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Diffstat (limited to 'src/net/eathena/playerhandler.cpp')
-rw-r--r--src/net/eathena/playerhandler.cpp442
1 files changed, 31 insertions, 411 deletions
diff --git a/src/net/eathena/playerhandler.cpp b/src/net/eathena/playerhandler.cpp
index 2988bf21b..4779cee4b 100644
--- a/src/net/eathena/playerhandler.cpp
+++ b/src/net/eathena/playerhandler.cpp
@@ -39,7 +39,10 @@
#include "input/inputmanager.h"
+#include "net/ea/playerrecv.h"
+
#include "net/eathena/messageout.h"
+#include "net/eathena/playerrecv.h"
#include "net/eathena/protocol.h"
#include "net/eathena/inventoryhandler.h"
@@ -97,116 +100,116 @@ void PlayerHandler::handleMessage(Net::MessageIn &msg)
switch (msg.getId())
{
case SMSG_WALK_RESPONSE:
- processWalkResponse(msg);
+ PlayerRecv::processWalkResponse(msg);
break;
case SMSG_PLAYER_WARP:
- processPlayerWarp(msg);
+ Ea::PlayerRecv::processPlayerWarp(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_1:
- processPlayerStatUpdate1(msg);
+ Ea::PlayerRecv::processPlayerStatUpdate1(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_2:
- processPlayerStatUpdate2(msg);
+ Ea::PlayerRecv::processPlayerStatUpdate2(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_3: // Update a base attribute
- processPlayerStatUpdate3(msg);
+ Ea::PlayerRecv::processPlayerStatUpdate3(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_4: // Attribute increase ack
- processPlayerStatUpdate4(msg);
+ Ea::PlayerRecv::processPlayerStatUpdate4(msg);
break;
// Updates stats and status points
case SMSG_PLAYER_STAT_UPDATE_5:
- processPlayerStatUpdate5(msg);
+ PlayerRecv::processPlayerStatUpdate5(msg);
break;
case SMSG_PLAYER_STAT_UPDATE_6:
- processPlayerStatUpdate6(msg);
+ Ea::PlayerRecv::processPlayerStatUpdate6(msg);
break;
case SMSG_PLAYER_ARROW_MESSAGE:
- processPlayerArrowMessage(msg);
+ Ea::PlayerRecv::processPlayerArrowMessage(msg);
break;
case SMSG_PLAYER_SHORTCUTS:
- processPlayerShortcuts(msg);
+ PlayerRecv::processPlayerShortcuts(msg);
break;
case SMSG_PLAYER_SHOW_EQUIP:
- processPlayerShowEquip(msg);
+ PlayerRecv::processPlayerShowEquip(msg);
break;
case SMSG_PLAYER_GET_EXP:
- processPlayerGetExp(msg);
+ PlayerRecv::processPlayerGetExp(msg);
break;
case SMSG_PVP_INFO:
- processPvpInfo(msg);
+ PlayerRecv::processPvpInfo(msg);
break;
case SMSG_PLAYER_HEAL:
- processPlayerHeal(msg);
+ PlayerRecv::processPlayerHeal(msg);
break;
case SMSG_PLAYER_SKILL_MESSAGE:
- processPlayerSkillMessage(msg);
+ PlayerRecv::processPlayerSkillMessage(msg);
break;
case SMSG_MAP_MASK:
- processMapMask(msg);
+ PlayerRecv::processMapMask(msg);
break;
case SMSG_MAP_MUSIC:
- processMapMusic(msg);
+ Ea::PlayerRecv::processMapMusic(msg);
break;
case SMSG_ONLINE_LIST:
- processOnlineList(msg);
+ PlayerRecv::processOnlineList(msg);
break;
case SMSG_PLAYER_NOTIFY_MAPINFO:
- processNotifyMapInfo(msg);
+ PlayerRecv::processNotifyMapInfo(msg);
break;
case SMSG_PLAYER_FAME_BLACKSMITH:
- processPlayerFameBlacksmith(msg);
+ PlayerRecv::processPlayerFameBlacksmith(msg);
break;
case SMSG_PLAYER_FAME_ALCHEMIST:
- processPlayerFameAlchemist(msg);
+ PlayerRecv::processPlayerFameAlchemist(msg);
break;
case SMSG_PLAYER_UPGRADE_MESSAGE:
- processPlayerUpgradeMessage(msg);
+ PlayerRecv::processPlayerUpgradeMessage(msg);
break;
case SMSG_PLAYER_FAME_TAEKWON:
- processPlayerFameTaekwon(msg);
+ PlayerRecv::processPlayerFameTaekwon(msg);
break;
case SMSG_PLAYER_READ_BOOK:
- processPlayerReadBook(msg);
+ PlayerRecv::processPlayerReadBook(msg);
break;
case SMSG_PLAYER_EQUIP_TICK_ACK:
- processPlayerEquipTickAck(msg);
+ PlayerRecv::processPlayerEquipTickAck(msg);
break;
case SMSG_AUTOSHADOW_SPELL_LIST:
- processPlayerAutoShadowSpellList(msg);
+ PlayerRecv::processPlayerAutoShadowSpellList(msg);
break;
case SMSG_PLAYER_RANK_POINTS:
- processPlayerRankPoints(msg);
+ PlayerRecv::processPlayerRankPoints(msg);
break;
case SMSG_PLAYER_CLIENT_COMMAND:
- processPlayerClientCommand(msg);
+ PlayerRecv::processPlayerClientCommand(msg);
break;
default:
@@ -358,175 +361,6 @@ void PlayerHandler::setMemo() const
createOutPacket(CMSG_PLAYER_SET_MEMO);
}
-void PlayerHandler::processPlayerShortcuts(Net::MessageIn &msg)
-{
- // +++ player shortcuts ignored. It also disabled on server side.
