diff options
Diffstat (limited to 'src/net/ea/playerrecv.cpp')
-rw-r--r-- | src/net/ea/playerrecv.cpp | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/src/net/ea/playerrecv.cpp b/src/net/ea/playerrecv.cpp index 623a23b7c..93108b39d 100644 --- a/src/net/ea/playerrecv.cpp +++ b/src/net/ea/playerrecv.cpp @@ -64,18 +64,18 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg) logger->log("Warping to %s (%d, %d)", mapPath.c_str(), x, y); - if (!localPlayer) + if (localPlayer == nullptr) logger->log1("SMSG_PLAYER_WARP localPlayer null"); /* * We must clear the local player's target *before* the call * to changeMap, as it deletes all beings. */ - if (localPlayer) + if (localPlayer != nullptr) localPlayer->stopAttack(); Game *const game = Game::instance(); - if (!game) + if (game == nullptr) { BLOCK_END("PlayerRecv::processPlayerWarp") return; @@ -91,10 +91,10 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg) int scrollOffsetX = 0; int scrollOffsetY = 0; - if (localPlayer) + if (localPlayer != nullptr) { const Map *const map = game->getCurrentMap(); - if (map) + if (map != nullptr) { if (x >= map->getWidth()) x = map->getWidth() - 1; @@ -126,7 +126,7 @@ void PlayerRecv::processPlayerWarp(Net::MessageIn &msg) logger->log("Adjust scrolling by %d:%d", scrollOffsetX, scrollOffsetY); - if (viewport) + if (viewport != nullptr) { viewport->returnCamera(); viewport->scrollBy(scrollOffsetX, scrollOffsetY); @@ -139,7 +139,7 @@ void PlayerRecv::processPlayerStatUpdate1(Net::MessageIn &msg) BLOCK_START("PlayerRecv::processPlayerStatUpdate1") const int type = msg.readInt16("type"); const int value = msg.readInt32("value"); - if (!localPlayer) + if (localPlayer == nullptr) { BLOCK_END("PlayerRecv::processPlayerStatUpdate1") return; @@ -195,7 +195,7 @@ void PlayerRecv::processPlayerStatUpdate6(Net::MessageIn &msg) BLOCK_START("PlayerRecv::processPlayerStatUpdate6") const int type = msg.readInt16("type"); const int value = msg.readUInt8("value"); - if (statusWindow) + if (statusWindow != nullptr) playerHandler->setStat(msg, type, value, NoStat, Notify_true); BLOCK_END("PlayerRecv::processPlayerStatUpdate6") } @@ -227,7 +227,7 @@ void PlayerRecv::processMapMusic(Net::MessageIn &msg) SkipError_false); Map *const map = viewport->getMap(); - if (map) + if (map != nullptr) map->setMusicFile(music); } @@ -236,7 +236,7 @@ void PlayerRecv::processMapMask(Net::MessageIn &msg) const int mask = msg.readInt32("mask"); msg.readInt32("unused"); Map *const map = Game::instance()->getCurrentMap(); - if (map) + if (map != nullptr) map->setMask(mask); } |