diff options
Diffstat (limited to 'src/gui')
-rw-r--r-- | src/gui/widgets/skillinfo.cpp | 1 | ||||
-rw-r--r-- | src/gui/widgets/skillinfo.h | 1 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.cpp | 8 | ||||
-rw-r--r-- | src/gui/windows/skilldialog.h | 6 |
4 files changed, 12 insertions, 4 deletions
diff --git a/src/gui/widgets/skillinfo.cpp b/src/gui/widgets/skillinfo.cpp index bd889865d..29b9510ee 100644 --- a/src/gui/widgets/skillinfo.cpp +++ b/src/gui/widgets/skillinfo.cpp @@ -48,6 +48,7 @@ SkillInfo::SkillInfo() : skillLevelWidth(0), id(0), range(0), + sp(0), type(SkillType::Unknown), modifiable(false), visible(false) diff --git a/src/gui/widgets/skillinfo.h b/src/gui/widgets/skillinfo.h index 1d9dfeacd..bdeac330d 100644 --- a/src/gui/widgets/skillinfo.h +++ b/src/gui/widgets/skillinfo.h @@ -55,6 +55,7 @@ struct SkillInfo final int skillLevelWidth; unsigned int id; int range; + int sp; SkillType::SkillType type; bool modifiable; bool visible; diff --git a/src/gui/windows/skilldialog.cpp b/src/gui/windows/skilldialog.cpp index 35f33f63d..842292e2e 100644 --- a/src/gui/windows/skilldialog.cpp +++ b/src/gui/windows/skilldialog.cpp @@ -346,7 +346,8 @@ void SkillDialog::loadXmlFile(const std::string &fileName) bool SkillDialog::updateSkill(const int id, const int range, const bool modifiable, - const SkillType::SkillType type) + const SkillType::SkillType type, + const int sp) { const SkillMap::const_iterator it = mSkills.find(id); @@ -358,6 +359,7 @@ bool SkillDialog::updateSkill(const int id, info->modifiable = modifiable; info->range = range; info->type = type; + info->sp = sp; info->update(); } return true; @@ -370,7 +372,8 @@ void SkillDialog::addSkill(const int id, const int level, const int range, const bool modifiable, - const SkillType::SkillType type) + const SkillType::SkillType type, + const int sp) { if (mDefaultModel) { @@ -398,6 +401,7 @@ void SkillDialog::addSkill(const int id, // TRANSLATORS: skills dialog. skill level skill->skillLevel = strprintf(_("Lvl: %d"), level); skill->range = range; + skill->sp = sp; skill->update(); skill->useButton = _("Use"); mDefaultModel->addSkill(skill); diff --git a/src/gui/windows/skilldialog.h b/src/gui/windows/skilldialog.h index c67d69b10..17641cd0f 100644 --- a/src/gui/windows/skilldialog.h +++ b/src/gui/windows/skilldialog.h @@ -80,14 +80,16 @@ class SkillDialog final : public Window, bool updateSkill(const int id, const int range, const bool modifiable, - const SkillType::SkillType type); + const SkillType::SkillType type, + const int sp); void addSkill(const int id, const std::string &name, const int level, const int range, const bool modifiable, - const SkillType::SkillType type); + const SkillType::SkillType type, + const int sp); SkillInfo* getSkill(const int id) const A_WARN_UNUSED; |