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-rw-r--r--src/net/ea/playerhandler.cpp20
-rw-r--r--src/net/ea/playerhandler.h20
2 files changed, 20 insertions, 20 deletions
diff --git a/src/net/ea/playerhandler.cpp b/src/net/ea/playerhandler.cpp
index 55054c928..3d25c83d0 100644
--- a/src/net/ea/playerhandler.cpp
+++ b/src/net/ea/playerhandler.cpp
@@ -173,7 +173,7 @@ void PlayerHandler::processPlayerWarp(Net::MessageIn &msg)
BLOCK_END("PlayerHandler::processPlayerWarp")
}
-void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
+void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate1")
const int type = msg.readInt16("type");
@@ -184,7 +184,7 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
return;
}
- setStat(type, value, -1, true);
+ playerHandler->setStat(type, value, -1, true);
if (PlayerInfo::getAttribute(Attributes::HP) == 0 && !deathNotice)
{
@@ -205,27 +205,27 @@ void PlayerHandler::processPlayerStatUpdate1(Net::MessageIn &msg) const
BLOCK_END("PlayerHandler::processPlayerStatUpdate1")
}
-void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg) const
+void PlayerHandler::processPlayerStatUpdate2(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate2")
const int type = msg.readInt16("type");
const int value = msg.readInt32("value");
- setStat(type, value, -1, true);
+ playerHandler->setStat(type, value, -1, true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate2")
}
-void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg) const
+void PlayerHandler::processPlayerStatUpdate3(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate3")
const int type = msg.readInt32("type");
const int base = msg.readInt32("base");
const int bonus = msg.readInt32("bonus");
- setStat(type, base, bonus, false);
+ playerHandler->setStat(type, base, bonus, false);
BLOCK_END("PlayerHandler::processPlayerStatUpdate3")
}
-void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const
+void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate4")
const int type = msg.readInt16();
@@ -241,17 +241,17 @@ void PlayerHandler::processPlayerStatUpdate4(Net::MessageIn &msg) const
NotifyManager::notify(NotifyTypes::SKILL_RAISE_ERROR);
}
- setStat(type, value, -1, true);
+ playerHandler->setStat(type, value, -1, true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate4")
}
-void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg) const
+void PlayerHandler::processPlayerStatUpdate6(Net::MessageIn &msg)
{
BLOCK_START("PlayerHandler::processPlayerStatUpdate6")
const int type = msg.readInt16("type");
const int value = msg.readUInt8("value");
if (statusWindow)
- setStat(type, value, -1, true);
+ playerHandler->setStat(type, value, -1, true);
BLOCK_END("PlayerHandler::processPlayerStatUpdate6")
}
diff --git a/src/net/ea/playerhandler.h b/src/net/ea/playerhandler.h
index 8c530b29d..786c63625 100644
--- a/src/net/ea/playerhandler.h
+++ b/src/net/ea/playerhandler.h
@@ -53,23 +53,23 @@ class PlayerHandler notfinal : public Net::PlayerHandler
Vector getDefaultWalkSpeed() const override final A_WARN_UNUSED;
- protected:
- virtual void setStat(const int type,
- const int base,
- const int mod,
- const bool notify) const = 0;
+ void setStat(const int type,
+ const int base,
+ const int mod,
+ const bool notify) const override;
+ protected:
static void processPlayerWarp(Net::MessageIn &msg);
- void processPlayerStatUpdate1(Net::MessageIn &msg) const;
+ static void processPlayerStatUpdate1(Net::MessageIn &msg);
- void processPlayerStatUpdate2(Net::MessageIn &msg) const;
+ static void processPlayerStatUpdate2(Net::MessageIn &msg);
- void processPlayerStatUpdate3(Net::MessageIn &msg) const;
+ static void processPlayerStatUpdate3(Net::MessageIn &msg);
- void processPlayerStatUpdate4(Net::MessageIn &msg) const;
+ static void processPlayerStatUpdate4(Net::MessageIn &msg);
- void processPlayerStatUpdate6(Net::MessageIn &msg) const;
+ static void processPlayerStatUpdate6(Net::MessageIn &msg);
static void processPlayerArrowMessage(Net::MessageIn &msg);
};