diff options
Diffstat (limited to 'src/gui/widgets/tabs/setup_relations.cpp')
-rw-r--r-- | src/gui/widgets/tabs/setup_relations.cpp | 52 |
1 files changed, 26 insertions, 26 deletions
diff --git a/src/gui/widgets/tabs/setup_relations.cpp b/src/gui/widgets/tabs/setup_relations.cpp index d81bca9a9..4cc81a300 100644 --- a/src/gui/widgets/tabs/setup_relations.cpp +++ b/src/gui/widgets/tabs/setup_relations.cpp @@ -70,10 +70,10 @@ Setup_Relations::Setup_Relations(const Widget2 *const widget) : mPlayerScrollArea(new ScrollArea(this, mPlayerTable)), // TRANSLATORS: relation dialog button mDefaultTrading(new CheckBox(this, _("Allow trading"), - (player_relations.getDefault() & PlayerRelation::TRADE) != 0u)), + (playerRelations.getDefault() & PlayerRelation::TRADE) != 0u)), // TRANSLATORS: relation dialog button mDefaultWhisper(new CheckBox(this, _("Allow whispers"), - (player_relations.getDefault() & PlayerRelation::WHISPER) != 0u)), + (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0u)), // TRANSLATORS: relation dialog button mDeleteButton(new Button(this, _("Delete"), ACTION_DELETE, this)), mIgnoreActionChoicesModel(new IgnoreChoicesListModel), @@ -112,10 +112,10 @@ Setup_Relations::Setup_Relations(const Widget2 *const widget) : int ignore_strategy_index = 0; // safe default - if (player_relations.getPlayerIgnoreStrategy() != nullptr) + if (playerRelations.getPlayerIgnoreStrategy() != nullptr) { - ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( - player_relations.getPlayerIgnoreStrategy()->mShortName); + ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex( + playerRelations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } @@ -136,14 +136,14 @@ Setup_Relations::Setup_Relations(const Widget2 *const widget) : place(3, 6, mDefaultTrading, 3); place(3, 7, mDefaultWhisper, 3); - player_relations.addListener(this); + playerRelations.addListener(this); setDimension(Rect(0, 0, 500, 350)); } Setup_Relations::~Setup_Relations() { - player_relations.removeListener(this); + playerRelations.removeListener(this); delete2(mIgnoreActionChoicesModel); } @@ -152,13 +152,13 @@ void Setup_Relations::reset() { // We now have to search through the list of ignore choices to find the // current selection. We could use an index into the table of config - // options in player_relations instead of strategies to sidestep this. + // options in playerRelations instead of strategies to sidestep this. int selection = 0; - for (size_t i = 0, sz = player_relations.getPlayerIgnoreStrategies() + for (size_t i = 0, sz = playerRelations.getPlayerIgnoreStrategies() ->size(); i < sz; ++ i) { - if ((*player_relations.getPlayerIgnoreStrategies())[i] == - player_relations.getPlayerIgnoreStrategy()) + if ((*playerRelations.getPlayerIgnoreStrategies())[i] == + playerRelations.getPlayerIgnoreStrategy()) { selection = CAST_S32(i); break; @@ -169,11 +169,11 @@ void Setup_Relations::reset() void Setup_Relations::apply() { - player_relations.store(); + playerRelations.store(); - const unsigned int old_default_relations = player_relations.getDefault() & + const unsigned int old_default_relations = playerRelations.getDefault() & ~(PlayerRelation::TRADE | PlayerRelation::WHISPER); - player_relations.setDefault(old_default_relations + playerRelations.setDefault(old_default_relations | (mDefaultTrading->isSelected() ? PlayerRelation::TRADE : 0) | (mDefaultWhisper->isSelected() ? PlayerRelation::WHISPER : 0)); @@ -197,13 +197,13 @@ void Setup_Relations::action(const ActionEvent &event) // so there is no need for asynchronous updates. (In fact, thouse // might destroy the widet that triggered them, which would be rather // embarrassing.) - player_relations.removeListener(this); + playerRelations.removeListener(this); const int row = mPlayerTable->getSelectedRow(); if (row >= 0) mPlayerTableModel->updateModelInRow(row); - player_relations.addListener(this); + playerRelations.addListener(this); } else if (eventId == ACTION_DELETE) { @@ -212,7 +212,7 @@ void Setup_Relations::action(const ActionEvent &event) if (player_index < 0) return; - player_relations.removePlayer(mPlayerTableModel->getPlayerAt( + playerRelations.removePlayer(mPlayerTableModel->getPlayerAt( player_index)); } else if (eventId == ACTION_STRATEGY) @@ -221,9 +221,9 @@ void Setup_Relations::action(const ActionEvent &event) if (sel < 0) return; PlayerIgnoreStrategy *const s = - (*player_relations.getPlayerIgnoreStrategies())[sel]; + (*playerRelations.getPlayerIgnoreStrategies())[sel]; - player_relations.setPlayerIgnoreStrategy(s); + playerRelations.setPlayerIgnoreStrategy(s); } } @@ -231,9 +231,9 @@ void Setup_Relations::updatedPlayer(const std::string &name A_UNUSED) { mPlayerTableModel->playerRelationsUpdated(); mDefaultTrading->setSelected( - (player_relations.getDefault() & PlayerRelation::TRADE) != 0u); + (playerRelations.getDefault() & PlayerRelation::TRADE) != 0u); mDefaultWhisper->setSelected( - (player_relations.getDefault() & PlayerRelation::WHISPER) != 0u); + (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0u); if (localPlayer != nullptr) localPlayer->updateName(); } @@ -246,10 +246,10 @@ void Setup_Relations::updateAll() mPlayerTableModel = model; int ignore_strategy_index = 0; // safe default - if (player_relations.getPlayerIgnoreStrategy() != nullptr) + if (playerRelations.getPlayerIgnoreStrategy() != nullptr) { - ignore_strategy_index = player_relations.getPlayerIgnoreStrategyIndex( - player_relations.getPlayerIgnoreStrategy()->mShortName); + ignore_strategy_index = playerRelations.getPlayerIgnoreStrategyIndex( + playerRelations.getPlayerIgnoreStrategy()->mShortName); if (ignore_strategy_index < 0) ignore_strategy_index = 0; } @@ -260,7 +260,7 @@ void Setup_Relations::updateAll() void Setup_Relations::externalUpdated() { mDefaultTrading->setSelected( - (player_relations.getDefault() & PlayerRelation::TRADE) != 0u); + (playerRelations.getDefault() & PlayerRelation::TRADE) != 0u); mDefaultWhisper->setSelected( - (player_relations.getDefault() & PlayerRelation::WHISPER) != 0u); + (playerRelations.getDefault() & PlayerRelation::WHISPER) != 0u); } |