- // may be in future better use it?
- msg.readUInt8("unused?");
- for (int f = 0; f < 27; f ++)
- {
- msg.readUInt8("type 0: item, 1: skill");
- msg.readInt32("item or skill id");
- msg.readInt16("skill level");
- }
- msg.skip(77, "unused");
-}
-
-void PlayerHandler::processPlayerShowEquip(Net::MessageIn &msg)
-{
- // +++ for now server allow only switch this option but not using it.
- msg.readUInt8("show equip"); // 1 mean need open "equipment" window
-}
-
-void PlayerHandler::processPlayerStatUpdate5(Net::MessageIn &msg)
-{
- BLOCK_START("PlayerHandler::processPlayerStatUpdate5")
- PlayerInfo::setAttribute(Attributes::CHAR_POINTS,
- msg.readInt16("char points"));
-
- unsigned int val = msg.readUInt8("str");
- PlayerInfo::setStatBase(Attributes::STR, val);
- if (statusWindow)
- {
- statusWindow->setPointsNeeded(Attributes::STR,
- msg.readUInt8("str cost"));
- }
- else
- {
- msg.readUInt8("str need");
- }
-
- val = msg.readUInt8("agi");
- PlayerInfo::setStatBase(Attributes::AGI, val);
- if (statusWindow)
- {
- statusWindow->setPointsNeeded(Attributes::AGI,
- msg.readUInt8("agi cost"));
- }
- else
- {
- msg.readUInt8("agi cost");
- }
-
- val = msg.readUInt8("vit");
- PlayerInfo::setStatBase(Attributes::VIT, val);
- if (statusWindow)
- {
- statusWindow->setPointsNeeded(Attributes::VIT,
- msg.readUInt8("vit cost"));
- }
- else
- {
- msg.readUInt8("vit cost");
- }
-
- val = msg.readUInt8("int");
- PlayerInfo::setStatBase(Attributes::INT, val);
- if (statusWindow)
- {
- statusWindow->setPointsNeeded(Attributes::INT,
- msg.readUInt8("int cost"));
- }
- else
- {
- msg.readUInt8("int cost");
- }
-
- val = msg.readUInt8("dex");
- PlayerInfo::setStatBase(Attributes::DEX, val);
- if (statusWindow)
- {
- statusWindow->setPointsNeeded(Attributes::DEX,
- msg.readUInt8("dex cost"));
- }
- else
- {
- msg.readUInt8("dex cost");
- }
-
- val = msg.readUInt8("luk");
- PlayerInfo::setStatBase(Attributes::LUK, val);
- if (statusWindow)
- {
- statusWindow->setPointsNeeded(Attributes::LUK,
- msg.readUInt8("luk cost"));
- }
- else
- {
- msg.readUInt8("luk cost");
- }
-
- PlayerInfo::setStatBase(Attributes::ATK,
- msg.readInt16("left atk"), Notify_false);
- PlayerInfo::setStatMod(Attributes::ATK, msg.readInt16("right atk"));
- PlayerInfo::updateAttrs();
-
- val = msg.readInt16("right matk");
- PlayerInfo::setStatBase(Attributes::MATK, val, Notify_false);
-
- val = msg.readInt16("left matk");
- PlayerInfo::setStatMod(Attributes::MATK, val);
-
- PlayerInfo::setStatBase(Attributes::DEF,
- msg.readInt16("left def"), Notify_false);
- PlayerInfo::setStatMod(Attributes::DEF, msg.readInt16("right def"));
-
- PlayerInfo::setStatBase(Attributes::MDEF,
- msg.readInt16("left mdef"), Notify_false);
- PlayerInfo::setStatMod(Attributes::MDEF, msg.readInt16("right mdef"));
-
- PlayerInfo::setStatBase(Attributes::HIT, msg.readInt16("hit"));
-
- PlayerInfo::setStatBase(Attributes::FLEE,
- msg.readInt16("flee"), Notify_false);
- PlayerInfo::setStatMod(Attributes::FLEE, msg.readInt16("flee2/10"));
-
- PlayerInfo::setStatBase(Attributes::CRIT, msg.readInt16("crit/10"));
-
- PlayerInfo::setAttribute(Attributes::ATTACK_DELAY,
- msg.readInt16("attack speed"));
- msg.readInt16("plus speed = 0");
-
- BLOCK_END("PlayerHandler::processPlayerStatUpdate5")
-}
-
