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-rw-r--r--src/net/tmwa/beinghandler.cpp12
-rw-r--r--src/net/tmwa/charserverhandler.cpp4
2 files changed, 8 insertions, 8 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 0191953a4..451a88ec5 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -330,7 +330,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
switch (type)
{
case 0: // change race
- dstBeing->setSubtype(static_cast<uint16_t>(id),
+ dstBeing->setSubtype(fromInt(id, BeingTypeId),
dstBeing->getLook());
break;
case 1: // eAthena LOOK_HAIR
@@ -479,7 +479,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t shield = msg.readInt16("shield");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -631,7 +631,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t shield = msg.readInt16("shield");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -779,7 +779,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
const uint16_t shield = msg.readInt16("shield");
const uint16_t headBottom = msg.readInt16("head bottom");
@@ -986,7 +986,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
@@ -1185,7 +1185,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- dstBeing->setSubtype(job, look);
+ dstBeing->setSubtype(fromInt(job, BeingTypeId), look);
if (dstBeing->getType() == ActorType::Monster && localPlayer)
localPlayer->checkNewName(dstBeing);
dstBeing->setWalkSpeed(Vector(speed, speed, 0));
diff --git a/src/net/tmwa/charserverhandler.cpp b/src/net/tmwa/charserverhandler.cpp
index f3a8ab0c6..0ae7bfc4f 100644
--- a/src/net/tmwa/charserverhandler.cpp
+++ b/src/net/tmwa/charserverhandler.cpp
@@ -141,7 +141,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
static_cast<LoginHandler*>(loginHandler)->getToken();
LocalPlayer *const tempPlayer = new LocalPlayer(
- msg.readBeingId("account id"), 0);
+ msg.readBeingId("account id"), BeingTypeId_zero);
tempPlayer->setGender(token.sex);
PlayerInfoBackend &data = character->data;
@@ -173,7 +173,7 @@ void CharServerHandler::readPlayerData(Net::MessageIn &msg,
const uint16_t race = msg.readInt16("class");
const uint8_t hairStyle = msg.readUInt8("hair style");
const uint16_t look = msg.readUInt8("look");
- tempPlayer->setSubtype(race, look);
+ tempPlayer->setSubtype(fromInt(race, BeingTypeId), look);
const uint16_t weapon = msg.readInt16("weapon");
tempPlayer->setSprite(SPRITE_BODY, weapon, "", 1, true);