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Diffstat (limited to 'src/localplayer.cpp')
-rw-r--r--src/localplayer.cpp31
1 files changed, 28 insertions, 3 deletions
diff --git a/src/localplayer.cpp b/src/localplayer.cpp
index 0da291711..27897a486 100644
--- a/src/localplayer.cpp
+++ b/src/localplayer.cpp
@@ -354,7 +354,8 @@ void LocalPlayer::logic()
}
}
- if (mEnableAdvert && !mBlockAdvert && mAdvertTime < cur_time)
+ if (serverVersion < 4 && mEnableAdvert && !mBlockAdvert
+ && mAdvertTime < cur_time)
{
Uint8 smile = FLAG_SPECIAL;
if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
@@ -1782,7 +1783,7 @@ void LocalPlayer::moveToTarget(unsigned int dist)
case 6:
case 7:
dist = mAttackRange;
- if (dist == 1)
+ if (dist == 1 && serverVersion < 1)
dist = 2;
default:
break;
@@ -1874,6 +1875,9 @@ void LocalPlayer::changeMode(unsigned *var, unsigned limit, const char *conf,
std::string (LocalPlayer::*func)(), unsigned def,
bool save)
{
+ if (!var)
+ return;
+
(*var) ++;
if (*var >= limit)
*var = def;
@@ -3442,6 +3446,7 @@ void LocalPlayer::setAway(const std::string &message)
if (!message.empty())
config.setValue("afkMessage", message);
changeAwayMode();
+ updateStatus();
}
void LocalPlayer::setPseudoAway(const std::string &message)
@@ -3716,7 +3721,8 @@ void LocalPlayer::attack2(Being *target, bool keep, bool dontChangeEquipment)
changeEquipmentBeforeAttack(target);
if ((!target || getAttackType() == 0 || getAttackType() == 3)
- || (withinAttackRange(target, true, 1)
+ || (withinAttackRange(target, serverVersion < 1,
+ serverVersion < 1 ? 1 : 0)
&& getPathLength(target) <= getAttackRange2()))
{
attack(target, keep);
@@ -4206,11 +4212,30 @@ const char *LocalPlayer::getVarItem(const char **arr, unsigned index,
return arr[sz];
}
+void LocalPlayer::updateStatus()
+{
+ if (serverVersion >= 4 && mEnableAdvert)
+ {
+ Uint8 status = 0;
+ if (mTradebot && shopWindow && !shopWindow->isShopEmpty())
+ status += FLAG_SHOP;
+
+ if (mAwayMode || mPseudoAwayMode)
+ status += FLAG_AWAY;
+
+ if (mInactive)
+ status += FLAG_INACTIVE;
+
+ Net::getPlayerHandler()->updateStatus(status);
+ }
+}
+
void AwayListener::action(const gcn::ActionEvent &event)
{
if (event.getId() == "ok" && player_node && player_node->getAway())
{
player_node->changeAwayMode();
+ player_node->updateStatus();
if (outfitWindow)
outfitWindow->unwearAwayOutfit();
if (miniStatusWindow)