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Diffstat (limited to 'src/net/eathena/beingrecv.cpp')
-rw-r--r--src/net/eathena/beingrecv.cpp48
1 files changed, 36 insertions, 12 deletions
diff --git a/src/net/eathena/beingrecv.cpp b/src/net/eathena/beingrecv.cpp
index 2e3080989..ff67669d4 100644
--- a/src/net/eathena/beingrecv.cpp
+++ b/src/net/eathena/beingrecv.cpp
@@ -117,12 +117,24 @@ static void setBasicFields(Being *restrict const dstBeing,
}
if (updateSlots)
{
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->updateSprite(SPRITE_WEAPON,
+ headBottom,
+ std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM,
+ headMid,
+ std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR,
+ headTop,
+ std::string());
+ dstBeing->updateSprite(SPRITE_HAIR,
+ shoes,
+ std::string());
+ dstBeing->updateSprite(SPRITE_SHOES,
+ gloves,
+ std::string());
+ dstBeing->updateSprite(SPRITE_BODY,
+ weapon,
+ std::string());
dstBeing->setWeaponId(weapon);
}
break;
@@ -137,12 +149,24 @@ static void setBasicFields(Being *restrict const dstBeing,
dstBeing->setHairStyle(SPRITE_HAIR_COLOR, -hairStyle);
// for npc not checking updateSlots flag,
// probably because npc missing visible packet if moving
- dstBeing->updateSprite(SPRITE_WEAPON, headBottom);
- dstBeing->updateSprite(SPRITE_HEAD_BOTTOM, headMid);
- dstBeing->updateSprite(SPRITE_CLOTHES_COLOR, headTop);
- dstBeing->updateSprite(SPRITE_HAIR, shoes);
- dstBeing->updateSprite(SPRITE_SHOES, gloves);
- dstBeing->updateSprite(SPRITE_BODY, weapon);
+ dstBeing->updateSprite(SPRITE_WEAPON,
+ headBottom,
+ std::string());
+ dstBeing->updateSprite(SPRITE_HEAD_BOTTOM,
+ headMid,
+ std::string());
+ dstBeing->updateSprite(SPRITE_CLOTHES_COLOR,
+ headTop,
+ std::string());
+ dstBeing->updateSprite(SPRITE_HAIR,
+ shoes,
+ std::string());
+ dstBeing->updateSprite(SPRITE_SHOES,
+ gloves,
+ std::string());
+ dstBeing->updateSprite(SPRITE_BODY,
+ weapon,
+ std::string());
dstBeing->setWeaponId(weapon);
}
break;