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Diffstat (limited to 'src/net/tmwa/beinghandler.cpp')
-rw-r--r--src/net/tmwa/beinghandler.cpp25
1 files changed, 8 insertions, 17 deletions
diff --git a/src/net/tmwa/beinghandler.cpp b/src/net/tmwa/beinghandler.cpp
index 27cad62ba..e6bb54f53 100644
--- a/src/net/tmwa/beinghandler.cpp
+++ b/src/net/tmwa/beinghandler.cpp
@@ -342,8 +342,7 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
}
case 2: // Weapon ID in id, Shield ID in id2
dstBeing->setSprite(SPRITE_BODY, id, "", 1, true);
- if (!mHideShield)
- dstBeing->setSprite(SPRITE_FLOOR, id2);
+ dstBeing->setSprite(SPRITE_FLOOR, id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 3: // Change lower headgear for eAthena, pants for us
@@ -369,11 +368,8 @@ void BeingHandler::processBeingChangeLookContinue(Net::MessageIn &msg,
// ignoring it
break;
case 8: // eAthena LOOK_SHIELD
- if (!mHideShield)
- {
- dstBeing->setSprite(SPRITE_FLOOR, id, color,
- static_cast<unsigned char>(id2));
- }
+ dstBeing->setSprite(SPRITE_FLOOR, id, color,
+ static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
case 9: // eAthena LOOK_SHOES
@@ -521,8 +517,7 @@ void BeingHandler::processPlayerUpdate1(Net::MessageIn &msg)
{
// Set these after the gender, as the sprites may be gender-specific
dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
- if (!mHideShield)
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
if (serverFeatures->haveItemColors())
{
dstBeing->updateSprite(SPRITE_WEAPON, headBottom,
@@ -673,8 +668,7 @@ void BeingHandler::processPlayerUpdate2(Net::MessageIn &msg)
{
// Set these after the gender, as the sprites may be gender-specific
dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
- if (!mHideShield)
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
if (serverFeatures->haveItemColors())
{
dstBeing->updateSprite(SPRITE_WEAPON, headBottom,
@@ -825,8 +819,7 @@ void BeingHandler::processPlayerMove(Net::MessageIn &msg)
{
// Set these after the gender, as the sprites may be gender-specific
dstBeing->updateSprite(SPRITE_BODY, weapon, "", 1, true);
- if (!mHideShield)
- dstBeing->updateSprite(SPRITE_FLOOR, shield);
+ dstBeing->updateSprite(SPRITE_FLOOR, shield);
if (serverFeatures->haveItemColors())
{
dstBeing->updateSprite(SPRITE_WEAPON, headBottom,
@@ -1068,8 +1061,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_HAIR, shoes);
setSprite(dstBeing, SPRITE_SHOES, gloves);
setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
- if (!mHideShield)
- setSprite(dstBeing, SPRITE_FLOOR, shield);
+ setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())
@@ -1273,8 +1265,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
setSprite(dstBeing, SPRITE_HAIR, shoes);
setSprite(dstBeing, SPRITE_SHOES, gloves);
setSprite(dstBeing, SPRITE_BODY, weapon, "", 1, true);
- if (!mHideShield)
- setSprite(dstBeing, SPRITE_FLOOR, shield);
+ setSprite(dstBeing, SPRITE_FLOOR, shield);
}
else if (dstBeing->getType() == ActorType::Npc
&& serverFeatures->haveNpcGender())