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Diffstat (limited to 'src/gui/models/playerrelationlistmodel.h')
-rw-r--r-- | src/gui/models/playerrelationlistmodel.h | 75 |
1 files changed, 0 insertions, 75 deletions
diff --git a/src/gui/models/playerrelationlistmodel.h b/src/gui/models/playerrelationlistmodel.h deleted file mode 100644 index 5e58d4905..000000000 --- a/src/gui/models/playerrelationlistmodel.h +++ /dev/null @@ -1,75 +0,0 @@ -/* - * The ManaPlus Client - * Copyright (C) 2008-2009 The Mana World Development Team - * Copyright (C) 2009-2010 The Mana Developers - * Copyright (C) 2011-2017 The ManaPlus Developers - * - * This file is part of The ManaPlus Client. - * - * This program is free software; you can redistribute it and/or modify - * it under the terms of the GNU General Public License as published by - * the Free Software Foundation; either version 2 of the License, or - * any later version. - * - * This program is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the - * GNU General Public License for more details. - * - * You should have received a copy of the GNU General Public License - * along with this program. If not, see <http://www.gnu.org/licenses/>. - */ - -#ifndef GUI_MODELS_PLAYERRELATIONLISTMODEL_H -#define GUI_MODELS_PLAYERRELATIONLISTMODEL_H - -#include "being/playerrelation.h" - -#include "gui/models/listmodel.h" - -#include "utils/gettext.h" - -static const char *const RELATION_NAMES[PlayerRelation::RELATIONS_NR] = -{ - // TRANSLATORS: relation type - N_("Neutral"), - // TRANSLATORS: relation type - N_("Friend"), - // TRANSLATORS: relation type - N_("Disregarded"), - // TRANSLATORS: relation type - N_("Ignored"), - // TRANSLATORS: relation type - N_("Erased"), - // TRANSLATORS: relation type - N_("Blacklisted"), - // TRANSLATORS: relation type - N_("Enemy") -}; - -class PlayerRelationListModel final : public ListModel -{ - public: - PlayerRelationListModel() : - ListModel() - { } - - A_DELETE_COPY(PlayerRelationListModel) - - ~PlayerRelationListModel() - { } - - int getNumberOfElements() override final - { - return PlayerRelation::RELATIONS_NR; - } - - std::string getElementAt(int i) override final - { - if (i >= getNumberOfElements() || i < 0) - return ""; - return gettext(RELATION_NAMES[i]); - } -}; - -#endif // GUI_MODELS_PLAYERRELATIONLISTMODEL_H |