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-rw-r--r--src/gui/windows/shopwindow.cpp25
1 files changed, 18 insertions, 7 deletions
diff --git a/src/gui/windows/shopwindow.cpp b/src/gui/windows/shopwindow.cpp
index bed828f0a..da8a4e41b 100644
--- a/src/gui/windows/shopwindow.cpp
+++ b/src/gui/windows/shopwindow.cpp
@@ -286,13 +286,21 @@ void ShopWindow::action(const ActionEvent &event)
{
if (isBuySelected)
{
- std::vector<ShopItem*> &items = mBuyShopItems->items();
- if (!items.empty())
+ if (mEnableBuyingStore)
{
- buyingStoreHandler->create(mSellShopName,
- PlayerInfo::getAttribute(Attributes::MONEY),
- true,
- items);
+ buyingStoreHandler->close();
+ BuyingStoreModeListener::distributeEvent(false);
+ }
+ else
+ {
+ std::vector<ShopItem*> &items = mBuyShopItems->items();
+ if (!items.empty())
+ {
+ buyingStoreHandler->create(mSellShopName,
+ PlayerInfo::getAttribute(Attributes::MONEY),
+ true,
+ items);
+ }
}
}
else
@@ -414,7 +422,10 @@ void ShopWindow::updateButtonsAndLabels()
&& mBuyShopItems->getNumberOfElements() > 0;
if (mPublishButton)
{
- mPublishButton->setCaption(_("Publish"));
+ if (mEnableBuyingStore)
+ mPublishButton->setCaption(_("Unpublish"));
+ else
+ mPublishButton->setCaption(_("Publish"));
mPublishButton->adjustSize();
if (mBuyShopSize > 0)
mPublishButton->setEnabled(true);