diff options
Diffstat (limited to 'src/being')
-rw-r--r-- | src/being/being.cpp | 20 | ||||
-rw-r--r-- | src/being/castingeffect.h | 2 | ||||
-rw-r--r-- | src/being/compoundsprite.cpp | 2 | ||||
-rw-r--r-- | src/being/localplayer.cpp | 16 |
4 files changed, 20 insertions, 20 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp index d25fd0207..d43912258 100644 --- a/src/being/being.cpp +++ b/src/being/being.cpp @@ -987,7 +987,7 @@ void Being::handleAttack(Being *restrict const victim, { const uint8_t dir = calcDirection(victim->mX, victim->mY); - if (dir != 0u) + if (dir != 0U) setDirection(dir); } @@ -1090,7 +1090,7 @@ void Being::handleSkill(Being *restrict const victim, { const uint8_t dir = calcDirection(victim->mX, victim->mY); - if (dir != 0u) + if (dir != 0U) setDirection(dir); } if ((damage != 0) && victim->mType == ActorType::Player @@ -1791,7 +1791,7 @@ void Being::nextTile() restrict2 mPath.pop_front(); const uint8_t dir = calcDirection(pos.x, pos.y); - if (dir != 0u) + if (dir != 0U) setDirection(dir); if (mMap == nullptr || @@ -2303,7 +2303,7 @@ void Being::updateBotDirection(const int dstX, break; } } - if ((newDir != 0u) && newDir != mDirection) + if ((newDir != 0U) && newDir != mDirection) { if (mType == ActorType::Homunculus) homunculusHandler->setDirection(newDir); @@ -2317,7 +2317,7 @@ void Being::updateBadgesPosition() const int px = mPixelX - mapTileSize / 2; const int py = mPixelY - mapTileSize * 2 - mapTileSize; if (mShowBadges != BadgeDrawType::Hide && - mBadgesCount != 0u) + mBadgesCount != 0U) { if (mDispName != nullptr && gui != nullptr) @@ -2386,7 +2386,7 @@ void Being::drawEmotion(Graphics *restrict const graphics, if (mAnimationEffect != nullptr) mAnimationEffect->draw(graphics, px, py); if (mShowBadges != BadgeDrawType::Hide && - mBadgesCount != 0u) + mBadgesCount != 0U) { int x = mBadgesX - offsetX; const int y = mBadgesY - offsetY; @@ -2778,7 +2778,7 @@ void Being::updateSprite(const unsigned int slot, if (slot >= CAST_U32(mSlots.size())) mSlots.resize(slot + 1, BeingSlot()); - if ((slot != 0u) && mSlots[slot].spriteId == id) + if ((slot != 0U) && mSlots[slot].spriteId == id) return; setSpriteColor(slot, id, @@ -3503,7 +3503,7 @@ bool Being::updateFromCache() restrict2 showInactiveBadge(mInactive); showAwayBadge(mAway); updateAwayEffect(); - if (mType == ActorType::Player || (mTeamId != 0u)) + if (mType == ActorType::Player || (mTeamId != 0U)) updateColors(); return true; } @@ -3951,7 +3951,7 @@ void Being::drawCompound(Graphics *const graphics, posX + mOffsetX, posY + mOffsetY); } - else if ((mAlpha != 0.0f) && (mAlphaImage != nullptr)) + else if ((mAlpha != 0.0F) && (mAlphaImage != nullptr)) { mAlphaImage->setAlpha(mAlpha); graphics->drawImage(mAlphaImage, @@ -5198,7 +5198,7 @@ void Being::showTeamBadge(const bool show) restrict2 { delete2(mBadges[BadgeIndex::Team]); if (show && - mTeamId != 0u && + mTeamId != 0U && mShowBadges != BadgeDrawType::Hide) { const std::string name = paths.getStringValue("badges") + diff --git a/src/being/castingeffect.h b/src/being/castingeffect.h index 090491c1e..3e219bcd5 