diff options
Diffstat (limited to 'src/actions')
-rw-r--r-- | src/actions/actions.cpp | 194 | ||||
-rw-r--r-- | src/actions/actions.h | 13 | ||||
-rw-r--r-- | src/actions/move.cpp | 286 | ||||
-rw-r--r-- | src/actions/move.h | 47 |
4 files changed, 333 insertions, 207 deletions
diff --git a/src/actions/actions.cpp b/src/actions/actions.cpp index 142eea6e1..32bdd44ca 100644 --- a/src/actions/actions.cpp +++ b/src/actions/actions.cpp @@ -95,73 +95,6 @@ extern QuitDialog *quitDialog; namespace Actions { -static bool closeMoveNpcDialog(bool focus) -{ - NpcDialog *const dialog = NpcDialog::getActive(); - if (dialog) - { - if (dialog->isCloseState()) - { - dialog->closeDialog(); - return true; - } - else if (focus) - { - dialog->refocus(); - } - } - return false; -} - -impHandler(moveUp) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directUp(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveDown) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directDown(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveLeft) -{ - if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - outfitWindow->wearPreviousOutfit(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - if (inputManager.isActionActive(InputAction::EMOTE)) - return directLeft(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveRight) -{ - if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) - { - outfitWindow->wearNextOutfit(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - if (inputManager.isActionActive(InputAction::EMOTE)) - return directRight(event); - return closeMoveNpcDialog(false); -} - -impHandler(moveForward) -{ - if (inputManager.isActionActive(InputAction::EMOTE)) - return directRight(event); - return closeMoveNpcDialog(false); -} - impHandler(emote) { const int emotion = 1 + event.action - InputAction::EMOTE_1; @@ -177,18 +110,6 @@ impHandler(emote) return false; } -impHandler(moveToPoint) -{ - const int num = event.action - InputAction::MOVE_TO_POINT_1; - if (socialWindow && num >= 0) - { - socialWindow->selectPortal(num); - return true; - } - - return false; -} - impHandler(outfit) { if (inputManager.isActionActive(InputAction::WEAR_OUTFIT)) @@ -356,16 +277,6 @@ impHandler0(heal) return false; } -impHandler0(crazyMoves) -{ - if (localPlayer) - { - localPlayer->crazyMove(); - return true; - } - return false; -} - impHandler0(itenplz) { if (actorManager) @@ -390,30 +301,6 @@ impHandler0(changePickupType) callYellowBar(changePickUpType); } -impHandler0(moveToTarget) -{ - if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) - && !inputManager.isActionActive(InputAction::ATTACK)) - { - localPlayer->moveToTarget(); - return true; - } - return false; -} - -impHandler0(moveToHome) -{ - if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) - && !inputManager.isActionActive(InputAction::ATTACK)) - { - localPlayer->moveToHome(); - if (Game::instance()) - Game::instance()->setValidSpeed(); - return true; - } - return false; -} - impHandler0(setHome) { if (localPlayer) @@ -607,87 +494,6 @@ impHandler0(ignoreInput) return true; } -impHandler0(directUp) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::UP) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::UP); - if (Net::getPlayerHandler()) - Net::getPlayerHandler()->setDirection(BeingDirection::UP); - } - } - return true; - } - return false; -} - -impHandler0(directDown) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::DOWN) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::DOWN); - if (Net::getPlayerHandler()) - { - Net::getPlayerHandler()->setDirection( - BeingDirection::DOWN); - } - } - } - return true; - } - return false; -} - -impHandler0(directLeft) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::LEFT) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::LEFT); - if (Net::getPlayerHandler()) - { - Net::getPlayerHandler()->setDirection( - BeingDirection::LEFT); - } - } - } - return true; - } - return false; -} - -impHandler0(directRight) -{ - if (localPlayer) - { - if (localPlayer->getDirection() != BeingDirection::RIGHT) - { -// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) - { - localPlayer->setDirection(BeingDirection::RIGHT); - if (Net::getPlayerHandler()) - { - Net::getPlayerHandler()->setDirection( - BeingDirection::RIGHT); - } - } - } - return true; - } - return false; -} - impHandler0(talk) { if (localPlayer) diff --git a/src/actions/actions.h b/src/actions/actions.h index eeafed50d..866c0326c 100644 --- a/src/actions/actions.h +++ b/src/actions/actions.h @@ -27,14 +27,8 @@ struct InputEvent; namespace Actions { - decHandler(moveUp); - decHandler(moveDown); - decHandler(moveLeft); - decHandler(moveRight); - decHandler(moveForward); decHandler(emote); decHandler(outfit); - decHandler(moveToPoint); decHandler(mouseClick); decHandler(ok); decHandler(shortcut); @@ -45,12 +39,9 @@ namespace Actions decHandler(dropItem); decHandler(switchQuickDrop); decHandler(heal); - decHandler(crazyMoves); decHandler(itenplz); decHandler(changeCrazyMove); decHandler(changePickupType); - decHandler(moveToTarget); - decHandler(moveToHome); decHandler(setHome); decHandler(changeMoveType); decHandler(changeAttackWeaponType); @@ -72,10 +63,6 @@ namespace Actions decHandler(changeTrade); decHandler(screenshot); decHandler(ignoreInput); - decHandler(directUp); - decHandler(directDown); - decHandler(directLeft); - decHandler(directRight); decHandler(talk); decHandler(stopAttack); decHandler(untarget); diff --git a/src/actions/move.cpp b/src/actions/move.cpp new file mode 100644 index 000000000..6aca5e7b2 --- /dev/null +++ b/src/actions/move.cpp @@ -0,0 +1,286 @@ +/* + * The ManaPlus Client + * Copyright (C) 2012-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#include "actions/move.h" + +#include "actormanager.h" +#include "dropshortcut.h" +#include "emoteshortcut.h" +#include "game.h" +#include "itemshortcut.h" +#include "soundmanager.h" + +#include "actions/actiondef.h" + +#include "being/attributes.h" +#include "being/localplayer.h" +#include "being/playerinfo.h" +#include "being/playerrelations.h" + +#include "gui/dialogsmanager.h" +#include "gui/gui.h" +#include "gui/popupmanager.h" +#include "gui/sdlinput.h" +#include "gui/viewport.h" + +#include "gui/popups/popupmenu.h" + +#include "gui/windows/skilldialog.h" +#include "gui/windows/socialwindow.h" +#include "gui/windows/statuswindow.h" +#include "gui/windows/tradewindow.h" +#include "gui/windows/questswindow.h" +#include "gui/windows/quitdialog.h" +#include "gui/windows/whoisonline.h" +#include "gui/windows/botcheckerwindow.h" +#include "gui/windows/buyselldialog.h" +#include "gui/windows/chatwindow.h" +#include "gui/windows/debugwindow.h" +#include "gui/windows/didyouknowwindow.h" +#include "gui/windows/equipmentwindow.h" +#include "gui/windows/helpwindow.h" +#include "gui/windows/inventorywindow.h" +#include "gui/windows/killstats.h" +#include "gui/windows/minimap.h" +#include "gui/windows/npcdialog.h" +#include "gui/windows/outfitwindow.h" +#include "gui/windows/setupwindow.h" +#include "gui/windows/shopwindow.h" +#include "gui/windows/shortcutwindow.h" +#include "gui/windows/updaterwindow.h" + +#include "gui/widgets/tabs/chattab.h" + +#include "render/graphics.h" + +#include "net/net.h" +#include "net/playerhandler.h" +#include "net/tradehandler.h" + +#include "listeners/updatestatuslistener.h" + +#include "resources/map/map.h" + +#include "utils/gettext.h" + +#include "debug.h" + +extern ShortcutWindow *spellShortcutWindow; +extern std::string tradePartnerName; +extern QuitDialog *quitDialog; + +namespace Actions +{ + +static bool closeMoveNpcDialog(bool focus) +{ + NpcDialog *const dialog = NpcDialog::getActive(); + if (dialog) + { + if (dialog->isCloseState()) + { + dialog->closeDialog(); + return true; + } + else if (focus) + { + dialog->refocus(); + } + } + return false; +} + +impHandler(moveUp) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directUp(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveDown) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directDown(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveLeft) +{ + if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearPreviousOutfit(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directLeft(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveRight) +{ + if (outfitWindow && inputManager.isActionActive(InputAction::WEAR_OUTFIT)) + { + outfitWindow->wearNextOutfit(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveForward) +{ + if (inputManager.isActionActive(InputAction::EMOTE)) + return directRight(event); + return closeMoveNpcDialog(false); +} + +impHandler(moveToPoint) +{ + const int num = event.action - InputAction::MOVE_TO_POINT_1; + if (socialWindow && num >= 0) + { + socialWindow->selectPortal(num); + return true; + } + + return false; +} + +impHandler0(crazyMoves) +{ + if (localPlayer) + { + localPlayer->crazyMove(); + return true; + } + return false; +} + +impHandler0(moveToTarget) +{ + if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) + && !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToTarget(); + return true; + } + return false; +} + +impHandler0(moveToHome) +{ + if (localPlayer && !inputManager.isActionActive(InputAction::TARGET_ATTACK) + && !inputManager.isActionActive(InputAction::ATTACK)) + { + localPlayer->moveToHome(); + if (Game::instance()) + Game::instance()->setValidSpeed(); + return true; + } + return false; +} + +impHandler0(directUp) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::UP) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::UP); + if (Net::getPlayerHandler()) + Net::getPlayerHandler()->setDirection(BeingDirection::UP); + } + } + return true; + } + return false; +} + +impHandler0(directDown) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::DOWN) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::DOWN); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::DOWN); + } + } + } + return true; + } + return false; +} + +impHandler0(directLeft) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::LEFT) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::LEFT); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::LEFT); + } + } + } + return true; + } + return false; +} + +impHandler0(directRight) +{ + if (localPlayer) + { + if (localPlayer->getDirection() != BeingDirection::RIGHT) + { +// if (PacketLimiter::limitPackets(PACKET_DIRECTION)) + { + localPlayer->setDirection(BeingDirection::RIGHT); + if (Net::getPlayerHandler()) + { + Net::getPlayerHandler()->setDirection( + BeingDirection::RIGHT); + } + } + } + return true; + } + return false; +} + +} // namespace Actions diff --git a/src/actions/move.h b/src/actions/move.h new file mode 100644 index 000000000..4ca760400 --- /dev/null +++ b/src/actions/move.h @@ -0,0 +1,47 @@ +/* + * The ManaPlus Client + * Copyright (C) 2011-2014 The ManaPlus Developers + * + * This file is part of The ManaPlus Client. + * + * This program is free software; you can redistribute it and/or modify + * it under the terms of the GNU General Public License as published by + * the Free Software Foundation; either version 2 of the License, or + * any later version. + * + * This program is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the + * GNU General Public License for more details. + * + * You should have received a copy of the GNU General Public License + * along with this program. If not, see <http://www.gnu.org/licenses/>. + */ + +#ifndef ACTIONS_MOVE_H +#define ACTIONS_MOVE_H + +#define decHandler(name) bool name(const InputEvent &event) + +struct InputEvent; + +namespace Actions +{ + decHandler(moveUp); + decHandler(moveDown); + decHandler(moveLeft); + decHandler(moveRight); + decHandler(moveForward); + decHandler(moveToPoint); + decHandler(crazyMoves); + decHandler(moveToTarget); + decHandler(moveToHome); + decHandler(directUp); + decHandler(directDown); + decHandler(directLeft); + decHandler(directRight); +} // namespace Actions + +#undef decHandler + +#endif // ACTIONS_MOVE_H |