-void PlayerHandler::processPlayerGetExp(Net::MessageIn &msg)
-{
- if (!localPlayer)
- return;
- const BeingId id = msg.readBeingId("player id");
- const int exp = msg.readInt32("exp amount");
- const int stat = msg.readInt16("exp type");
- const bool fromQuest = msg.readInt16("is from quest");
- if (!fromQuest && id == localPlayer->getId())
- {
- if (stat == 1)
- localPlayer->addXpMessage(exp);
- else if (stat == 2)
- localPlayer->addJobMessage(exp);
- else
- UNIMPLIMENTEDPACKET;
- }
- // need show particle depend on isQuest flag, for now ignored
-}
-
-void PlayerHandler::processWalkResponse(Net::MessageIn &msg)
-{
- BLOCK_START("PlayerHandler::processWalkResponse")
- /*
- * This client assumes that all walk messages succeed,
- * and that the server will send a correction notice
- * otherwise.
- */
- uint16_t srcX, srcY, dstX, dstY;
- msg.readInt32("tick");
- msg.readCoordinatePair(srcX, srcY, dstX, dstY, "move path");
- msg.readUInt8("(sx<<4) | (sy&0x0f)");
- if (localPlayer)
- localPlayer->setRealPos(dstX, dstY);
- BLOCK_END("PlayerHandler::processWalkResponse")
-}
-
void PlayerHandler::doriDori() const
{
createOutPacket(CMSG_DORI_DORI);
@@ -544,16 +378,6 @@ void PlayerHandler::requestPvpInfo() const
outMsg.writeInt32(0, "account id");
}
-void PlayerHandler::processPvpInfo(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("char id");
- msg.readBeingId("account id");
- msg.readInt32("pvp won");
- msg.readInt32("pvp lost");
- msg.readInt32("pvp point");
-}
-
void PlayerHandler::revive() const
{
createOutPacket(CMSG_PLAYER_AUTO_REVIVE);
@@ -566,63 +390,6 @@ void PlayerHandler::setViewEquipment(const bool allow) const
outMsg.writeInt32(allow ? 1 : 0, "allow");
}
-void PlayerHandler::processPlayerHeal(Net::MessageIn &msg)
-{
- if (!localPlayer)
- return;
-
- const int type = msg.readInt16("var id");
- const int amount = msg.readInt16("value");
- if (type == 5)
- localPlayer->addHpMessage(amount);
- else if (type == 7)
- localPlayer->addSpMessage(amount);
-}
-
-void PlayerHandler::processPlayerSkillMessage(Net::MessageIn &msg)
-{
- const int message = msg.readInt32("type");
- switch (message)
- {
- case 0x15:
- NotifyManager::notify(NotifyTypes::SKILL_END_ALL_NEGATIVE_STATUS);
- break;
- case 0x16:
- NotifyManager::notify(NotifyTypes::SKILL_IMMUNITY_TO_ALL_STATUSES);
- break;
- case 0x17:
- NotifyManager::notify(NotifyTypes::SKILL_MAX_HP);
- break;
- case 0x18:
- NotifyManager::notify(NotifyTypes::SKILL_MAX_SP);
- break;
- case 0x19:
- NotifyManager::notify(NotifyTypes::SKILL_ALL_STATUS_PLUS_20);
- break;
- case 0x1c:
- NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_WEAPON_HOLY);
- break;
- case 0x1d:
- NotifyManager::notify(NotifyTypes::SKILL_ENCHANT_ARMOR_HOLY);
- break;
- case 0x1e:
- NotifyManager::notify(NotifyTypes::SKILL_DEF_PLUS_25);
- break;
- case 0x1f:
- NotifyManager::notify(NotifyTypes::SKILL_ATTACK_PLUS_100);
- break;
- case 0x20:
- NotifyManager::notify(NotifyTypes::SKILL_FLEE_PLUS_50);
- break;
- case 0x28:
- NotifyManager::notify(NotifyTypes::SKILL_FULL_STRIP_FAILED);
- break;
- default:
- NotifyManager::notify(NotifyTypes::SKILL_MESSAGE_UNKNOWN);
- break;
- }
-}
-
void PlayerHandler::setStat(Net::MessageIn &msg,
const int type,
const int base,
@@ -632,151 +399,4 @@ void PlayerHandler::setStat(Net::MessageIn &msg,
