diff options
Diffstat (limited to 'src/localplayer.h')
-rw-r--r-- | src/localplayer.h | 46 |
1 files changed, 23 insertions, 23 deletions
diff --git a/src/localplayer.h b/src/localplayer.h index ee68d3e93..0b036d96e 100644 --- a/src/localplayer.h +++ b/src/localplayer.h @@ -504,8 +504,6 @@ class LocalPlayer final : public Being, protected: void updateCoords() override; - /** Whether or not the name settings have changed */ - bool mUpdateName; virtual void handleStatusEffect(StatusEffect *const effect, const int effectId); @@ -554,8 +552,6 @@ class LocalPlayer final : public Being, unsigned int mQuickDropCounter; // move state. used if mInvertDirection == 2 unsigned int mMoveState; - // temporary disable crazy moves in moves - bool mDisableCrazyMove; // pick up type 1x1, normal aka 2x1, forward aka 2x3, 3x3, 3x3 + 1 unsigned int mPickUpType; // magic attack type @@ -568,8 +564,6 @@ class LocalPlayer final : public Being, unsigned int mFollowMode; unsigned int mImitationMode; - bool mDisableGameModifiers; - int mLastTargetX; int mLastTargetY; @@ -585,11 +579,7 @@ class LocalPlayer final : public Being, FloorItem *mPickUpTarget; - bool mGoingToTarget; - bool mKeepAttacking; // Whether or not to continue to attack int mLastAction; // Time stamp of the last action, -1 if none. - unsigned char mWalkingDir; // The direction the player is walking in. - bool mPathSetByMouse; // Tells if the path was set using mouse std::vector<int> mStatusEffectIcons; @@ -604,19 +594,8 @@ class LocalPlayer final : public Being, OkDialog *mAwayDialog; int mPingSendTick; - bool mWaitPing; int mPingTime; int mAfkTime; - bool mAwayMode; - bool mPseudoAwayMode; - - bool mShowNavigePath; - bool mIsServerBuggy; - bool mSyncPlayerMove; - bool mDrawPath; - bool mAttackMoving; - bool mAttackNext; - bool mShowJobExp; int mActivityTime; int mNavigateX; int mNavigateY; @@ -629,8 +608,6 @@ class LocalPlayer final : public Being, int mOldTileY; Path mNavigatePath; - bool mTargetDeadPlayers; - bool mServerAttack; std::string mLastHitFrom; std::string mWaitFor; int mAdvertTime; @@ -638,11 +615,34 @@ class LocalPlayer final : public Being, std::string mTestParticleName; int mTestParticleTime; unsigned long mTestParticleHash; + unsigned char mWalkingDir; // The direction the player is walking in. + /** Whether or not the name settings have changed */ + bool mUpdateName; bool mBlockAdvert; + bool mTargetDeadPlayers; + bool mServerAttack; bool mEnableAdvert; bool mTradebot; bool mTargetOnlyReachable; + bool mDisableGameModifiers; + bool mIsServerBuggy; + bool mSyncPlayerMove; + bool mDrawPath; + bool mAttackMoving; + bool mAttackNext; + bool mShowJobExp; bool mNextStep; + // temporary disable crazy moves in moves + bool mDisableCrazyMove; + bool mGoingToTarget; + // Whether or not to continue to attack + bool mKeepAttacking; + // Tells if the path was set using mouse + bool mPathSetByMouse; + bool mWaitPing; + bool mAwayMode; + bool mPseudoAwayMode; + bool mShowNavigePath; }; extern LocalPlayer *player_node; |