summaryrefslogtreecommitdiff
path: root/src/net/gamehandler.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/net/gamehandler.h')
-rw-r--r--src/net/gamehandler.h71
1 files changed, 0 insertions, 71 deletions
diff --git a/src/net/gamehandler.h b/src/net/gamehandler.h
deleted file mode 100644
index 5bd4bca92..000000000
--- a/src/net/gamehandler.h
+++ /dev/null
@@ -1,71 +0,0 @@
-/*
- * The ManaPlus Client
- * Copyright (C) 2009 The Mana World Development Team
- * Copyright (C) 2009-2010 The Mana Developers
- * Copyright (C) 2011-2017 The ManaPlus Developers
- *
- * This file is part of The ManaPlus Client.
- *
- * This program is free software; you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation; either version 2 of the License, or
- * any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- */
-
-#ifndef NET_GAMEHANDLER_H
-#define NET_GAMEHANDLER_H
-
-#include "net/logindata.h"
-
-namespace Net
-{
-
-class GameHandler notfinal
-{
- public:
- GameHandler()
- { }
-
- A_DELETE_COPY(GameHandler)
-
- virtual ~GameHandler()
- {}
-
- virtual void connect() const = 0;
-
- virtual bool isConnected() const = 0;
-
- virtual void disconnect() const = 0;
-
- virtual void who() const = 0;
-
- virtual void quit() const = 0;
-
- virtual void ping(const int tick) const = 0;
-
- virtual bool removeDeadBeings() const = 0;
-
- virtual void disconnect2() const = 0;
-
- virtual bool mustPing() const A_WARN_UNUSED = 0;
-
- virtual void mapLoadedEvent() const = 0;
-
- virtual void initEngines() const = 0;
-
- virtual void clear() const = 0;
-};
-
-} // namespace Net
-
-extern Net::GameHandler *gameHandler;
-
-#endif // NET_GAMEHANDLER_H