100644 --- a/src/being/castingeffect.h +++ b/src/being/castingeffect.h @@ -58,7 +58,7 @@ class CastingEffect final : public Actor bool isTerminated() const; float getAlpha() const override final A_WARN_UNUSED - { return 1.0f; } + { return 1.0F; } void setAlpha(const float alpha A_UNUSED) override final { } diff --git a/src/being/compoundsprite.cpp b/src/being/compoundsprite.cpp index 72bdc4417..843c3b6b6 100644 --- a/src/being/compoundsprite.cpp +++ b/src/being/compoundsprite.cpp @@ -160,7 +160,7 @@ void CompoundSprite::drawSimple(Graphics *const graphics, { graphics->drawImage(mImage, posX + mOffsetX, posY + mOffsetY); } - else if ((mAlpha != 0.0f) && (mAlphaImage != nullptr)) + else if ((mAlpha != 0.0F) && (mAlphaImage != nullptr)) { mAlphaImage->setAlpha(mAlpha); graphics->drawImage(mAlphaImage, diff --git a/src/being/localplayer.cpp b/src/being/localplayer.cpp index 240228068..54c95bd85 100644 --- a/src/being/localplayer.cpp +++ b/src/being/localplayer.cpp @@ -452,7 +452,7 @@ void LocalPlayer::nextTile() if (mPickUpTarget != nullptr) pickUp(mPickUpTarget); - if (mWalkingDir != 0u) + if (mWalkingDir != 0U) startWalking(mWalkingDir); } else if (mPath.size() == 1) @@ -648,7 +648,7 @@ void LocalPlayer::setWalkingDir(const unsigned char dir) mWalkingDir = dir; // If we're not already walking, start walking. - if (mAction != BeingAction::MOVE && (dir != 0u)) + if (mAction != BeingAction::MOVE && (dir != 0U)) startWalking(dir); } @@ -656,7 +656,7 @@ void LocalPlayer::startWalking(const unsigned char dir) { // This function is called by setWalkingDir(), // but also by nextTile() for TMW-Athena... - if ((mMap == nullptr) || (dir == 0u)) + if ((mMap == nullptr) || (dir == 0U)) return; mPickUpTarget = nullptr; @@ -707,7 +707,7 @@ void LocalPlayer::startWalking(const unsigned char dir) void LocalPlayer::stopWalking(const bool sendToServer) { - if (mAction == BeingAction::MOVE && (mWalkingDir != 0u)) + if (mAction == BeingAction::MOVE && (mWalkingDir != 0U)) { mWalkingDir = 0; mPickUpTarget = nullptr; @@ -1676,10 +1676,10 @@ void LocalPlayer::moveByDirection(const unsigned char dir) void LocalPlayer::specialMove(const unsigned char direction) { - if ((direction != 0u) && ((mNavigateX != 0) || (mNavigateY != 0))) + if ((direction != 0U) && ((mNavigateX != 0) || (mNavigateY != 0))) navigateClean(); - if ((direction != 0u) && (settings.moveType >= 2 + if ((direction != 0U) && (settings.moveType >= 2 && settings.moveType <= 4)) { if (mAction == BeingAction::MOVE) @@ -2635,7 +2635,7 @@ void LocalPlayer::fixAttackTarget() if ((mMap == nullptr) || (mTarget == nullptr)) return; - if (settings.moveToTargetType == 11 || (settings.attackType == 0u) + if (settings.moveToTargetType == 11 || (settings.attackType == 0U) || !config.getBoolValue("autofixPos")) { return; @@ -2676,7 +2676,7 @@ void LocalPlayer::updateNavigateList() if (iter != mHomes.end()) { const Vector &pos = mHomes[(*iter).first]; - if ((pos.x != 0.0f) && (pos.y != 0.0f)) + if ((pos.x != 0.0F) && (pos.y != 0.0F)) { mMap->addPortalTile("home", MapItemType::HOME, CAST_S32(pos.x), CAST_S32(pos.y)); |