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Diffstat (limited to 'src/actionmanager.cpp')
-rw-r--r--src/actionmanager.cpp22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/actionmanager.cpp b/src/actionmanager.cpp
index 1896e333d..593f3f6da 100644
--- a/src/actionmanager.cpp
+++ b/src/actionmanager.cpp
@@ -386,7 +386,7 @@ impHandler0(switchQuickDrop)
{
if (player_node && !player_node->getDisableGameModifiers())
{
- player_node->changeQuickDropCounter();
+ player_node->changeQuickDropCounter(true);
return true;
}
return false;
@@ -444,7 +444,7 @@ impHandler0(changeCrazyMove)
{
if (player_node)
{
- player_node->changeCrazyMoveType();
+ player_node->changeCrazyMoveType(true);
return true;
}
return false;
@@ -454,7 +454,7 @@ impHandler0(changePickupType)
{
if (player_node)
{
- player_node->changePickUpType();
+ player_node->changePickUpType(true);
return true;
}
return false;
@@ -498,7 +498,7 @@ impHandler0(changeMoveType)
{
if (player_node)
{
- player_node->invertDirection();
+ player_node->invertDirection(true);
return true;
}
return false;
@@ -508,7 +508,7 @@ impHandler0(changeAttackWeaponType)
{
if (player_node)
{
- player_node->changeAttackWeaponType();
+ player_node->changeAttackWeaponType(true);
return true;
}
return false;
@@ -518,7 +518,7 @@ impHandler0(changeAttackType)
{
if (player_node)
{
- player_node->changeAttackType();
+ player_node->changeAttackType(true);
return true;
}
return false;
@@ -528,7 +528,7 @@ impHandler0(changeFollowMode)
{
if (player_node)
{
- player_node->changeFollowMode();
+ player_node->changeFollowMode(true);
return true;
}
return false;
@@ -538,7 +538,7 @@ impHandler0(changeImitationMode)
{
if (player_node)
{
- player_node->changeImitationMode();
+ player_node->changeImitationMode(true);
return true;
}
return false;
@@ -558,7 +558,7 @@ impHandler0(changeMagicAttack)
{
if (player_node)
{
- player_node->switchMagicAttack();
+ player_node->switchMagicAttack(true);
return true;
}
return false;
@@ -568,7 +568,7 @@ impHandler0(changePvpMode)
{
if (player_node)
{
- player_node->switchPvpAttack();
+ player_node->switchPvpAttack(true);
return true;
}
return false;
@@ -578,7 +578,7 @@ impHandler0(changeMoveToTarget)
{
if (player_node)
{
- player_node->changeMoveToTargetType();
+ player_node->changeMoveToTargetType(true);
return true;
}
return false;