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-rw-r--r--src/net/eathena/beinghandler.cpp29
1 files changed, 14 insertions, 15 deletions
diff --git a/src/net/eathena/beinghandler.cpp b/src/net/eathena/beinghandler.cpp
index 48f31aeaa..d49fc145e 100644
--- a/src/net/eathena/beinghandler.cpp
+++ b/src/net/eathena/beinghandler.cpp
@@ -37,7 +37,6 @@
#include "input/keyboardconfig.h"
#include "gui/windows/socialwindow.h"
-#include "gui/windows/killstats.h"
#include "gui/windows/outfitwindow.h"
@@ -454,41 +453,41 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
const std::string color;
switch (type)
{
- case 0: // change race
+ case 0: // change race
dstBeing->setSubtype(static_cast<uint16_t>(id), 0);
break;
- case 1: // eAthena LOOK_HAIR
+ case 1: // eAthena LOOK_HAIR
dstBeing->setSpriteID(SPRITE_HAIR_COLOR, id *-1);
break;
- case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
+ case 2: // LOOK_WEAPON Weapon ID in id, Shield ID in id2
dstBeing->setSprite(SPRITE_BODY, id, "", 1, true);
if (!mHideShield)
dstBeing->setSprite(SPRITE_FLOOR, id2);
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
- case 3: // LOOK_HEAD_BOTTOM
+ case 3: // LOOK_HEAD_BOTTOM
dstBeing->setSprite(SPRITE_WEAPON, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_WEAPON);
break;
- case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
+ case 4: // LOOK_HEAD_TOP Change upper headgear for eAthena, hat for us
dstBeing->setSprite(SPRITE_CLOTHES_COLOR, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_CLOTHES_COLOR);
break;
- case 5: // LOOK_HEAD_MID Change middle headgear for eathena, armor for us
+ case 5: // LOOK_HEAD_MID Change middle headgear for eathena, armor for us
dstBeing->setSprite(SPRITE_HEAD_BOTTOM, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_HEAD_BOTTOM);
break;
- case 6: // eAthena LOOK_HAIR_COLOR
+ case 6: // eAthena LOOK_HAIR_COLOR
dstBeing->setSpriteColor(SPRITE_HAIR_COLOR, ItemDB::get(
dstBeing->getSpriteID(SPRITE_HAIR_COLOR)).getDyeColorsString(id));
break;
- case 7: // Clothes color
+ case 7: // Clothes color
// ignoring it
break;
- case 8: // eAthena LOOK_SHIELD
+ case 8: // eAthena LOOK_SHIELD
if (!mHideShield)
{
dstBeing->setSprite(SPRITE_FLOOR, id, color,
@@ -496,12 +495,12 @@ void BeingHandler::processBeingChangeLookContinue(Being *const dstBeing,
}
localPlayer->imitateOutfit(dstBeing, SPRITE_FLOOR);
break;
- case 9: // eAthena LOOK_SHOES
+ case 9: // eAthena LOOK_SHOES
dstBeing->setSprite(SPRITE_HAIR, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_HAIR);
break;
- case 10: // LOOK_GLOVES
+ case 10: // LOOK_GLOVES
dstBeing->setSprite(SPRITE_SHOES, id, color,
static_cast<unsigned char>(id2));
localPlayer->imitateOutfit(dstBeing, SPRITE_SHOES);
@@ -1043,7 +1042,7 @@ void BeingHandler::processBeingVisible(Net::MessageIn &msg)
dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
msg.readInt32("opt3")));
dstBeing->setKarma(msg.readUInt8("karma"));
- uint8_t gender = msg.readUInt8("gender") & 3;
+ uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
if (dstBeing->getType() == ActorType::Player)
{
@@ -1205,7 +1204,7 @@ void BeingHandler::processBeingMove(Net::MessageIn &msg)
dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
msg.readInt32("opt3")));
dstBeing->setKarma(msg.readUInt8("karma"));
- uint8_t gender = msg.readUInt8("gender") & 3;
+ uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
if (dstBeing->getType() == ActorType::Player)
{
@@ -1370,7 +1369,7 @@ void BeingHandler::processBeingSpawn(Net::MessageIn &msg)
dstBeing->setStatusEffectBlock(32, static_cast<uint16_t>(
msg.readInt32("opt3")));
dstBeing->setKarma(msg.readUInt8("karma"));
- uint8_t gender = msg.readUInt8("gender") & 3;
+ uint8_t gender = static_cast<uint8_t>(msg.readUInt8("gender") & 3);
if (dstBeing->getType() == ActorType::Player)
{