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-rw-r--r--src/localplayer.h46
1 files changed, 23 insertions, 23 deletions
diff --git a/src/localplayer.h b/src/localplayer.h
index ee68d3e93..0b036d96e 100644
--- a/src/localplayer.h
+++ b/src/localplayer.h
@@ -504,8 +504,6 @@ class LocalPlayer final : public Being,
protected:
void updateCoords() override;
- /** Whether or not the name settings have changed */
- bool mUpdateName;
virtual void handleStatusEffect(StatusEffect *const effect,
const int effectId);
@@ -554,8 +552,6 @@ class LocalPlayer final : public Being,
unsigned int mQuickDropCounter;
// move state. used if mInvertDirection == 2
unsigned int mMoveState;
- // temporary disable crazy moves in moves
- bool mDisableCrazyMove;
// pick up type 1x1, normal aka 2x1, forward aka 2x3, 3x3, 3x3 + 1
unsigned int mPickUpType;
// magic attack type
@@ -568,8 +564,6 @@ class LocalPlayer final : public Being,
unsigned int mFollowMode;
unsigned int mImitationMode;
- bool mDisableGameModifiers;
-
int mLastTargetX;
int mLastTargetY;
@@ -585,11 +579,7 @@ class LocalPlayer final : public Being,
FloorItem *mPickUpTarget;
- bool mGoingToTarget;
- bool mKeepAttacking; // Whether or not to continue to attack
int mLastAction; // Time stamp of the last action, -1 if none.
- unsigned char mWalkingDir; // The direction the player is walking in.
- bool mPathSetByMouse; // Tells if the path was set using mouse
std::vector<int> mStatusEffectIcons;
@@ -604,19 +594,8 @@ class LocalPlayer final : public Being,
OkDialog *mAwayDialog;
int mPingSendTick;
- bool mWaitPing;
int mPingTime;
int mAfkTime;
- bool mAwayMode;
- bool mPseudoAwayMode;
-
- bool mShowNavigePath;
- bool mIsServerBuggy;
- bool mSyncPlayerMove;
- bool mDrawPath;
- bool mAttackMoving;
- bool mAttackNext;
- bool mShowJobExp;
int mActivityTime;
int mNavigateX;
int mNavigateY;
@@ -629,8 +608,6 @@ class LocalPlayer final : public Being,
int mOldTileY;
Path mNavigatePath;
- bool mTargetDeadPlayers;
- bool mServerAttack;
std::string mLastHitFrom;
std::string mWaitFor;
int mAdvertTime;
@@ -638,11 +615,34 @@ class LocalPlayer final : public Being,
std::string mTestParticleName;
int mTestParticleTime;
unsigned long mTestParticleHash;
+ unsigned char mWalkingDir; // The direction the player is walking in.
+ /** Whether or not the name settings have changed */
+ bool mUpdateName;
bool mBlockAdvert;
+ bool mTargetDeadPlayers;
+ bool mServerAttack;
bool mEnableAdvert;
bool mTradebot;
bool mTargetOnlyReachable;
+ bool mDisableGameModifiers;
+ bool mIsServerBuggy;
+ bool mSyncPlayerMove;
+ bool mDrawPath;
+ bool mAttackMoving;
+ bool mAttackNext;
+ bool mShowJobExp;
bool mNextStep;
+ // temporary disable crazy moves in moves
+ bool mDisableCrazyMove;
+ bool mGoingToTarget;
+ // Whether or not to continue to attack
+ bool mKeepAttacking;
+ // Tells if the path was set using mouse
+ bool mPathSetByMouse;
+ bool mWaitPing;
+ bool mAwayMode;
+ bool mPseudoAwayMode;
+ bool mShowNavigePath;
};
extern LocalPlayer *player_node;