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Diffstat (limited to 'src/net/eathena/homunculusrecv.cpp')
-rw-r--r-- | src/net/eathena/homunculusrecv.cpp | 192 |
1 files changed, 192 insertions, 0 deletions
diff --git a/src/net/eathena/homunculusrecv.cpp b/src/net/eathena/homunculusrecv.cpp new file mode 100644 index 000000000..1e0cec814 --- /dev/null +++ b/src/net/eathena/homunculusrecv.cpp @@ -0,0 +1,192 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2015 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "net/eathena/homunculusrecv.h" + +#include "actormanager.h" +#include "notifymanager.h" + +#include "being/homunculusinfo.h" +#include "being/playerinfo.h" + +#include "enums/resources/notifytypes.h" + +#include "gui/windows/skilldialog.h" + +#include "net/serverfeatures.h" + +#include "net/eathena/messageout.h" +#include "net/eathena/protocol.h" + +#include "resources/iteminfo.h" + +#include "resources/db/itemdb.h" + +#include "utils/stringutils.h" + +#include "debug.h" + +namespace EAthena +{ + +void HomunculusRecv::processHomunculusSkills(Net::MessageIn &msg) +{ + if (skillDialog) + skillDialog->hideSkills(SkillOwner::Homunculus); + + const int count = (msg.readInt16("len") - 4) / 37; + for (int f = 0; f < count; f ++) + { + const int skillId = msg.readInt16("skill id"); + const SkillType::SkillType inf = static_cast<SkillType::SkillType>( + msg.readInt16("inf")); + msg.readInt16("unused"); + const int level = msg.readInt16("skill level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const std::string name = msg.readString(24, "skill name"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, up, inf, sp)) + { + skillDialog->addSkill(SkillOwner::Homunculus, + skillId, name, level, range, up, inf, sp); + } + } + } + if (skillDialog) + skillDialog->updateModels(); +} + +void HomunculusRecv::processHomunculusData(Net::MessageIn &msg) +{ + msg.readUInt8("unused"); + const int cmd = msg.readUInt8("state"); + const BeingId id = msg.readBeingId("homunculus id"); + Being *const dstBeing = actorManager->findBeing(id); + const int data = msg.readInt32("data"); + if (!cmd) // pre init + { + HomunculusInfo *const info = new HomunculusInfo; + info->id = id; + PlayerInfo::setHomunculus(info); + PlayerInfo::setHomunculusBeing(dstBeing); + return; + } + HomunculusInfo *const info = PlayerInfo::getHomunculus(); + if (!info) + return; + switch (cmd) + { + case 1: // intimacy + info->intimacy = data; + break; + case 2: // hunger + info->hungry = data; + break; + case 3: // accesory + info->equip = data; + break; + default: + break; + } +} + +void HomunculusRecv::processHomunculusInfo(Net::MessageIn &msg) +{ + const std::string name = msg.readString(24, "name"); + msg.readUInt8("flags"); // 0x01 - renamed, 0x02 - vaporize, 0x04 - alive + const int level = msg.readInt16("level"); + const int hungry = msg.readInt16("hungry"); + const int intimacy = msg.readInt16("intimacy"); + const int equip = msg.readInt16("equip"); + msg.readInt16("atk"); + msg.readInt16("matk"); + msg.readInt16("hit"); + msg.readInt16("luk/3 or crit/10"); + msg.readInt16("def"); + msg.readInt16("mdef"); + msg.readInt16("flee"); + msg.readInt16("attack speed"); + msg.readInt16("hp"); + msg.readInt16("max hp"); + msg.readInt16("sp"); + msg.readInt16("max sp"); + msg.readInt32("exp"); + msg.readInt32("next exp"); + msg.readInt16("skill points"); + const int range = msg.readInt16("attack range"); + + HomunculusInfo *const info = PlayerInfo::getHomunculus(); + if (!info) // we can't find homunculus being because id is missing + return; + Being *const dstBeing = actorManager->findBeing(info->id); + + info->name = name; + info->level = level; + info->range = range; + info->hungry = hungry; + info->intimacy = intimacy; + info->equip = equip; + PlayerInfo::setHomunculusBeing(dstBeing); +} + +void HomunculusRecv::processHomunculusSkillUp(Net::MessageIn &msg) +{ + const int skillId = msg.readInt16("skill id"); + const int level = msg.readInt16("level"); + const int sp = msg.readInt16("sp"); + const int range = msg.readInt16("range"); + const Modifiable up = fromBool(msg.readUInt8("up flag"), Modifiable); + + if (skillDialog && PlayerInfo::getSkillLevel(skillId) != level) + skillDialog->playUpdateEffect(skillId); + PlayerInfo::setSkillLevel(skillId, level); + if (skillDialog) + { + if (!skillDialog->updateSkill(skillId, range, + up, SkillType::Unknown, sp)) + { + skillDialog->addSkill(SkillOwner::Homunculus, + skillId, "", level, + range, up, SkillType::Unknown, sp); + } + } +} + +void HomunculusRecv::processHomunculusFood(Net::MessageIn &msg) +{ + const int flag = msg.readUInt8("fail"); + const int itemId = msg.readInt16("food id"); + if (flag) + { + NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_OK); + } + else + { + const std::string name = strprintf("[@@%d|%s@@]", itemId, + ItemDB::get(itemId).getName().c_str()); + NotifyManager::notify(NotifyTypes::HOMUNCULUS_FEED_FAIL, name); + } +} + +} // namespace EAthena |