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Diffstat (limited to 'src/net/tmwa/gamehandler.cpp')
-rw-r--r-- | src/net/tmwa/gamehandler.cpp | 135 |
1 files changed, 0 insertions, 135 deletions
diff --git a/src/net/tmwa/gamehandler.cpp b/src/net/tmwa/gamehandler.cpp deleted file mode 100644 index d13c46919..000000000 --- a/src/net/tmwa/gamehandler.cpp +++ /dev/null @@ -1,135 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#include "net/tmwa/gamehandler.h" - -#include "client.h" - -#include "being/localplayer.h" - -#include "net/ea/token.h" - -#include "net/ea/gamerecv.h" - -#include "net/tmwa/loginhandler.h" -#include "net/tmwa/messageout.h" -#include "net/tmwa/network.h" -#include "net/tmwa/protocolout.h" - -#include "debug.h" - -namespace TmwAthena -{ - -extern ServerInfo mapServer; - -GameHandler::GameHandler() : - Ea::GameHandler() -{ - gameHandler = this; -} - -GameHandler::~GameHandler() -{ - gameHandler = nullptr; -} - -void GameHandler::mapLoadedEvent() const -{ - createOutPacket(CMSG_MAP_LOADED); -} - -void GameHandler::connect() const -{ - if (Network::mInstance == nullptr) - return; - - BLOCK_START("GameHandler::connect") - Network::mInstance->connect(mapServer); - const Token &token = static_cast<LoginHandler*>(loginHandler)->getToken(); - - if (client->getState() == State::CONNECT_GAME) - { - // Change the player's ID to the account ID to match what eAthena uses - if (localPlayer != nullptr) - { - Ea::GameRecv::mCharID = localPlayer->getId(); - localPlayer->setId(token.account_ID); - } - else - { - Ea::GameRecv::mCharID = BeingId_zero; - } - } - - // Send login infos - createOutPacket(CMSG_MAP_SERVER_CONNECT); - outMsg.writeBeingId(token.account_ID, "account id"); - outMsg.writeBeingId(Ea::GameRecv::mCharID, "char id"); - outMsg.writeInt32(token.session_ID1, "session id1"); - outMsg.writeInt32(token.session_ID2, "session id2"); - outMsg.writeInt8(Being::genderToInt(token.sex), "gender"); - -/* - if (localPlayer) - { - // Change the player's ID to the account ID to match what eAthena uses - localPlayer->setId(token.account_ID); - } -*/ - // We get 4 useless bytes before the real answer comes in (what are these?) - Network::mInstance->skip(4); - BLOCK_END("GameHandler::connect") -} - -bool GameHandler::isConnected() const -{ - if (Network::mInstance == nullptr) - return false; - return Network::mInstance->isConnected(); -} - -void GameHandler::disconnect() const -{ - BLOCK_START("GameHandler::disconnect") - if (Network::mInstance != nullptr) - Network::mInstance->disconnect(); - BLOCK_END("GameHandler::disconnect") -} - -void GameHandler::quit() const -{ - createOutPacket(CMSG_CLIENT_QUIT); -} - -void GameHandler::ping(const int tick) const -{ - createOutPacket(CMSG_MAP_PING); - outMsg.writeInt32(tick, "tick"); -} - -void GameHandler::disconnect2() const -{ - createOutPacket(CMSG_CLIENT_DISCONNECT); -} - -} // namespace TmwAthena |