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-rw-r--r--src/being/being.cpp21
1 files changed, 21 insertions, 0 deletions
diff --git a/src/being/being.cpp b/src/being/being.cpp
index 39f241312..70a71d960 100644
--- a/src/being/being.cpp
+++ b/src/being/being.cpp
@@ -555,6 +555,8 @@ void Being::takeDamage(Being *const attacker, const int amount,
if (!userPalette || !attacker)
return;
+ BLOCK_START("Being::takeDamage1")
+
Font *font = nullptr;
// TRANSLATORS: hit or miss message in attacks
const std::string damage = amount ? toString(amount) : type == FLEE ?
@@ -646,6 +648,8 @@ void Being::takeDamage(Being *const attacker, const int amount,
particleEngine->addTextSplashEffect(damage,
getPixelX(), getPixelY() - 16, color, font, true);
}
+ BLOCK_END("Being::takeDamage1")
+ BLOCK_START("Being::takeDamage2")
if (type != SKILL)
attacker->updateHit(amount);
@@ -704,6 +708,7 @@ void Being::takeDamage(Being *const attacker, const int amount,
effectManager->trigger(hitEffectId, this);
}
}
+ BLOCK_END("Being::takeDamage2")
}
int Being::getHitEffect(const Being *const attacker,
@@ -712,6 +717,7 @@ int Being::getHitEffect(const Being *const attacker,
if (!effectManager)
return 0;
+ BLOCK_START("Being::getHitEffect")
// Init the particle effect path based on current
// weapon or default.
int hitEffectId = 0;
@@ -766,6 +772,7 @@ int Being::getHitEffect(const Being *const attacker,
// move skills effects to +100000 in effects list
hitEffectId = attackId + 100000;
}
+ BLOCK_END("Being::getHitEffect")
return hitEffectId;
}
@@ -785,6 +792,8 @@ void Being::handleAttack(Being *const victim, const int damage,
if (!victim || !mInfo)
return;
+ BLOCK_START("Being::handleAttack")
+
if (this != localPlayer)
setAction(BeingAction::ATTACK, attackId);
@@ -833,6 +842,7 @@ void Being::handleAttack(Being *const victim, const int damage,
playSfx(mInfo->getSound((damage > 0) ?
ItemSoundEvent::HIT : ItemSoundEvent::MISS), victim, true, mX, mY);
}
+ BLOCK_END("Being::handleAttack")
}
void Being::handleSkill(Being *const victim, const int damage,
@@ -1065,10 +1075,15 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
if (!victim || particle.empty() || !particleEngine)
return;
+ BLOCK_START("Being::fireMissile")
+
Particle *const target = particleEngine->createChild();
if (!target)
+ {
+ BLOCK_END("Being::fireMissile")
return;
+ }
Particle *const missile = target->addEffect(
particle, getPixelX(), getPixelY());
@@ -1083,6 +1098,7 @@ void Being::fireMissile(Being *const victim, const std::string &particle) const
missile->setDieDistance(8);
missile->setLifetime(900);
}
+ BLOCK_END("Being::fireMissile")
}
std::string Being::getSitAction() const
@@ -3070,6 +3086,7 @@ void Being::updatePercentHP()
{
if (!mMaxHP)
return;
+ BLOCK_START("Being::updatePercentHP")
if (mHP)
{
const unsigned num = mHP * 100 / mMaxHP;
@@ -3080,6 +3097,7 @@ void Being::updatePercentHP()
setAction(mAction, 0);
}
}
+ BLOCK_END("Being::updatePercentHP")
}
uint8_t Being::genderToInt(const Gender::Type sex)
@@ -3345,6 +3363,8 @@ void Being::fixPetSpawnPos(int &dstX, int &dstY) const
void Being::playSfx(const SoundInfo &sound, Being *const being,
const bool main, const int x, const int y) const
{
+ BLOCK_START("Being::playSfx")
+
if (being)
{
// here need add timer and delay sound
@@ -3372,6 +3392,7 @@ void Being::playSfx(const SoundInfo &sound, Being *const being,
{
soundManager.playSfx(sound.sound, x, y);
}
+ BLOCK_END("Being::playSfx")
}
void Being::setLook(const uint8_t look)