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Diffstat (limited to 'src/gui/windowmenu.h')
-rw-r--r-- | src/gui/windowmenu.h | 82 |
1 files changed, 82 insertions, 0 deletions
diff --git a/src/gui/windowmenu.h b/src/gui/windowmenu.h new file mode 100644 index 000000000..f619a161a --- /dev/null +++ b/src/gui/windowmenu.h @@ -0,0 +1,82 @@ +/* + * The Mana Client + * Copyright (C) 2004-2009 The Mana World Development Team + * Copyright (C) 2009-2010 The Mana Developers + * + * This file is part of The Mana Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef WINDOWMENU_H +#define WINDOWMENU_H + +#include "gui/widgets/container.h" +#include "gui/widgets/button.h" + +#include <guichan/actionlistener.hpp> +#include <guichan/selectionlistener.hpp> + +#include <map> + +#ifdef __GNUC__ +#define _UNUSED_ __attribute__ ((unused)) +#else +#define _UNUSED_ +#endif + +class EmotePopup; +class TextPopup; + +/** + * The window menu. Allows showing and hiding many of the different windows + * used in the game. + * + * \ingroup Interface + */ +class WindowMenu : public Container, + public gcn::ActionListener, + public gcn::SelectionListener, + public gcn::MouseListener +{ + public: + WindowMenu(); + ~WindowMenu(); + + void action(const gcn::ActionEvent &event); + + void valueChanged(const gcn::SelectionEvent &event); + + void mousePressed(gcn::MouseEvent &event); + + void mouseMoved(gcn::MouseEvent &event); + + void mouseExited(gcn::MouseEvent& mouseEvent _UNUSED_); + + std::map <std::string, gcn::Button*> &getButtonNames() + { return mButtonNames; } + + private: + inline void addButton(const char* text, std::string description, + int &x, int &h, int key); + + EmotePopup *mEmotePopup; + TextPopup *mTextPopup; + std::list <gcn::Button*> mButtons; + std::map <std::string, gcn::Button*> mButtonNames; +}; + +extern WindowMenu *windowMenu; + +#endif |