SMSG_PLAYER_INVENTORY was not received
+ mEquips.clear();
+ PlayerInfo::getEquipment()->setBackend(&mEquips);
+ }
+ const int index = msg.readInt16() - INVENTORY_OFFSET;
+ int amount = msg.readInt16();
+ const int itemId = msg.readInt16();
+ uint8_t identified = msg.readUInt8();
+ msg.readUInt8(); // attribute
+ const uint8_t refine = msg.readUInt8();
+ for (int i = 0; i < 4; i++)
+ msg.readInt16(); // cards[i]
+ const int equipType = msg.readInt16();
+ msg.readUInt8(); // itemType
+
+ const ItemInfo &itemInfo = ItemDB::get(itemId);
+ const unsigned char err = msg.readUInt8();
+ int floorId;
+ if (mSentPickups.empty())
+ {
+ floorId = 0;
+ }
+ else
+ {
+ floorId = mSentPickups.front();
+ mSentPickups.pop();
+ }
+
+ if (err)
+ {
+ if (localPlayer)
+ localPlayer->pickedUp(itemInfo, 0, identified, floorId, err);
+ }
+ else
+ {
+ if (localPlayer)
+ {
+ localPlayer->pickedUp(itemInfo, amount,
+ identified, floorId, Pickup::OKAY);
+ }
+
+ if (inventory)
+ {
+ const Item *const item = inventory->getItem(index);
+
+ if (item && item->getId() == itemId)
+ amount += item->getQuantity();
+
+ if (serverVersion < 1 && identified > 1)
+ identified = 1;
+
+ inventory->setItem(index, itemId, amount, refine,
+ identified, equipType != 0);
+ }
+ ArrowsListener::distributeEvent();
+ }
+ BLOCK_END("InventoryHandler::processPlayerInventoryAdd")
+}
+
} // namespace TmwAthena
diff --git a/src/net/tmwa/inventoryhandler.h b/src/net/tmwa/inventoryhandler.h
index e575853d8..97d5ec0b3 100644
--- a/src/net/tmwa/inventoryhandler.h
+++ b/src/net/tmwa/inventoryhandler.h
@@ -60,6 +60,8 @@ class InventoryHandler final : public MessageHandler,
protected:
void processPlayerEquipment(Net::MessageIn &msg);
+
+ void processPlayerInventoryAdd(Net::MessageIn &msg);
};
} // namespace TmwAthena