Ea::PlayerHandler::setStat(msg, type, base, mod, notify);
}
-void PlayerHandler::processNotifyMapInfo(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("type");
-}
-
-void PlayerHandler::processPlayerFameBlacksmith(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("points");
- msg.readInt32("total points");
-}
-
-void PlayerHandler::processPlayerFameAlchemist(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("points");
- msg.readInt32("total points");
-}
-
-void PlayerHandler::processPlayerUpgradeMessage(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("result");
- msg.readInt16("item id");
-}
-
-void PlayerHandler::processPlayerFameTaekwon(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("points");
- msg.readInt32("total points");
-}
-
-void PlayerHandler::processPlayerReadBook(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("book id");
- msg.readInt32("page");
-}
-
-void PlayerHandler::processPlayerEquipTickAck(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt32("unused");
- msg.readInt32("flag");
-}
-
-void PlayerHandler::processPlayerAutoShadowSpellList(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- const int count = (msg.readInt16("len") - 8) / 2;
- for (int f = 0; f < count; f ++)
- msg.readInt16("skill id");
-}
-
-void PlayerHandler::processPlayerRankPoints(Net::MessageIn &msg)
-{
- UNIMPLIMENTEDPACKET;
- msg.readInt16("type");
- msg.readInt32("points");
- msg.readInt32("fame");
-}
-
-void PlayerHandler::processPlayerClientCommand(Net::MessageIn &msg)
-{
- const int sz = msg.readInt16("len") - 4;
- std::string command = msg.readString(sz, "command");
- std::string cmd;
- std::string args;
-
- if (!parse2Str(command, cmd, args))
- {
- cmd = command;
- args.clear();
- }
- inputManager.executeChatCommand(cmd, args, nullptr);
-}
-
-void PlayerHandler::processOnlineList(Net::MessageIn &msg)
-{
- if (!whoIsOnline)
- return;
-
- BLOCK_START("PlayerHandler::processOnlineList")
- const int size = msg.readInt16("len") - 4;
- std::vector<OnlinePlayer*> arr;
-
- if (!size)
- {
- if (whoIsOnline)
- whoIsOnline->loadList(arr);
- BLOCK_END("PlayerHandler::processOnlineList")
- return;
- }
-
- char *const start = reinterpret_cast<char*>(msg.readBytes(size, "nicks"));
- if (!start)
- {
- BLOCK_END("PlayerHandler::processOnlineList")
- return;
- }
-
- const char *buf = start;
-
- int addVal = 3;
-
- while (buf - start + 1 < size
- && *(buf + static_cast<size_t>(addVal)))
- {
- unsigned char status = *buf;
- buf ++;
- unsigned char level = *buf;
- buf ++;
- unsigned char ver = *buf;
- buf ++;
-
- GenderT gender = Gender::UNSPECIFIED;
- if (config.getBoolValue("showgender"))
- {
- if (status & BeingFlag::GENDER_MALE)
- gender = Gender::MALE;
- else if (status & BeingFlag::GENDER_OTHER)
- gender = Gender::OTHER;
- else
- gender = Gender::FEMALE;
- }
- arr.push_back(new OnlinePlayer(static_cast<const char*>(buf),
- status, level, gender, ver));
- buf += strlen(buf) + 1;
- }
-
- if (whoIsOnline)
- whoIsOnline->loadList(arr);
- delete [] start;
- BLOCK_END("PlayerHandler::processOnlineList")
-}
-
-void PlayerHandler::processMapMask(Net::MessageIn &msg)
-{
- const int mask = msg.readInt32("mask");
- msg.readInt32("unused");
- Map *const map = Game::instance()->getCurrentMap();
- if (map)
- map->setMask(mask);
-}
-
} // namespace EAthena